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Configurability of the TAA would be nice as well, as the effective use of TAA is highly dependent on the situation, and tuning it to be a catch-all solution would most likely make it veeery blurry.
When you consider that all these upscaling methods use the same base (Correct me if I'm wrong), in that the image is taken at a lower resolution and stretched out to fit your current resolution, and the method of upscaling being improving the quality of the "stretch", it is already "anti-aliased", except that instead of only the edges (Except for SSAA which is the only true technique (again, correct me if I'm wrong) that practically "AA's" everything), it does the entire screen.
If the above is true, which in most cases it is or should be (it's oversimplified though) then SSAA is the direct inverse of upscaling, with the exception that the SSAA technique doesn't need any "postprocessing" after it's been downscaled.
Since SSAA works this way, it can be applied to any game that supports true 3d acceleration. So, say, about mid 90's and on. (i.e. very old games that only support Software rendering cannot benefit from this feature if I'm not mistaken, these can have their own scalers in as you can see in for example, the dosbox documents.)
Therefore, you can find SSAA in the settings for NVidia's control panel (Named DSR, pick a high legacy option if you have a very powerful setup compared to the game you want to play, or the DLAA options there (just like you specifically mentioned...))
For AMD it's similar, but since I haven't used those drivers in ages, I can't tell you what exactly it's called, but it should be very straightforward.
yeah, thats what i dont like about TAA