Lossless Scaling

Lossless Scaling

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TimmyP Jul 6, 2024 @ 6:40am
12
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Just a heads up: This program is being used as a diversion.
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.
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Showing 31-45 of 232 comments
Gizzmoe Jul 6, 2024 @ 10:15am 
Originally posted by TimmyP:
Remember, I am not trying to slight this program, and I probably will end up getting it at some point

Then maybe just shut the f*ck up until you tried it yourself? After you have tried it you can let us know of your findings if you like.
Gizzmoe Jul 6, 2024 @ 10:19am 
Or make a f*cking video about that. I don't care. Just go way, please.
Last edited by Gizzmoe; Jul 6, 2024 @ 10:20am
TimmyP Jul 6, 2024 @ 11:35am 
Oh please. I clearly see ghosting ALL the time. The "solution" I am presenting equates to a NATIVE FIX. This is information that is actively being censored by people with more money than myself.

Again, I am not trying to slight this program. I just want people to know, in general, that hardware driven frame generation is available in many games. All the ReRemakes, Elden Ring, Read Dead 2 and this here, does not compare, at all. You get real actual frames, not fake ones.

"Fake frames" is all corporate meme driven marketing ♥♥♥♥♥♥♥♥. Remember there are MORE data brokers, marketers, manipulators on reddit posing as regular users trying to guide you in the name of profit, than regular users looking for accurate information.

If you dont believe me? Ask the AMD users who are figuring out that DLSS and Frame generation allow you to run something like Alan Wake 2 PT, maxed, while still maintaining ~ 95% visual fidelity. You cant even do that on the highest end AMD card.
Last edited by TimmyP; Jul 6, 2024 @ 11:37am
Rivaldman Jul 6, 2024 @ 12:01pm 
I will say ok, what then?
Fukurou Jul 6, 2024 @ 12:10pm 
This program provides me with smoother frame gen than any native frame gen I've tried.
And it triples your FPS with virtually no input lag.

"Anyways. I dont give a **** what you think of this post. Dont overuse this program"
Pretends to not care. Proceeds to tell people what to do. Proceeds to argue in the comments like a child. Proceeds to assume the majority of games has frame gen and calls this program "overused". Proceeds to forget that basically no indie game has frame gen. Proceeds to not mention how you can use Lossless on any program, not just games.

What a clown. Muted.
TrickSter3 Jul 6, 2024 @ 12:30pm 
Originally posted by TimmyP:
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.

Everyone is free to their opinion, even with .dll swaps to bridge FSR3 using DLSS inputs, you can render in-game UI at half the refresh rate leading to judder (cyberpunk). Routing DLSS3 inputs is viable but may also be less stable and have crashes and bugs

Official implementations of FSR3 can be very jarring, even if the quality of generated frames are better. FSR3 does not decouple UI, updating them at half the refresh rate causing poor motion tracking. This causes health bars, overhead dialogue and larger UI elements to judder, where LS avoids that issue altogether. This especially noticeable in Avatar frontiers of Pandora, Yakuza A Man who erased his name, Starfield and so on.

More user choice is good, not bad. As long as the user knows what the limitations are of any given tech, there is no need to get hyper obsessed. Lossless scaling and all these mods\in-game framegen hacks also do fundamentally different thing, meaning if one breaks on a hardware configuration, the other can be used.

Users can decide what they want to use on a per game basis and their circumstances.
Last edited by TrickSter3; Jul 6, 2024 @ 12:36pm
TimmyP Jul 6, 2024 @ 12:40pm 
Originally posted by TrickSter3:
Originally posted by TimmyP:
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.

Everyone is free to their opinion, even with .dll swaps to bridge FSR3 using DLSS inputs, you can render in-game UI at half the refresh rate leading to judder (cyberpunk). Routing DLSS3 inputs is viable but may also be less stable and have crashes and bugs

Official implementations of FSR3 can be very jarring, even if the quality of generated frames are better. FSR3 does not decouple UI, updating them at half the refresh rate causing poor motion tracking. This causes health bars, overhead dialogue and larger UI elements to judder, where LS avoids that issue altogether. This especially noticeable in Avatar frontiers of Pandora, Yakuza A Man who erased his name, Starfield and so on.

More user choice is good, not bad. As long as the user knows what the limitations are of any given tech, there is no need to get hyper obsessed. Lossless scaling and all these mods\in-game framegen hacks also do fundamentally different thing, meaning if one breaks on a hardware configuration, the other can be used.

Users can decide what they want to use on a per game basis and their circcircumstances.

