Lossless Scaling

Lossless Scaling

Dit topic is gesloten
TimmyP 6 jul 2024 om 6:40
12
1
Just a heads up: This program is being used as a diversion.
If a game doesn't have frame generation support, its great.

However, any game that does? Using this is a total waste, as every modern GPU supports native frame generation.

But how do you get it without 4000 series?

Nukem9 github. Take the DLL, drop it next to the exe, enable DLSS3.

This works all the way down to 1660, but you wont get DLSS2 upscaling with that.

There are people, for example, capping games at 30fps and using the 3x multiplier in this to get to 90? NO! What are you doing?

There are people literally saying to me, "why use DLSS whenyou can just spend 1 dollar and use this?" NO! What the **** is going on in this hobby?

Anyways. I dont give a **** what you think of this post. Dont overuse this program. It has ZERO use in any game that has frame generation.

Only caveat is no online, with the native mods. Its okay with this, because this is just encoded video.
< >
136-150 van 232 reacties weergegeven
Origineel geplaatst door TimmyP:
Frame generation, at no point, has ever been "fake frames" you poser.

They are real frames, that you can look at. Do they look perfect all the time? NO, but thats the point. This actually is using ml models to train on important parts of an image vs less important parts, to give you a subjective experience where looking at icat frames, and nitpicking is the ONLY TIME you are going to notice anything.

Ive watched your video. Its on Cyberpunk. Anyone else out there: Nukem9 git\nexus. Download .90, take that archive, put it next to Witcher 3 exe, go in game and enable DLSS frame generation... enjoy. SEE the "brainwashing" for yourself. Test for yourself. This person above me is not helping you, and is intent on frustrating ME. They dont give a ♥♥♥♥ whether they harm this dead hobby. (yeah, compared to what it used to be its long gone)

"Well if you wanna be technical, any framegen uses your hardware, because it needs to run on something. But I can't wait for you to nitpick this small point as well. "

NO!

Ofa data is being passed to the most efficient place it can be processed. Same with upscaling. Motion vectors. Same with everything where a resource can be used, unless it is programmed differently or explicitly to NOT make use of them.

AMD didnt write FSR3 and say "oh we wont take advantage of the hardware." Like wtf STOOOP.

You've given us 0 proof that Nvidia GPU's are fully utilizing their OFA data with FSR. Evidently, that's why people get a performance hit when they enable this mod. So that FSR's FG has enough power to work with to give you the FG frames.

I'm not gonna stop proving you wrong until you prove yourself right. Being a delusional, skill-issued yapper doesn't make you right.

And again, FG is fake frames. That is evidently true because your GPU is too weak to natively give you that FPS. This is why you resort to an alternative that uses an AI model to make a new frame which contains 0 data aside from 1 new visual frame (40-series only, still smeared).

Same thing is applied for your other frame generators, but they use ML instead.
Here you go. Just found out my phone has a 120fps mode. Again, drop the OFA usage. Its making you look foolish. Do you think that FSR isnt using OFA on RTX cards? Then stop talking and learn, because you are clueless as to how graphics hardware operates.

Sorry about quality. Sorry about no fps counter. Its not needed. Maxed. RT. 1440p DLSSp.

Thanks for playing. THIS is how it looks to me, in those earlier videos, future computer scientists.

FG OFF (look very close this is more a test of my phone feature):

https://www.youtube.com/watch?v=KqUDT4lYr44

FG ON (Butter) +35-40fps, feels like +35-40fps. But go ahead and keep diluting everyone's knowledge. You are a terrific person. Im spending all this time talking to an ***** for nothing. Derp.

https://www.youtube.com/watch?v=0w6kMM6oqzo

Now Im done. Because this takes 30 seconds to test for yourself. If you cant do it? You dont deserve it, because its so simple and you didnt learn. So suffer. K THX BIEEEEEEEE
Laatst bewerkt door TimmyP; 10 jul 2024 om 14:18
Origineel geplaatst door TimmyP:
Here you go. Just found out my phone has a 120fps mode. Again, drop the OFA usage. Its making you look foolish. Do you think that FSR isnt using OFA on RTX cards? Then stop talking and learn, because you are clueless as to how graphics hardware operates.

