Lossless Scaling

Lossless Scaling

Red Dragon Jun 28, 2024 @ 9:51am
Elden Ring - Flickering head issue
I have unsuccessfully experimented with lots of different options to solve a specific issue I only seem to have with Elden Ring:

When I turn my character around fast with the mouse or the gamepad, the head of the character (regardless of with or without helmet or what visuals) flickers in a distracting way. It's almost as if either the game or Lossless Scaling "forgets" to calculate this specific part of the character every single frame so it seems like the head is invisible every second frame which then causes this flickering which is quite distracting.

I use a RTX 4090 and the rest of my hardware is on par, so it's not performance related.

Does anyone have a solution?
Does anyone even know what I'm talking about or is this a unique "me" problem?
Last edited by Red Dragon; Jun 28, 2024 @ 9:55am
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Showing 1-15 of 21 comments
Gizzmoe Jun 28, 2024 @ 10:30am 
Try using a different display mode, Borderless or Windowed. Also make sure that Performance mode in LS is Off.
Red Dragon Jun 28, 2024 @ 11:25am 
Originally posted by Gizzmoe:
Try using a different display mode, Borderless or Windowed. Also make sure that Performance mode in LS is Off.
Thank you for your reply.

Performance mode is off. I didn't notice a difference between Borderless and Windowed.
I did disable the steam overlay though and it seems like it's a bit less noticeable but it may also be placebo. So the thing is that it definitely has to do with how fast the camera turns around the character... at slower speeds it's not noticeable so if I try the controller instead of my mouse on my 4k TV later disabling the steam overlay then maybe it's already good enough. I'll report back.
Last edited by Red Dragon; Jun 28, 2024 @ 11:26am
CoreCell Jun 28, 2024 @ 11:33am 
A similar problem exists in Dragon Dogma 2.
Red Dragon Jun 28, 2024 @ 12:02pm 
Originally posted by CoreCell:
A similar problem exists in Dragon Dogma 2.

Since I happen to have that game I tried it as well and the head flickering is even worse there. I didn't experiment much with the settings though, I expect DLSS Frame Generation doesn't play nice with Lossless Scaling... but so it's not an Elden Ring specific issue and it's also not engine specific since both games run on completely different engines.

Frame generation issue? Elden Ring doesn't have some inherent frame generation to get up to 60 does it? And even if so, it shouldn't be triggered running on a 4090....

Ideas?
Last edited by Red Dragon; Jun 28, 2024 @ 12:03pm
CoreCell Jun 28, 2024 @ 12:22pm 
Originally posted by Red Dragon:
Originally posted by CoreCell:
A similar problem exists in Dragon Dogma 2.

Since I happen to have that game I tried it as well and the head flickering is even worse there. I didn't experiment much with the settings though, I expect DLSS Frame Generation doesn't play nice with Lossless Scaling... but so it's not an Elden Ring specific issue and it's also not engine specific since both games run on completely different engines.

Frame generation issue? Elden Ring doesn't have some inherent frame generation to get up to 60 does it? And even if so, it shouldn't be triggered running on a 4090....

Ideas?

The problem is not specific to games. Flickering when LSFG is activated. During frame rendering, flickering and Gosting occur around the character and sometimes on objects. I think the software developer friend is aware of the situation. I expect at least an explanation from him.
Red Dragon Jun 28, 2024 @ 12:31pm 
I checked Dark Souls III and it's the same.

@CoreCell: And I don't mean the small ghosting around the edges of a character which I gladly accept. It really looks like every second frame the entire head is missing, you look through the character's head and see the background. If anyone here ever owned Nvidia 3D glasses you probably know exactly what I'm talking about when I say flicker.

The curious thing is that you don't have this effect from the shoulders down. Why would that be? If I turn my character with fast camera turn speed their hips move at about the same rate in relation to the background as their head does, why would one disappear entirely every second(?) frame while the other is 100% fine and shows no signs of flicker whatsoever.

I thought it may have to do with where the center of the screen is and that this area updates slowest for some reason but when I tilt the camera up so that the hips are in the center it's still the head that flickers...
Spook Jun 28, 2024 @ 12:31pm 
Originally posted by CoreCell:
Originally posted by Red Dragon:
[...] Ideas?
The problem is [...] explanation from him.

You probably can't fix the ghosting without motion vectors. The ghosting that IS (and will be) there however, should be smooth and constant.
Spook Jun 28, 2024 @ 12:34pm 
Originally posted by Red Dragon:
I checked Dark Souls III [...] head that flickers...

Very VERY maybe this has to do with the location of the head (centre of screen? like a crosshair?) triggering some UI-exclusion algorithm. Or the lack of movement in the head area.

But these mostly sound like temporal artifacts / jitter. If they are, you should mostly be able to prevent these by using RTSS to limit both LS and your game using exactly identical settings. Which happens automatically when using only the "Global" profile. That way both the game and LS are marching to the same beat, so to speak.
Last edited by Spook; Jun 28, 2024 @ 12:38pm
Yung Jul 17, 2024 @ 7:21am 
Did you find a solution? I'm having the same problem. The game runs very smooth at 60 fps with almost zero ghosting, but the character has a flickering in it's head/body when I turn the camera around, It makes the gaming experience kinda awful besides the good perfomance.

I'm using an RX 580 8GB 256 Bit
Gizzmoe Jul 17, 2024 @ 7:44am 
Originally posted by Yung:
Did you find a solution?

The only things that help a bit are a higher base framerate and resolution, and using x2 framegen without Performance mode.
Last edited by Gizzmoe; Jul 17, 2024 @ 7:45am
Yung Jul 17, 2024 @ 10:17am 
Originally posted by Gizzmoe:
Originally posted by Yung:
Did you find a solution?

The only things that help a bit are a higher base framerate and resolution, and using x2 framegen without Performance mode.

Gonna try this. I wonder if this is an issue with specific AMD cards tho
Gizzmoe Jul 17, 2024 @ 10:29am 
Originally posted by Yung:
I wonder if this is an issue with specific AMD cards tho

The flickering head thing during rapid mouse movements is universal.
Last edited by Gizzmoe; Jul 17, 2024 @ 10:31am
Red Dragon Jul 17, 2024 @ 12:12pm 
Originally posted by Yung:
Originally posted by Gizzmoe:

The only things that help a bit are a higher base framerate and resolution, and using x2 framegen without Performance mode.

Gonna try this. I wonder if this is an issue with specific AMD cards tho

No, I have a Geforce RTX 4090 and it's the same issue.
mhmhmh Oct 1, 2024 @ 10:29am 
same for me too on rtx 3050
Kelden Oct 2, 2024 @ 1:43am 
Can confirm, playing ASKA and the characters head is in the centre of the screen, and it flickers when i turn the mouse. Tried all settings, game is smooth and nothing else flickers, ONLY the centre of the screen. 4080 and 4060 tested, same on both.

If this gets fixed, this software is flawless as nothing else seems to be a problem atm.
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Date Posted: Jun 28, 2024 @ 9:51am
Posts: 21