Lossless Scaling

Lossless Scaling

tom.yk Jul 1, 2024 @ 7:15am
Jittering head of character when moving the camera around fast.
Before I go deeper into this, this is not one specific game, this problem occurs in multiple games. I only have it in rdr2 but i've read threads on steam describing the same problem in different games, but sadly I can't find any fixes in those threads.

My pc specs (That might be relevant to this topic):
GTX 1080 8G strix
AMD Ryzen 5 2600
16G ram
60 Hz monitor (I get around 40 - 50 fps in rdr2 that's why I use LS even on low Hz monitor)

What happens is when i look around fast there is just a slight jitter for about a frame long where the head of my character just isn't rendered/generated. This is very annoying to play with as it is pretty distracting and just looks really glitchy. I've literally tried everything. Changing from Vulkan to DirectX 12, changing FPS caps to 30 FPS, which I easily get so I could see if my fps was too unstable, in game settings, all different settings in LS itself, trying to see if RivaTuner was causing problems by changing settings there and tried windowed as well as borderless. Does anyone have an idea what could be the cause of this and whether it's fixable ( If yes, pleas let me know)
< >
Showing 1-4 of 4 comments
Spook Jul 1, 2024 @ 7:41am 
It's a common occurrence. I haven't been able to test what can be done to mitigate this myself, because if haven't yet encountered this.

If this is not a flaw inherent to the current FG-model then my best guess would be that these are caused frameskips or jitter/temporal errors.

You can quite accurately gauge if you have a stable framerate going on by enabling the 2-bar frame color indicator in RTSS.
Gizzmoe Jul 1, 2024 @ 8:41am 
I doubt there's anything you can do to fix that, I've encountered that in several games as well when I look around fast. Lets hope that the dev finds a way to improve it. Fortunately it doesn't bother me, I simply don't look at my characters head while running through the game world, the head is not my "focus point".
LonelyHoney Jul 1, 2024 @ 10:01am 
This problem affects third-person perspective games the most. The character's head(player) will be gone for some frames, but everything else is just fine.
xXDeiviDXx Jul 1, 2024 @ 1:41pm 
That's just frame interpolation artifacts, I noticed it a lot with 3rd person perspective games with the player character at the center of the screen, other games like The Division 2 or Helldivers 2 are free of that since the characters are off to the side of the screen
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 1, 2024 @ 7:15am
Posts: 4