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https://steamcommunity.com/app/993090/discussions/0/4334230664484749091/#c4334230950859334932
I have yet to come across a game that doesn't work with LSFG+DSR.
What you probably do not want to do is render the game at the DSR resolution, because, depending on the factor, you may be increasing the computational cost of LSFG a TON.
I use LSFG with DSR by setting my desktop to the desired DSR resolution and then scaling the game window up to that resolution using a suitable scaling factor set in the "Custom" scaling mode. Enable "Draw FPS" and increase scaling factor until you have ~20% GPU usage headroom.
You can make switching resolutions easier/faster with HRC or "Hotkey Resolution Changer". Works with DSR resolutions.
Another strange thing is that my laptop with RTX 2060 has no problem with any of this. It has a 144hz display and it is also 1080p, but I have DLDSR activated on it as well. Every single game that I've tried it with on the laptop has no issue running Lossless scaling at 2 or 3x, at any res, or window mode. So I'm not sure exactly why on my desktop I have these stipulations when there is way more headroom for scaling than the laptop has. It really seems to be something specifically with my monitor that is interfering with lossless, but I just wish that there was a fix for this.
Before a few of the more recent Nvidia drivers that made LS worse it did at least work with everything, freesync, DLDSR, and any window mode. So there definitely is some bug going on here, and I mean I do have a temporary solution like I said, but it should only be temporary. I've seen in the threads with others with similar problems to mine, so hopefully it can be resolved somehow in the future.
Ok, just to be clear; The games that it doesn't work with, it also doesn't work with when setting;
-The game to windowed
-The desktop to DSR
-And LS to "Scaling mode / Custom" at a scale factor of 1 with "Resize before scaling" toggled on.
?
Thing is, he has 1min recently played on LS, 8min total. So unless he's running LS directly from the .exe, he's spent more typing about the issue, than he has trying to fix/diagnose it.
Anyways, like I said, its likely a combination of things. Monitor, perhaps some windows issues too. Still think its something that should be looked into because its not an isolated issue.
You learn something new every day. Thank you for not reacting hostile and apologies for my assumption.
What exactly do you mean it's not working, nothing happens, same native and generated fps or something else?
What setting you use in LS, do you enable "draw fps" to check the generated fps?
What's your base fps and target fps, how do you cap the fps?
-Set desktop-res to desired DSR-res.
-Set game to windowed mode.
in LS;
-Set "Scaling Mode" to "Custom"
-Toggle "Resize before scaling" on.
-Set "Scaling Mode" to desired. (I recommend LS1 or FSR, NIS can work well when downscaling too, probably use a low sharpness.)
-Focus the game window and press CTRL+ALT+S
-If you lack GPU headroom, increase "Scale factor", until you don't.
Awesome. That's the kind of answer I like. Direct to the point.
Just a small follow up question: does it have to be DSR? Can't it be DLDSR?
Oh, and also, by any chance does DSR on desktop give you unlimited FPS? Because with DLDSR on desktop the FPS is capped to 60.
DLDSR should work. The difference in fps cap could possibly be the difference between fullscreen exclusive and windowed mode. In windowed mode the Windows compositor appears to take control of the game's syncing. Which would probably mean that you can't refresh beyond your displays' currently set refresh rate.
Could be that you have your desktop refresh rate is set lower than your games'. Games in FSE can change your refresh rate, which would probably be set back lower when exiting the game if it was lower before launching the game.