Lossless Scaling

Lossless Scaling

Spudwiser Jul 1, 2024 @ 7:41am
Move mouse cursor between monitors.
So I have a dual monitor setup. I can get Lossless Scaling to detect the game and attach itself to it but then I cant move my mouse over to my second monitor. I have the game in borderless full screen with multi-monitor support enabled and no dice. Anyone else have a work around for this?
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Showing 1-9 of 9 comments
Spook Jul 1, 2024 @ 8:02am 
Have you tried disabling "Clip cursor" in LS?
Spudwiser Jul 1, 2024 @ 8:29am 
Originally posted by Spook:
Have you tried disabling "Clip cursor" in LS?
Yea I have tried it with and without
Spook Jul 1, 2024 @ 9:12am 
Originally posted by Spudwiser:
Originally posted by Spook:
Have you tried disabling "Clip cursor" in LS?
Yea I have tried it with and without
And to be clear, you can move the mouse to the other monitor when LS is not active?
Last edited by Spook; Jul 1, 2024 @ 9:55am
Spudwiser Jul 1, 2024 @ 10:06am 
Originally posted by Spook:
Originally posted by Spudwiser:
Yea I have tried it with and without
And to be clear, you can move the mouse to the other monitor when LS is not active?
Yes. I have two monitors but not mirrored.
Gizzmoe Jul 1, 2024 @ 10:09am 
Try enabling Windowed mode in LS.
Spudwiser Jul 1, 2024 @ 10:49am 
Originally posted by Gizzmoe:
Try enabling Windowed mode in LS.
I have it on. I am also in DXGI mode but i didnt limit the frame rate to half. I am using it for MSFS 2020 so when I play that again tonight I will give it another go.
Gizzmoe Jul 1, 2024 @ 10:53am 
Is Admin mode on as well?
Spudwiser Jul 1, 2024 @ 1:29pm 
3
Originally posted by Gizzmoe:
Is Admin mode on as well?
Yup. I got it. When I went through the sticky thread again I forgot "Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain" When I did that it now lets me swap between screens.
Jim Aug 3, 2024 @ 4:14am 
Thanks for taking the time to give the solution to the problem @Spudwiser. I had the same issue and the fix you describe worked perfectly.
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Date Posted: Jul 1, 2024 @ 7:41am
Posts: 9