Sorry about quality. Sorry about no fps counter. Its not needed. Maxed. RT. 1440p DLSSp.

Thanks for playing. THIS is how it looks to me, in those earlier videos, future computer scientists.

FG OFF (look very close this is more a test of my phone feature):

https://www.youtube.com/watch?v=KqUDT4lYr44

FG ON (Butter) +35-40fps, feels like +35-40fps. But go ahead and keep diluting everyone's knowledge. You are a terrific person. Im spending all this time talking to an ***** for nothing. Derp.

https://www.youtube.com/watch?v=0w6kMM6oqzo

Cool, not much that we can notice through your phone's quality, BUT, i can imagine it is smoother. Now, after dodging my point for god knows which time, how are you going to back up your words and show us your Tensor cores being utilized whenever you activate the framegen? (thus using it on a native level)

This video does not prove anything that you've previously claimed. Only shows that the game is smoother.
No wtf? I am not going to tell you, especially with detail, why I know OFA is being used, like it some sort controversy, when OFA data is passed to the GPU! Its really that simple to understand. I cant really go into more detail about my work, but it really is that simple. Its called fallback hardware.

When DirectSR comes out, and games start using it, you are going to have FSR2 (I am 99.9 percent MS is using FSR2 for its upscaler) as your default upscaler... however, should you have hardware for acceleration, like Tensor cores or Xe cores, it will use those to accelerate the algorithms behind FSR2, or whatever MS calls whatever they are doing for an ml-driven upscaler!

Everything here isn't complex in the end-user software sense. You are complicating things, intentionally. FSR and DLSS, and FSRFG and DLSS3FG use the same data sets for motion vectors, jitter data, optical flow data, other various metadata for some games, etc etc etc. Both algorithms are very similar, one is just coded by hand (FSR) for various reasons. *Its why mods that swap between FSR and DLSS can come out on day 1.

So anyways, NVOFA is fallback hardware for OFA data when it is fed to the GPU... literally just like every other piece of data you can possibly feed a GPU.

The hardest thing in all of this is an accurate capture. Its not even dealing with fools like you. You cant use your GPU hardware for this (shadowplay etc) because, in this case of framegen\DLSS, you cannot really do both effectively at the same time (when capturing highest settings). Uploading to youtube kills quality, and even does something to fps. Using a USB capture card isnt enough as USB itself doesn't have the bandwidth for high fps.

Its just something you have to do yourself. Again, it takes 30 seconds. I have nothing to gain from this, and am only trying to help the person reading this.

Viks GFd. Enjoy that paycheck from Nvidia.
Laatst bewerkt door TimmyP; 10 jul 2024 om 14:58
Origineel geplaatst door TimmyP:
♥♥♥♥♥♥♥♥♥. You people are absolutely bottom-of-the-barrel when it comes to this hobby.

Full circle, and you idiots come BACK to this equating to hardware driven upscaling.

If you use this over DLSSFG or FSRFG... you are an IDIOT. Period. You have zero clue what you are doing. End of story. No other way to put it.

*FFS Hello? Remember the whole "need to cap fps" "only works with 60/120hz" "wont work right with VRR" about FSR3 before it came out?

THAT IS THIS. Every single one of those baseless complaints, was unknowlingly about this. Now you are here defending it, exactly opposite of the narratives you try and drive on reddit.

You do know, that Nukem and every other "Dlss3" mod that works with anything below 4xxx series, is fsr frame gen, which is the same thing as this is based upon, you understand that right? You can't enable Nvidias frame gen on any other than 4xxx series card, these mods just replaces it with Amds framegen.