Its not an opinion. You cannot just say that. You cannot tell me an encoded video, which is clearly not as good by any metric you can try and come up with, is better than native hardware frame generation. Its a technique that has actually been around in vr a long time.

The UI jutter is very overstated, at least when it comes to using the mod on a 3070. I actually prefer it over the FSR3 mods, because they seem to fully utilize reflex which is enourmous in Elden Ring.

Official DLSS3 games, at least on my 3070, exhibit no UI jutter and work as if I have native DLSS3. Ratchet and Clank is a good example of 40-50fps gain minimum, no catches, for free.

This isn't about user choice. When a native implementation is available, be it mod or official, it will always be vastly superior to anything this offers. This ONLY comes in, when a game has no frame generation available. Period. If you view this as an opinion I can only conclude you have never seen this, and need to wait for my videos. They are coming, I absolutely promise. The performance leaps are eye watering alone, it is ridiculous.

And nobody knows! People actually consider this an alternative! What the actual ****?
viks Jul 6, 2024 @ 3:56pm 
I applaud you for the ragebait. But you need to take a chill pill and look at things from a different perspective.

DLSS Framegen and even FSR Framegen is not always implemented properly. The same applies for their Upscalers as well. It also gives random results to many people with different hardware so although we want it to work properly, it is evident that this is not always the case.

Modding DLL files guarantees your ban (if its an online game). Although it is neat that we can natively mod it to support older RTX cards, it should never have to come down to us doing that.

Hardware Framegen is still a fake frame regardless. Having access to motion vectors drastically helps it look good (sometimes) but you cannot sit here and moan that those are real frames. They are simply not real, and your latency will be impacted (even if its by 1ms). The only difference is that Hardware FG throws you the frame inside the game because it is built inside the game, whereas LSFG gives you the frame over the game because it does not access the game.

I've done my fair share of testing and LSFG gives me 75FPS on CP2077 with Pathtracing on an RTX 3080, whereas the mods allowing me to use native hardware FG will give me less than 65FPS with increased latency. In my case, it is absolutely evident that LSFG does a better job, ON MY SYSTEM, than native FG.

Last but not least, it's really not that deep man. The fact that someone made "fake FG" that can rival "native FG" without accessing motion vectors is pretty admirable. It makes 0 difference and impact for you to know how it's accomplished, because in the end of the day, your eyes CANNOT figure out the difference between the methods utilized to give you the final result. You might see some small artifacting/smearing, but hey, all Framegens suffer from that.
Space Detective Jul 6, 2024 @ 6:15pm 
Originally posted by TimmyP:
You are correct, however hardware frame generation requires motion vectors and other predictive data sets to help assist where image data is going to be presented to you.

Lossless scaling does this to some effect, but it requires working within a high fps video container to achieve "percieved" smoothness more than actual new data.

The end result has DLSS3\FSR3\ASW (for VR) creating REAL frames to add to your total, whereas this creates frames within the context of using a video container to smooth the image.
In what way are hardware frame-genned frames "real"? That implies they're made the same way as the "native" frames created from the rendered scene, which, you just admitted they aren't?
They certainly aren't "real" in the sense of improving input response time, you're not going to improve your input latency by moving from 30 native frames to 60 with genned frames.
This community has been so misled, I dont even know where to start. You see reddit regurgitating "fake frames" well thats all BS. THIS is what they want to imply are fake frames; exactly what LS is doing. Frame generation, in actuality, generates REAL frames. Everyone is being conned, and I am dumbfounded nobody is making and pushing a video(s) to illustrate the gains!
I'm going to level with you. I actually don't care about frame generation, like at all.

I bought this program yes, but that was well before the author even announced the feature. I just wanted better fullscreen for RPG Maker games and other games, and it gave me exactly what I wanted at what I considered a fair price. The frame generation stuff is purely an extra to me, and one I don't really care about as I wish to boost my native framerate more than my perceived framerate.

Basically, I don't have a boat in this race, I'm just here because you're accusing the author of being a scammer and paid by big GPU (I appreciate that you finally stated that outright BTW, rather than hiding behind the vague phrasing of the thread title), rambling like a mad man and I want to figure out what the hell you're trying to explain to us.
Last edited by Space Detective; Jul 6, 2024 @ 6:24pm
HolyLionBlack Jul 6, 2024 @ 7:18pm 
Originally posted by TimmyP:
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.
The descriptor of that github says "Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg)." Which is to say it replaces DLSS with FSR so that doesn't sound like adding DLSS to games that don't already have it. Sounds like the opposite, that it needs DLSS so that you can replace it with FSR. Is there an unnoted side use where you can drop it into any game that doesn't have DLSS and it will give it FSR?
TrickSter3 Jul 6, 2024 @ 7:33pm 
Originally posted by TimmyP:
Anyways. I dont give a **** what you think of this post.
Great, now remember this and don't get too defensive down the line

Originally posted by TimmyP:
Originally posted by Gizzmoe:

Then make a video about it, maybe it will make you famous.

