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The 300fps is the reason why the older game feels smoother, possibly less buffered frames as well.
To get Helldivers to feel as smooth as your older 300fps game, you would need to run Helldivers at an un-interpolated/no-framegen 300fps.
Ideally you want to cap no lower than 60 fps, and no more than half your monitor refresh rate. With a higher FPS cap you will get less latency, but you also increase the likelihood of stuttering.
If you have a 144hz monitor for example, you would want to cap between 60 fps and 72 fps. However, you would need to consider how the GPU load of frame generation will effect your minimum stable FPS. This involves a bit of trial and error.
That said, Helldivers is a very poorly optimised game unfortunately. I would recommend capping the frame rate at 60 fps in game, turn on frame doubling, then lowering your graphic settings until you get stable fps during terminid swarms.
I would also recommend turning off scaling in Lossless Scaling to reduce GPU load as much as possible. Performance mode helps as well, but you will get more artifacting in game. It's up to you if that trade off is worth it.
If your monitor has low Hz I recommend that you deactivate vsync or limit the fps, even if your monitor is 144hz, I recommend that if a game runs at 200fps, that you let it run, because you will have better results (And the tearing at such high frequencies and fps is barely noticeable.
Or much worse results, depending on the game and the system it runs on. With LS and framegen with an uncapped framerate and rendering above your monitor hz inevitable leads to worse framepacing and big framerate fluctuations, plus it saturates either the GPU or the worker threads of the game, which both isn't good because it leads to stuttering.