Also different game can behave different with using this or ie Nukems. It has to be tested. The huge plus with this is it works in like every game, most games doesen't have either Fsr 3 framegen och Nvidia framegen implemented.
Origineel geplaatst door TimmyP:
No wtf? I am not going to tell you, especially with detail, why I know OFA is being used, like it some sort controversy, when OFA data is passed to the GPU! Its really that simple to understand. I cant really go into more detail about my work, but it really is that simple. Its called fallback hardware.

When DirectSR comes out, and games start using it, you are going to have FSR2 (I am 99.9 percent MS is using FSR2 for its upscaler) as your default upscaler... however, should you have hardware for acceleration, like Tensor cores or Xe cores, it will use those to accelerate the algorithms behind FSR2, or whatever MS calls whatever they are doing for an ml-driven upscaler!

Everything here isn't complex in the end-user software sense. You are complicating things, intentionally. FSR and DLSS, and FSRFG and DLSS3FG use the same data sets for motion vectors, jitter data, optical flow data, other various metadata for some games, etc etc etc. Both algorithms are very similar, one is just coded by hand (FSR) for various reasons. *Its why mods that swap between FSR and DLSS can come out on day 1.

So anyways, NVOFA is fallback hardware for OFA data when it is fed to the GPU... literally just like every other piece of data you can possibly feed a GPU.

The hardest thing in all of this is an accurate capture. Its not even dealing with fools like you. You cant use your GPU hardware for this (shadowplay etc) because, in this case of framegen\DLSS, you cannot really do both effectively at the same time (when capturing highest settings). Uploading to youtube kills quality, and even does something to fps. Using a USB capture card isnt enough as USB itself doesn't have the bandwidth for high fps.

Its just something you have to do yourself. Again, it takes 30 seconds. I have nothing to gain from this, and am only trying to help the person reading this.

Viks GFd. Enjoy that paycheck from Nvidia.

No one is going to kill you for sharing your findings about OFA being used. All we're asking you is to back up what you say with actual evidence/reference. Yet you spiral into topics that no one is talking about once more. Topics that don't even help your claims.

I've tried to keep this simple from the beginning, but if you look back at your threads, it's you that mentions all of these terms and spins off to introduce more irrelevant points to the story (NVOFA, DirectSR, ASync Warp, etc).

I've already tested majority of the games that can support this mod so it's not like im "clueless". There isn't anything else for me to do so I "gain something from this".

I just feel like you're getting outdated and a bit too grumpy. You claim to know so much about tech yet you buy a phone without even knowing what it supports/offers? You are just figuring things out as we call you out? You don't even know how to set up your OBS? Hell, you even got mixed up with what fallback hardware really does LMAOOOO.

I should probably confess that ever since you posted that Elden Ring video, I knew you had a loose screw. I wanted to entertain you and see if I could actually learn something from this but you continued to disappoint everyone in here and just made a bigger fool out of yourself. For me, it was all amusement. I gave you valid proof and valid points that you cannot prove wrong "just because you feel like it".

I'm still going to wait for some solid proof though. Something that really solidifies why modding a DLL will give you "real frames and real performance".
You think I am ****ing around with any of this? Here, go to this video and comment using the words "Nukem9" or talk about the DLSS3 mod. Puredark too. Say they are great, and that people should be using them.

Give it a bit of time, since Im going to assume this would be at least a new "type" of comment.

Come back in 20 minutes. Your comment will be gone! Try it! This is happeneing EVERYWHERE (pcmr, pcgaming, other tech channels, looks like even Guru3D is on board, even these forums in certain places like DD2 forums on launch when DLSS3 enabler came out), and has been for a long time. More who you think is in on it. How are my comments about these mods being removed so fast? My others (unrelated comments) are totally fine though.

https://www.youtube.com/watch?v=MuvwlbPGbcE

PS go to the video on youtube not from steam. Like dont use this link.
Laatst bewerkt door TimmyP; 10 jul 2024 om 15:39
Origineel geplaatst door TimmyP:
You think I am ****ing around with any of this? Here, go to this video and comment using the words "Nukem9" or talk about the DLSS3 mod. Puredark too. Say they are great, and that people should be using them.

