Lossless Scaling

Lossless Scaling

Ash Flexem May 8, 2024 @ 12:18pm
Lossless scaling caps at 60 fps no matter the settings
Ive looked through my nvidia control panel, no fps cap there, none in rivia tuner, v-sync isn't turned on. Ive been trying to get this to work in black desert online for a month.

I get high fps without this and it doesn't make sense. My monitor is 60hz but I'm running windows 11 now, upgraded to that to see if it would work. Tried in borderless and windowed mode. Gpu 3070, CPU 5800x3d
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Showing 1-15 of 24 comments
Felix May 8, 2024 @ 3:00pm 
I'm not an expert but i'm pretty sure that your 60hz monitor is hard capping your fps to 60
ogioto May 8, 2024 @ 3:01pm 
To unlock going beyod the monitor rate you need to use "allow tearing".
But that is bad idea the image, would be worse if you go above your monitor rate, don't know why you wanna do it.
Last edited by ogioto; May 8, 2024 @ 3:01pm
t0b118 May 8, 2024 @ 3:31pm 
Are you using frame-gen? If yes, turn on performance mode.
Ash Flexem May 8, 2024 @ 3:49pm 
Originally posted by ogioto:
To unlock going beyod the monitor rate you need to use "allow tearing".
But that is bad idea the image, would be worse if you go above your monitor rate, don't know why you wanna do it.

I did try that with that option on but it was still weirdly capped. My other games and the game in question goes past 60 fps without it
Originally posted by t0b118:
Are you using frame-gen? If yes, turn on performance mode.
nah I haven't used that because I cant even get ls1 working
t0b118 May 8, 2024 @ 4:14pm 
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
moon.xd Jun 29, 2024 @ 12:23pm 
Originally posted by t0b118:
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
Thanks, my issue was that, the Freesync was causing.
Ash Flexem Jun 29, 2024 @ 1:28pm 
Originally posted by t0b118:
I don't know if this is your case, but g-sync when active in windowed mode also blocks the frame.
ive tried that before didnt help but ill try it again next time

Originally posted by Mu:
Why would you want to go above 60fps on a 60hz monitor, your monitor is physically incapable of polling the images fast enough so all you're doing is adding artifacts to your screen.
it reduces render latency and still has a noticeable effect
kripcision Jun 29, 2024 @ 2:32pm 
Originally posted by Ash Flexem:
Originally posted by Mu:
Why would you want to go above 60fps on a 60hz monitor, your monitor is physically incapable of polling the images fast enough so all you're doing is adding artifacts to your screen.
it reduces render latency and still has a noticeable effect
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.
Ash Flexem Jun 29, 2024 @ 2:41pm 
Originally posted by kripcision:
Originally posted by Ash Flexem:

it reduces render latency and still has a noticeable effect
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.
iw as just explaining why going over 60 fps is beneficial
Gizzmoe Jun 29, 2024 @ 2:42pm 
Originally posted by kripcision:
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.

Going by simple logic I would say that you are right of course, but that doesn't mean anything, have you actually tested it to see if it makes a difference especially for low-hz monitors? I didn't. He is not the first who said that there is a noticable difference in such situations, even though it's just "fake frames".
Last edited by Gizzmoe; Jun 29, 2024 @ 2:49pm
kripcision Jun 29, 2024 @ 2:49pm 
Originally posted by Gizzmoe:
Originally posted by kripcision:
not with LSFG it doesnt, it actually increases the render latency of your screen, its not worth it at all if you dont have the the refresh rate to show the generated frames. if it was an increase in NATIVE frame rate then it would decrease render latency but LS doesnt increase the native frame rate, it only adds on overlay process separate from the game that inserts its own generated frames, which takes more time to process and results in a delayed image.

Going by simple logic I would say that you are right of course, but that doesn't mean anything, have you actually tested it to see if it makes a difference especially for low-hz monitors? I didn't, He is not the first to say that there is a noticable difference in such situations.
yes i have. LS drops any frames your monitor cant display. its one thing to have your games fps to be under the refresh rate and using LS to pick up the slack and go OVER your refresh rate, but OP made it sound like he was far above the refresh rate without framegen. in that regard it would just create more latency with no performance improvement.
Gizzmoe Jun 29, 2024 @ 2:56pm 
Originally posted by kripcision:
yes i have. LS drops any frames your monitor cant display.

Even in version 2.8?
kripcision Jun 29, 2024 @ 3:02pm 
Originally posted by Gizzmoe:
Originally posted by kripcision:
yes i have. LS drops any frames your monitor cant display.

Even in version 2.8?
the dev said in 2.8 and prior that it renders the frames but drops any extras that your monitor can't display. personally i like to run it OVER my refresh rate, but not if my game's fps is already over my refresh rate.
Gizzmoe Jun 29, 2024 @ 3:05pm 
Ok, I'm just wondering why some people say that they see better results with 2.8 and its uncapped framerate than with with 2.9.
Gizzmoe Jun 29, 2024 @ 3:27pm 
Or better, I *was* wondering back then when I first saw someone mentioning it, it's not as if I really care why they see better results. I don't need an uncapped framerate in LS, I was just curious :)
Last edited by Gizzmoe; Jun 29, 2024 @ 3:28pm
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