Lossless Scaling

Lossless Scaling

Ash Flexem 2024년 5월 8일 오후 12시 18분
Lossless scaling caps at 60 fps no matter the settings
Ive looked through my nvidia control panel, no fps cap there, none in rivia tuner, v-sync isn't turned on. Ive been trying to get this to work in black desert online for a month.

I get high fps without this and it doesn't make sense. My monitor is 60hz but I'm running windows 11 now, upgraded to that to see if it would work. Tried in borderless and windowed mode. Gpu 3070, CPU 5800x3d
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Felix 2024년 5월 8일 오후 3시 00분 
I'm not an expert but i'm pretty sure that your 60hz monitor is hard capping your fps to 60
ogioto 2024년 5월 8일 오후 3시 01분 
To unlock going beyod the monitor rate you need to use "allow tearing".
But that is bad idea the image, would be worse if you go above your monitor rate, don't know why you wanna do it.
ogioto 님이 마지막으로 수정; 2024년 5월 8일 오후 3시 01분
t0b118 2024년 5월 8일 오후 3시 31분 
Are you using frame-gen? If yes, turn on performance mode.
Ash Flexem 2024년 5월 8일 오후 3시 49분 
ogioto님이 먼저 게시:
To unlock going beyod the monitor rate you need to use "allow tearing".
But that is bad idea the image, would be worse if you go above your monitor rate, don't know why you wanna do it.

I did try that with that option on but it was still weirdly capped. My other games and the game in question goes past 60 fps without it
t0b118님이 먼저 게시:
Are you using frame-gen? If yes, turn on performance mode.
nah I haven't used that because I cant even get ls1 working
t0b118 2024년 5월 8일 오후 4시 14분 
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
moon.xd 2024년 6월 29일 오후 12시 23분 
t0b118님이 먼저 게시:
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
Thanks, my issue was that, the Freesync was causing.
Ash Flexem 2024년 6월 29일 오후 1시 28분 
t0b118님이 먼저 게시:
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
ive tried that before didnt help but ill try it again next time

Mu님이 먼저 게시:
Why would you want to go above 60fps on a 60hz monitor, your monitor is physically incapable of polling the images fast enough so all you're doing is adding artifacts to your screen.
it reduces render latency and still has a noticeable effect
kripcision 2024년 6월 29일 오후 2시 32분 
Ash Flexem님이 먼저 게시:
Mu님이 먼저 게시:
Why would you want to go above 60fps on a 60hz monitor, your monitor is physically incapable of polling the images fast enough so all you're doing is adding artifacts to your screen.
it reduces render latency and still has a noticeable effect
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.
Ash Flexem 2024년 6월 29일 오후 2시 41분 
kripcision님이 먼저 게시:
Ash Flexem님이 먼저 게시:

it reduces render latency and still has a noticeable effect
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.
iw as just explaining why going over 60 fps is beneficial
Gizzmoe 2024년 6월 29일 오후 2시 42분 
kripcision님이 먼저 게시:
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.

Going by simple logic I would say that you are right of course, but that doesn't mean anything, have you actually tested it to see if it makes a difference especially for low-hz monitors? I didn't. He is not the first who said that there is a noticable difference in such situations, even though it's just "fake frames".
Gizzmoe 님이 마지막으로 수정; 2024년 6월 29일 오후 2시 49분
kripcision 2024년 6월 29일 오후 2시 49분 
Gizzmoe님이 먼저 게시:
kripcision님이 먼저 게시:
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.

Going by simple logic I would say that you are right of course, but that doesn't mean anything, have you actually tested it to see if it makes a difference especially for low-hz monitors? I didn't, He is not the first to say that there is a noticable difference in such situations.
yes i have. LS drops any frames your monitor cant display. its one thing to have your games fps to be under the refresh rate and using LS to pick up the slack and go OVER your refresh rate, but OP made it sound like he was far above the refresh rate without framegen. in that regard it would just create more latency with no performance improvement.
Gizzmoe 2024년 6월 29일 오후 2시 56분 
kripcision님이 먼저 게시:
yes i have. LS drops any frames your monitor cant display.

Even in version 2.8?
kripcision 2024년 6월 29일 오후 3시 02분 
Gizzmoe님이 먼저 게시:
kripcision님이 먼저 게시:
yes i have. LS drops any frames your monitor cant display.

Even in version 2.8?
the dev said in 2.8 and prior that it renders the frames but drops any extras that your monitor can't display. personally i like to run it OVER my refresh rate, but not if my game's fps is already over my refresh rate.
Gizzmoe 2024년 6월 29일 오후 3시 05분 
Ok, I'm just wondering why some people say that they see better results with 2.8 and its uncapped framerate than with with 2.9.
Gizzmoe 2024년 6월 29일 오후 3시 27분 
Or better, I *was* wondering back then when I first saw someone mentioning it, it's not as if I really care why they see better results. I don't need an uncapped framerate in LS, I was just curious :)
Gizzmoe 님이 마지막으로 수정; 2024년 6월 29일 오후 3시 28분
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