Lossless Scaling

Lossless Scaling

clumzylerch3000 2024 年 5 月 12 日 上午 10:57
High latency when frame generation is on.
Ok I need some help here and see if I am missing some settings. I have a nvidia 3060 rtx 12gb. I do have vysnc turn off and low latency mode turn to ultra. Most of my other settings I have quality mode on. Also have antialisasing turn on 8x and 8x supersample. I have filtering turn to 16x. Also have dsr turn on. Image settings is turn to quality. Any setting i need to adjust that might help? Or any other settings I don't know that could help?
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目前顯示第 1-13 則留言,共 13
clumzylerch3000 2024 年 5 月 12 日 上午 10:58 
Some games are not bad though. MHW and phasmo I cant tell but games like 7 days to die and Ark Survival I can tell.
Xavvy 2024 年 5 月 12 日 下午 8:30 
i play fps games with it and barely any latency is added.. be sure to have a lossless scaling profile with ULL set to Ultra, Sync set to Fast and make sure rendering is set to allow screen tearing. This minimises latency to almost nothing.
clumzylerch3000 2024 年 5 月 13 日 下午 1:51 
ok allowing loss less scaling screen tear pretty much fixed it which I don't even notice it. Thank you.
Xavvy 2024 年 5 月 13 日 下午 4:46 
引用自 clumzylerch3000
ok allowing loss less scaling screen tear pretty much fixed it which I don't even notice it. Thank you.

Np.
ogioto 2024 年 5 月 13 日 下午 11:27 
引用自 Xavvy
i play fps games with it and barely any latency is added.. be sure to have a lossless scaling profile with ULL set to Ultra, Sync set to Fast and make sure rendering is set to allow screen tearing. This minimises latency to almost nothing.
With some people in the discord community of the app we found out that some games actually experience conflicts with the setting set to Ultra and actually gain more latency. Found that in these title the setting being set to On actually fixes the issues, so I would recommend On over Ultra. Or if applying ultra, to apply on based on game profile, rather than Global
最後修改者:ogioto; 2024 年 5 月 13 日 下午 11:28
clumzylerch3000 2024 年 5 月 14 日 上午 7:25 
引用自 ogioto
引用自 Xavvy
i play fps games with it and barely any latency is added.. be sure to have a lossless scaling profile with ULL set to Ultra, Sync set to Fast and make sure rendering is set to allow screen tearing. This minimises latency to almost nothing.
With some people in the discord community of the app we found out that some games actually experience conflicts with the setting set to Ultra and actually gain more latency. Found that in these title the setting being set to On actually fixes the issues, so I would recommend On over Ultra. Or if applying ultra, to apply on based on game profile, rather than Global


Ya know what. I was wondering about that. I never paid too much attention but when messing with the setting I knew something was off in that but thought it was just me but now you just confirmed it. Ill give that also a try and see what I experience.
Jadzim27 2024 年 8 月 18 日 上午 12:43 
引用自 Xavvy
i play fps games with it and barely any latency is added.. be sure to have a lossless scaling profile with ULL set to Ultra, Sync set to Fast and make sure rendering is set to allow screen tearing. This minimises latency to almost nothing.
where can I set this ?
Xavvy 2024 年 8 月 18 日 上午 1:25 
引用自 Jadzim27
引用自 Xavvy
i play fps games with it and barely any latency is added.. be sure to have a lossless scaling profile with ULL set to Ultra, Sync set to Fast and make sure rendering is set to allow screen tearing. This minimises latency to almost nothing.
where can I set this ?

Don't do this as it's no longer relevant. When Lossless Scaling only had LSFG beta is when I posted that. It's no longer a wise idea to use ULL with lossless scaling since MANY updates ago. Follow official guides etc in the stickied here and on Lossless Scaling discord.

Also the way it was changed after pre LSFG 1.1 Fsync no longer works since the favourable DXGI method.. and you should only be not using DXGI if you're on such an old rig that it isn't supported or there are issues with it: Fsync only works with DX11 or lower and typically it's fine but since LSFG 2.0+ with DXGI it can cause instabilities so it's not a good idea to bother with it.

You're best off using Async or if your monitor has VESA VRR which is essentially the same thing un emulated. This will reduce tearing to the 1/99% ratio if properly setup and allow for very very low input latency(it's important to setup an VRR correctly). Most guides will tell you to set your max fps to 95% of your refresh rate but this is wrong and has been tested to be an unnecessary fps cap in most situations.

You can get 90% of the same effectiveness without capping your fps so drastically. For example in most cases 60fps VRR/Async only needs to be capped at 58.2 fps where as following the rule would state that a 57fps cap would be necessary. 58.2fps is the exact value.. don't punch that into RTSS, exactly 58 is fine. A further example would be the more extreme end of this equation: 240hz and 360hz gsync panels.

The rule for these high refresh rate panels would be 342fps for the 360hz panel and 228fps panel but this isn't necessary at all. {Pretty much after 165hz you only need to cap 5 less for anything in the 240 range. 360+ it's wise to do a full 6 fps less. The actual value for 165hz+ is capping 5.68 less but rounding up is only important when you get to extreme refresh rates with Gsync Ultimate/Freesync Premium Pro. So only then is a full 6 more necessary as some input latency/tearing can occur in rare situations.

This has been tested several times by hardware unboxed and several other testers.
最後修改者:Xavvy; 2024 年 8 月 18 日 上午 1:39
Xavvy 2024 年 8 月 18 日 上午 1:44 
Oh and if you really want to use Fast Sync and ULL for older games(only direct 11 and older). It's in the Nvidia Control panel under sync and low latency drop downs. DO NOT make them global. Create a profile under the profile tabs and choose your game exe and then set it there. Never set ULLM and Fsync to global it will make DX12 games highly unstable.
M 2024 年 8 月 18 日 上午 7:26 
can anyone remind me, what "ULLM" is? english is not my native language, so is my language in the app also not english.
最後修改者:M; 2024 年 8 月 18 日 上午 7:27
Spook 2024 年 8 月 18 日 上午 7:37 
引用自 M
can anyone remind me, what "ULLM" is? english is not my native language, so is my language in the app also not english.
Ultra Low Latency Mode
M 2024 年 8 月 18 日 上午 7:55 
引用自 Spook
引用自 M
can anyone remind me, what "ULLM" is? english is not my native language, so is my language in the app also not english.
Ultra Low Latency Mode

ah yes, thx. that makes sense now.
Monkee 2024 年 9 月 2 日 上午 5:42 
引用自 Xavvy
It's no longer a wise idea to use ULL with lossless scaling since MANY updates ago. Follow official guides etc in the stickied here and on Lossless Scaling discord.

[...]

You're best off using Async or if your monitor has VESA VRR which is essentially the same thing un emulated. This will reduce tearing to the 1/99% ratio if properly setup and allow for very very low input latency(it's important to setup an VRR correctly). Most guides will tell you to set your max fps to 95% of your refresh rate but this is wrong and has been tested to be an unnecessary fps cap in most situations.
Is there any ill issue with using ULL set to Ultra if we use G-Sync?
Because this setting with a G/Freesync monitor allows a capping of the framerate to avoid V-sync latency issues + sets a soft Reflex implementation to further reduce latency so it's really nice to have it ON (more details here: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ ).
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張貼日期: 2024 年 5 月 12 日 上午 10:57
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