Remember, I am not trying to slight this program, and I probably will end up getting it at some point..

So you don't own the application, but you are happy to make generalised observations, with no actual first hand experience?...almost like regurgitating opinions you read online instead of forming your own opinions huh?

Originally posted by TimmyP:
Its not an opinion. You cannot just say that. You cannot tell me an encoded video, which is clearly not as good

Wrong. Nothing is encoded, clearly you don't understand how VFI works. And also incorrect on the VR statement and trying to compare VFI to Async space warp. You seem to also lack understanding of what LS does, it overlays the generated frames after hooking into the swapchain. Nothing is encoded, and there is no image quality degradation....almost sounds like you never used LS

Originally posted by TimmyP:
Official DLSS3 games, at least on my 3070, exhibit no UI jutter and work as if I have native DLSS3. Ratchet and Clank is a good example of 40-50fps gain minimum, no catches, for free.

And nobody knows! People actually consider this an alternative! What the actual ****?

Great, so you haven't used DLSS3 FG yourself. I have on a RTX 4080.

DLSS3 is not DLSSFG, ampere cards like your 3070 simply does not support it. Using that term in a confusing manner is also not helpful (what are you talking about? DLSS3.7 upscaling? 3.5 Ray reconstruction? 3.1.1 frame generation? You do realise DLSS3 has multiple features to it?)

You don't need motion vectors and depth buffers for FG. As long as the quality of generated frames are of a high enough quality, with small tsteps\gaps between real frames, thats all that matters.

I am not asking for your opinion on UI jitter and panning motion. I am informing you there is jitter on decoupled UI using FSR3 with official implementations

So far, you have not used DLSS3FG, or LSFG, but you are happy to deride the suggestion that your experience is subjective to yourself

Bonus points for not adhering to your message of "I don't care about what others think", yet you're happy to die with your misinformed beliefs. The argument is not LSFG replaces frame generation that has access to depth buffer, jitter and optical flow

LSFG can be used with games that have poor initial DLSSFG implementation like immortals of Aveum or games with no support. It's simply high quality VFI, that works and scales with more frames that are given to it. You don't need pay walled mods from Puredark, who has drms in his mods, that I have paid for before

No one has argued use VFI over FG using jitter and depth buffers. And you certainly have added nothing meaningful to this conversation suffice to say, I'm not replying after this, unless you have anything productive to add.

Given your lack of understanding and passive aggressive replies, I am doubtful but happy to be proven wrong
Last edited by TrickSter3; Jul 6, 2024 @ 7:56pm
TrickSter3 Jul 6, 2024 @ 7:51pm 
Originally posted by HolyLionBlack:
Originally posted by TimmyP:
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.
The descriptor of that github says "Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg)." Which is to say it replaces DLSS with FSR so that doesn't sound like adding DLSS to games that don't already have it. Sounds like the opposite, that it needs DLSS so that you can replace it with FSR. Is there an unnoted side use where you can drop it into any game that doesn't have DLSS and it will give it FSR?

You are correct. The mods simply route DLSSFG inputs and replaces it with FSR3FG. It does not work with games that don't support DLSS3FG

Only Puredark has a few paid mods that inject DLSSFG itself into the game. But I had issues on those mods, BG3 in particular would crash with DLSS3 in ACT 3

The FSR3 replacements mods work until it has bugs\breaks. FSR3.1 on the Nixxes ports and 3.0FG on Uniscaler builds from LukeFZ work best when Vsynced. FSR3 in general still can judder or skip frames with VRR

I have not paid for Luke's Uniscaler v7 and above, so stability may be better now but ymmv. Having official FG implementation is better than mods from my experience
Last edited by TrickSter3; Jul 6, 2024 @ 7:55pm
kripcision Jul 7, 2024 @ 1:04am 
OP doesnt have a clue lol.
Gizzmoe Jul 7, 2024 @ 1:09am 
Originally posted by kripcision:
OP doesnt have a clue lol.

But at least it was a funny read :) "Dont overuse this program" lol
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Date Posted: Jul 6, 2024 @ 6:40am
Posts: 232