Give it a bit of time, since Im going to assume this would be at least a new "type" of comment.

Come back in 20 minutes. Your comment will be gone! Try it! This is happeneing EVERYWHERE, and has been for a long time. More who you think is in on it. How are my comments about these mods being removed so fast? My others (unrealted comments) are totally fine though.

https://www.youtube.com/watch?v=MuvwlbPGbcE

PS go to the video on youtube not from steam. Like dont use this link.

Me commenting on a youtube video does not prove to me how using modded DLL's give me more "real performance". Try again.
Origineel geplaatst door viks:
Origineel geplaatst door TimmyP:
You think I am ****ing around with any of this? Here, go to this video and comment using the words "Nukem9" or talk about the DLSS3 mod. Puredark too. Say they are great, and that people should be using them.

Give it a bit of time, since Im going to assume this would be at least a new "type" of comment.

Come back in 20 minutes. Your comment will be gone! Try it! This is happeneing EVERYWHERE, and has been for a long time. More who you think is in on it. How are my comments about these mods being removed so fast? My others (unrealted comments) are totally fine though.

https://www.youtube.com/watch?v=MuvwlbPGbcE

PS go to the video on youtube not from steam. Like dont use this link.

Me commenting on a youtube video does not prove to me how using modded DLL's give me more "real performance". Try again.

Haha. Son. It is called frame GENERATION for a reason. There is no magic going on.

Do you know nothing about VR? This is ASW on your monitor, tweaked for a flat display. Nothing more. Same data, same everything pretty much. Frame Generation is not new, and because its not new, its not hard. Been that way for awhile, "we" just only had it available in VR.

For the record: ASW allows 45->90 fps. MSFS even had it 30->90. I believe. Or 120 or whatever your headset it.

Why are you here?

I just want to clarify: you believe that FSRFG and DLSSFG, like DLSS and FSR, are not performant-oriented features? That they do nothing for performance?
Origineel geplaatst door TimmyP:
Origineel geplaatst door viks:

Me commenting on a youtube video does not prove to me how using modded DLL's give me more "real performance". Try again.

Haha. Son. It is called frame GENERATION for a reason. There is no magic going on.

Do you know nothing about VR? This is ASW on your monitor, tweaked for a flat display. Nothing more. Same data, same everything pretty much. Frame Generation is not new, and because its not new, its not hard. Been that way for awhile, "we" just only had it available in VR.

For the record: ASW allows 45->90 fps. MSFS even had it 30->90. I believe. Or 120 or whatever your headset it.

Why are you here?

I just want to clarify: you believe that FSRFG and DLSSFG, like DLSS and FSR, are not performant-oriented features? That they do nothing for performance?

No, I believe that DLSSFG and FSRFG TRY to "increase your game's performance" by generating frames by predicting what will happen in the next frame, and that they do this accurately thanks to the motion vectors provided to them. I would say the same for their upscalers as well.

They are both different methods, however what they present to me does not actually increase the performance of my game, only the visual smoothness I witness.

You claim that it increases the performance of the game by "generating new data". Although it does, "generate" that said data, my argument is that it is not beneficial to you other than visual smoothness. Because you still suffer from increased NOTICEABLE input delay that even Reflex cannot fully restore.

That is why I'm also saying that LSFG does the exact thing, but outside of the game. So try again.
he cracked the code. you don't need a frame gen tool for games that have frame gen.
Origineel geplaatst door angelsenvy228:
he cracked the code. you don't need a frame gen tool for games that have frame gen.

