Lossless Scaling

Lossless Scaling

RunForRest 25 JUN 2024 a las 6:11 p. m.
Isnt this already a thing with Adrenalin (AMD GPU default software)???
Radeon Super Resolution
https://www.amd.com/de/products/software/adrenalin/radeon-super-resolution.html

So as AMD GPU owner (6700xt here) one doesnt need this or do i miss something here?
Última edición por RunForRest; 25 JUN 2024 a las 7:02 p. m.
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Mostrando 1-15 de 20 comentarios
Teuing ah teu nyaho 25 JUN 2024 a las 6:46 p. m. 
frame generation amd have to but name it afmf but not all gpu unlike lossles scaling

and this is work with almost every program and almost every gpu (amd/nvidia/intel) not like afmf only work on newest amd gpu

ive been using loss less scaling almost 100 hour and i like it with my potato pc (using rx 460) with boost to 60 fps

but using this tool almost tricky some people might not work but if you know how to use fully this tool its amazing
RunForRest 27 JUN 2024 a las 9:48 p. m. 
I dont need to buy another tool if my basic gpu software can do this.
Can anyone go into detail of this?
kripcision 27 JUN 2024 a las 10:02 p. m. 
you linked super resolution? this app is an upscaler for fsr1, and a few different scaling algorithms that can be used with ANY app, game, and also any gpu. it also has frame gen for ANY game with any gaming gpu, ....
AMD's frame gen via FSR3 doesn't work in every game, as for the AFMF, i dont know too much about it

do you have frame gen in every game with the default amd software?
Última edición por kripcision; 27 JUN 2024 a las 10:02 p. m.
RunForRest 27 JUN 2024 a las 10:41 p. m. 
Radeon Super Resolution seems the same for me as upsaling - u set the game to lower resolution and Adrenalin than scales it up to the native resolution of the screen.
Amd Fluid Motion Frames can always be activated in any game yes - if and how good it works i cant tell. Most games i dont need any upscaling or frame generation. Those that would need it dont really work well with it. Remnant 2 has upscaling build in and also seems depended on it, frame generation is also supported form the game - but imo both dont really work well.
Other games through Adrenalin - ArmA3 - Super Resolution doesnt seem to change much, and enabling AFMF crashes Adrenalin. But thats probably due to how ArmA Engine works, in low fps situations 99% of the grafic settings dont change much.
Tried AFMF with Metro Exodus enhanced edition, very short test, but also didnt notice big difference.

Thats why i asked here what this software does, i cant imagine that a 3rd party tool is better than the stuff the GPU chip manufacturer provides.
Última edición por RunForRest; 27 JUN 2024 a las 10:44 p. m.
kripcision 27 JUN 2024 a las 10:55 p. m. 
Publicado originalmente por RunForRest:
Radeon Super Resolution seems the same for me as upsaling - u set the game to lower resolution and Adrenalin than scales it up to the native resolution of the screen.
Amd Fluid Motion Frames can always be activated in any game yes - if and how good it works i cant tell. Most games i dont need any upscaling or frame generation. Those that would need it dont really work well with it. Remnant 2 has upscaling build in and also seems depended on it, frame generation is also supported form the game - but imo both dont really work well.
Other games through Adrenalin - ArmA3 - Super Resolution doesnt seem to change much, and enabling AFMF crashes Adrenalin. But thats probably due to how ArmA Engine works, in low fps situations 99% of the grafic settings dont change much.
Tried AFMF with Metro Exodus enhanced edition, very short test, but also didnt notice big difference.

Thats why i asked here what this software does, i cant imagine that a 3rd party tool is better than the stuff the GPU chip manufacturer provides.
LS doubles or triples your visual FPS (as long as you have high enough refresh rate) if you are on a 60 hz screen but the game is 60 fps, frame gen wont do anything , neither would AFMF.

tons of users use lossless scaling frame gen despite having a card that can use AFMF
Última edición por kripcision; 27 JUN 2024 a las 10:59 p. m.
Herr_besserwisser 29 JUN 2024 a las 7:59 a. m. 
Publicado originalmente por RunForRest:
I dont need to buy another tool if my basic gpu software can do this.
Can anyone go into detail of this?

There are some major differences between the Frame generation algorythms, Lossless scaling seems to use mashine learning (kinda like intels XESS) which makes the image look better than with afmf, which also has the downsides of dropping frames horribly during fast movement, LSFG has a bit better image stability, especially with hud elements, I do prefer it slightly over afmf in more faster paced games, since i am very easily influenced by my framerate going from, let's say 100 to 50 and back.
RunForRest 29 JUN 2024 a las 8:01 a. m. 
Guess i should just try it ^^
RunForRest 1 JUL 2024 a las 9:57 a. m. 
So i bought and its a game changer for ArmA3 and my heavyily modded Skyrim.
Cant believe how well this works. No hardware upgrade under 2-3k € has this effect. Just simply amazing
Spook 1 JUL 2024 a las 10:00 a. m. 
Publicado originalmente por RunForRest:
So i bought and its a game changer for ArmA3 and my heavyily modded Skyrim.
Cant believe how well this works. No hardware upgrade under 2-3k € has this effect. Just simply amazing
What ended up working for you, vsync-issue wise?
RunForRest 1 JUL 2024 a las 10:01 a. m. 
Not solved yet
angelsenvy228 4 JUL 2024 a las 9:41 a. m. 
Seems you already bought the program but fellow AMD FMF user here, 7900 XTX. The Adrenalin solution Fluid Motion Frames only works with DirectX 11 and 12 titles, only works in exclusive full screen mode with V Sync disabled (which some games when you put them in full screen they are not technically exclusive fullscreen and don't work), and in my experience is somewhat hit or miss if it's able to be turned on (often I have to restart my PC then it will work with the game I am trying), Radeon Super resolution is AMD in driver upscaling and required exclusive fullscreen or borderless whichever you select in the settings.

