Lossless Scaling

Lossless Scaling

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Just a heads up: This program is being used as a diversion.
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.
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232 yorumdan 181 ile 195 arası gösteriliyor
İlk olarak TimmyP tarafından gönderildi:
PS: This program has ZERO use in any game that has frame generation. Is there something about this you cant comprehend?

Yes, I get that you wrote it, I wrote that you posted that, That doesn't make it true though. What about x3 framegen for example? You didn't mention it once.
İlk olarak TimmyP tarafından gönderildi:
.....
hardly anyone is saying to use this over dlss and fsr framegen in games that support it, bud. its primarily used in situations where either the game/app cant use dlss/fsr, or their hardware doesn't support it. and just to clarify i have been using Lossless Scaling since 2021, long before it got popular for its 'frame gen' (which is a feature that has only been around since the end of 2023), peoples opinions online have literally 0 sway in my decisions to use what works for me.

go ahead and cry some more that LS has ♥♥♥♥♥♥ more traction then your beloved 'fsr3 frame gen mod'.

PS: this app isnt just for framegen.
İlk olarak TimmyP tarafından gönderildi:
"Of course for modern games you'd want to use built in framegen with proper VRR support"

Did you read this thread? Cmon dude.

No, I read the opening post. You'd have to pay me to read 180 increasingly large posts of internet ♥♥♥♥ flinging.
İlk olarak Steel tarafından gönderildi:
You'd have to pay me to read 180 increasingly large posts of internet ♥♥♥♥ flinging.

Lol, that's understandable, I read most of that sh1t, it's pretty entertaining to a certain point in a hair-raising way, but then it gets veeeery repetitive.
İlk olarak TimmyP tarafından gönderildi:
İlk olarak kripcision tarafından gönderildi:
its ALL fake frames. FSR3 and DLSS frame gen are not real frames and dont actually increase the performance of the games, it just looks 'smoother'. i know its too much for your middle aged brain to figure out, but please just move on.

NO. It is NOT fake frames (another pcmr meme prolly started by Nvidia themselves). Has never been fake frames. It is literally called "frame generation" implying that it is using all those motion vector data sets, optical flow data, etc to create frames that add to your frame total. This does not add to you frame total.

I cannot believe you have people talking about "rasterization" and "fake frames" when this is an interpolated video. WOW. You really are choosing this over the hardware on your GPU. This hobby is DONEZO.

*Nvidia is not selling their 4000 series cards, with "fake frames" being the selling feature. Sorry kiddo.

No one is disagreeing that native framegen, generates brand new frames inside the game, thus "increasing the performance". That is inevitably true. However, the way you describe it is misleading because the frame it generates for you holds no weight. It's just for visual smoothness and does nothing to improve your latency (reflex does not solve it completely).

Yes, it's better when your frames are inside the game and not layered outside the game, but your eye cannot distinguish whats inside or outside. That's why LSFG can be comparable.

Say we want to believe you that those are real frames that hold some weight to them. How are you going to prove that? If it's something "simple to understand" then surely it should have simple proof that you can cough up.
(ノ°□°)ノ  [geliştirici] 11 Tem 2024 @ 16:25 
What a read lmao :roflanFace:
İlk olarak (ノ°□°)ノ tarafından gönderildi:
What a read lmao :roflanFace:

Help me put some sense in him like jesus...
(ノ°□°)ノ  [geliştirici] 11 Tem 2024 @ 16:31 
İlk olarak viks tarafından gönderildi:

Help me put some sense in him like jesus...
you can't just accept it
İlk olarak (ノ°□°)ノ tarafından gönderildi:
İlk olarak viks tarafından gönderildi:

Help me put some sense in him like jesus...
you can't just accept it

yeah it's difficult for me to accept something that someone makes up with 0 reference to back it up. i've been begging for crumbs but alas, you saw how it all went.
İlk olarak viks tarafından gönderildi:
İlk olarak (ノ°□°)ノ tarafından gönderildi:
you can't just accept it

yeah it's difficult for me to accept something that someone makes up with 0 reference to back it up. i've been begging for crumbs but alas, you saw how it all went.

Yup, that because you haven't embraced The Knowledge yet. Once you do it will all make sense.
(ノ°□°)ノ  [geliştirici] 11 Tem 2024 @ 16:43 
İlk olarak viks tarafından gönderildi:
yeah it's difficult for me to accept something that someone makes up with 0 reference to back it up. i've been begging for crumbs but alas, you saw how it all went.
it was not worth taking seriously the one who declares that the frame generation is not an interpolation
İlk olarak (ノ°□°)ノ tarafından gönderildi:
İlk olarak viks tarafından gönderildi:
yeah it's difficult for me to accept something that someone makes up with 0 reference to back it up. i've been begging for crumbs but alas, you saw how it all went.
it was not worth taking seriously the one who declares that the frame generation is not an interpolation

amen
İlk olarak (ノ°□°)ノ tarafından gönderildi:
What a read lmao :roflanFace:
Can you confirm if LSFG generates realtruthpositive frames
Frames need to be grown organically with no pesticides. I will only consume 100% organic non-GMO frames, thank you very much.
Haha Nukem jus released v1 of the fsr31\dlss3 swapper... TODAY.

It has been 4 months since his last release, when they were near weekly.

You wanna know why? Because only NOW, has Nvidia given the go ahead to move forward with this mod. I dont know how the strings are being pulled, but they are. *Some comments on reddit are being allowed now. Youtube is STILL shadow muting them.

FFS I would not be surprised, at all, if it was exposed that Nukem works for Nvidia, and this is how DLSSFG comes "officially" to RTX cards.

You people, who use this program over native FG, are fools.

HEY DEV: How about you do the hobby of pc gaming another service, and explain why your app is not a replacement for Native FG via DLSS\FSR?

and

"No one is disagreeing that native framegen, generates brand new frames inside the game, thus "increasing the performance". That is inevitably true. However, the way you describe it is misleading because the frame it generates for you holds no weight. It's just for visual smoothness and does nothing to improve your latency (reflex does not solve it completely)."

Uhhh how about the way everyone else describes it? And you know why? Because they were all brainwashed by reddit to buy AMD, who never got Antilag+ working, so all those reddit scientists dont get to see frame gen with lag reduction tech.

Its not a linear decrease, even without reflex, so when you add reflex you dont even notice it. Hence all the people using this program, that actually does have a linear effect on latency (correct me if Im wrong), dont really complain about latency here.

Why is that? Complain about input lag with native frame gen, then go use a 3rd party program that increases latency even more, instead? Oh yeah. Reddit.
En son TimmyP tarafından düzenlendi; 12 Tem 2024 @ 7:21
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