Absolutely, if it's already implemented then by all means, go ahead and use the native option that's presented to you. However, if that option is not available to you and it makes you download 3rd party files which will guarantee your ban, IF IT'S AN ONLINE GAME, then it's very counter-productive. You'll net similar results by booting up LSFG and have no worries about getting banned.
Origineel geplaatst door TimmyP:
Frame generation, at no point, has ever been "fake frames" you poser.

They are real frames, that you can look at. Do they look perfect all the time? NO, but thats the point. This actually is using ml models to train on important parts of an image vs less important parts, to give you a subjective experience where looking at icat frames, and nitpicking is the ONLY TIME you are going to notice anything.
...So how does this definition not apply to LSFG's frames? I can certainly confirm I am indeed looking at frames if I were to use LSFG, and capture them using OBS or something for proof. And LSFG also uses machine-learning, you can check the news post where the author announced it for them confirming it.

Also relevant fun fact for you, I'm told if you alt+tab out of a game when using LSFG or enable/disable it, it flashes black, showing that it's capturing the game and showing you the frame gen rather than the game directly; which you could maybe call a "video container" like you hate so much.
I mention this because I'm also told FSR3; the frame gen method used by that Nukem9 mod you keep talking about does the same thing. Do you care to explain to us how this fits in with your real/fake frames point?
Laatst bewerkt door Space Detective; 10 jul 2024 om 18:00
Hey degen, first of all drawing a frame by any means between two frames that are rendered by the game engine is the definition of frame generation, second you dumb tree why would i go around modding games when I can just press one button in the software i bought to get the same result hooly ♥♥♥♥ you are the most annoying piece of ACKCHUALLY pimpleface fat guy from that meme.
Laatst bewerkt door Foogley; 11 jul 2024 om 4:40
Origineel geplaatst door I <3 SAO:
Origineel geplaatst door TimmyP:
Frame generation, at no point, has ever been "fake frames" you poser.

They are real frames, that you can look at. Do they look perfect all the time? NO, but thats the point. This actually is using ml models to train on important parts of an image vs less important parts, to give you a subjective experience where looking at icat frames, and nitpicking is the ONLY TIME you are going to notice anything.
...So how does this definition not apply to LSFG's frames? I can certainly confirm I am indeed looking at frames if I were to use LSFG, and capture them using OBS or something for proof. And LSFG also uses machine-learning, you can check the news post where the author announced it for them confirming it.

Also relevant fun fact for you, I'm told if you alt+tab out of a game when using LSFG or enable/disable it, it flashes black, showing that it's capturing the game and showing you the frame gen rather than the game directly; which you could maybe call a "video container" like you hate so much.
I mention this because I'm also told FSR3; the frame gen method used by that Nukem9 mod you keep talking about does the same thing. Do you care to explain to us how this fits in with your real/fake frames point?

Why do you think LSFG has "required" framerates and refresh rates, while FRAME GENERATION can be turned on for an fps increase?

Again. This is very simple. This is actual interpolation. FRAME GENERATION is using data construct new frames. It is more extrapolation than interpolation, but for this you have to back up a year, when the misinformation campaign on reddit started labeling FRAME GENERATION as a form of interpolation. Hello? You are creating new data, hence why FRAME GENERATION ADDS FRAMES vs smooth or "stretch" out video to a higher fps in real time.

*lol @ the people who think its the same thing. Just because a tech channel presents them side by side as if they are equal, doesn't mean they are. ♥♥♥♥♥♥♥♥ that channel, all of them. You realize they cant talk about these mods right? Go ahead and test like I said a few comments ago. You cannot talk about Nukem9 or Puredark DLSS3 OR FSR3 mods in their comment sections.

The real question, which would probably help uncover some major problems with this hobby, is why? Why, and who, is muting these comments?
Laatst bewerkt door TimmyP; 11 jul 2024 om 7:56
< >
136-150 van 232 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 6 jul 2024 om 6:40
Aantal berichten: 232