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and this is work with almost every program and almost every gpu (amd/nvidia/intel) not like afmf only work on newest amd gpu
ive been using loss less scaling almost 100 hour and i like it with my potato pc (using rx 460) with boost to 60 fps
but using this tool almost tricky some people might not work but if you know how to use fully this tool its amazing
Can anyone go into detail of this?
AMD's frame gen via FSR3 doesn't work in every game, as for the AFMF, i dont know too much about it
do you have frame gen in every game with the default amd software?
Amd Fluid Motion Frames can always be activated in any game yes - if and how good it works i cant tell. Most games i dont need any upscaling or frame generation. Those that would need it dont really work well with it. Remnant 2 has upscaling build in and also seems depended on it, frame generation is also supported form the game - but imo both dont really work well.
Other games through Adrenalin - ArmA3 - Super Resolution doesnt seem to change much, and enabling AFMF crashes Adrenalin. But thats probably due to how ArmA Engine works, in low fps situations 99% of the grafic settings dont change much.
Tried AFMF with Metro Exodus enhanced edition, very short test, but also didnt notice big difference.
Thats why i asked here what this software does, i cant imagine that a 3rd party tool is better than the stuff the GPU chip manufacturer provides.
tons of users use lossless scaling frame gen despite having a card that can use AFMF
There are some major differences between the Frame generation algorythms, Lossless scaling seems to use mashine learning (kinda like intels XESS) which makes the image look better than with afmf, which also has the downsides of dropping frames horribly during fast movement, LSFG has a bit better image stability, especially with hud elements, I do prefer it slightly over afmf in more faster paced games, since i am very easily influenced by my framerate going from, let's say 100 to 50 and back.
Cant believe how well this works. No hardware upgrade under 2-3k € has this effect. Just simply amazing
The AMD and Nvidia solutions are able to access the motion vectors from the game data and use that with the 2 frames they are using to create the "Fake" frame in between. This is for games that have DLSS and FSR options in them. For AFMF, I am not sure if it has access to the motion vectors, I would assume so and it can pull them from DirectX 11/12 titles and that is why only those work with it.
This program does not have access to the motion vectors since it is a post-processing mod so it is only using the two frames to interpolate the in between frame, thus it will have more artifacts than solutions using motion vectors. This uses machine learning to make up the difference a bit.
This video has a better explanation than I can give.
https://www.youtube.com/watch?v=69k7ZXLK1to