The AMD and Nvidia solutions are able to access the motion vectors from the game data and use that with the 2 frames they are using to create the "Fake" frame in between. This is for games that have DLSS and FSR options in them. For AFMF, I am not sure if it has access to the motion vectors, I would assume so and it can pull them from DirectX 11/12 titles and that is why only those work with it.

This program does not have access to the motion vectors since it is a post-processing mod so it is only using the two frames to interpolate the in between frame, thus it will have more artifacts than solutions using motion vectors. This uses machine learning to make up the difference a bit.

This video has a better explanation than I can give.

https://www.youtube.com/watch?v=69k7ZXLK1to
ogioto 4 JUL 2024 a las 10:06 a. m. 
Publicado originalmente por angelsenvy228:
Seems you already bought the program but fellow AMD FMF user here, 7900 XTX. The Adrenalin solution Fluid Motion Frames only works with DirectX 11 and 12 titles, only works in exclusive full screen mode with V Sync disabled (which some games when you put them in full screen they are not technically exclusive fullscreen and don't work), and in my experience is somewhat hit or miss if it's able to be turned on (often I have to restart my PC then it will work with the game I am trying), Radeon Super resolution is AMD in driver upscaling and required exclusive fullscreen or borderless whichever you select in the settings.

The AMD and Nvidia solutions are able to access the motion vectors from the game data and use that with the 2 frames they are using to create the "Fake" frame in between. This is for games that have DLSS and FSR options in them. For AFMF, I am not sure if it has access to the motion vectors, I would assume so and it can pull them from DirectX 11/12 titles and that is why only those work with it.

This program does not have access to the motion vectors since it is a post-processing mod so it is only using the two frames to interpolate the in between frame, thus it will have more artifacts than solutions using motion vectors. This uses machine learning to make up the difference a bit.

This video has a better explanation than I can give.

https://www.youtube.com/watch?v=69k7ZXLK1to
You can regedit a thingy and unlock it for down to DX9 games (AFMF).
Quick☢420™ 4 JUL 2024 a las 10:10 a. m. 
Publicado originalmente por kripcision:
Publicado originalmente por RunForRest:
Radeon Super Resolution seems the same for me as upsaling - u set the game to lower resolution and Adrenalin than scales it up to the native resolution of the screen.
Amd Fluid Motion Frames can always be activated in any game yes - if and how good it works i cant tell. Most games i dont need any upscaling or frame generation. Those that would need it dont really work well with it. Remnant 2 has upscaling build in and also seems depended on it, frame generation is also supported form the game - but imo both dont really work well.
Other games through Adrenalin - ArmA3 - Super Resolution doesnt seem to change much, and enabling AFMF crashes Adrenalin. But thats probably due to how ArmA Engine works, in low fps situations 99% of the grafic settings dont change much.
Tried AFMF with Metro Exodus enhanced edition, very short test, but also didnt notice big difference.

Thats why i asked here what this software does, i cant imagine that a 3rd party tool is better than the stuff the GPU chip manufacturer provides.
LS doubles or triples your visual FPS (as long as you have high enough refresh rate) if you are on a 60 hz screen but the game is 60 fps, frame gen wont do anything , neither would AFMF.

tons of users use lossless scaling frame gen despite having a card that can use AFMF
Lossless FG will allow 60hz/60fps with much higher graphics settings because it relieves the workload off the gpu allowing the use of much higher in-game settings. WIN-WIN.
RunForRest 4 JUL 2024 a las 10:20 a. m. 
Publicado originalmente por angelsenvy228:
Seems you already bought the program but fellow AMD FMF user here, 7900 XTX. The Adrenalin solution Fluid Motion Frames only works with DirectX 11 and 12 titles, only works in exclusive full screen mode with V Sync disabled (which some games when you put them in full screen they are not technically exclusive fullscreen and don't work), and in my experience is somewhat hit or miss if it's able to be turned on (often I have to restart my PC then it will work with the game I am trying), Radeon Super resolution is AMD in driver upscaling and required exclusive fullscreen or borderless whichever you select in the settings.

The AMD and Nvidia solutions are able to access the motion vectors from the game data and use that with the 2 frames they are using to create the "Fake" frame in between. This is for games that have DLSS and FSR options in them. For AFMF, I am not sure if it has access to the motion vectors, I would assume so and it can pull them from DirectX 11/12 titles and that is why only those work with it.

This program does not have access to the motion vectors since it is a post-processing mod so it is only using the two frames to interpolate the in between frame, thus it will have more artifacts than solutions using motion vectors. This uses machine learning to make up the difference a bit.

This video has a better explanation than I can give.

https://www.youtube.com/watch?v=69k7ZXLK1to
Thanks for the info :steamthumbsup:
angelsenvy228 4 JUL 2024 a las 12:36 p. m. 
Publicado originalmente por ogioto:
You can regedit a thingy and unlock it for down to DX9 games (AFMF).
Really? That's interesting I never heard that I'll def try it out, thanks!
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Publicado el: 25 JUN 2024 a las 6:11 p. m.
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