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The only other program/game I've experienced this was in Valheim, and actually modded one.
The mod itself allowed me to change the number of Pre-Rendered Frames (known also as FlipQueueSize, MaxQueuedFrams, etc, so just different terminology for the kinda same thing). However, that setting also requires vsync to be turned on at the same time, for the game to recognise pre-rendered frames I've set up (otherwise, default value for Valheim is 2, but I had it raised to 5 with the mod to reduce zone hitching, cuz my CPU is not the best, and Valheim is CPU heavy).
So, after turning LSFG on top of that, gameplay became double, if not triple slower - a slowmo as you put it.
My theory is, since you mentioned using vrchat (I've never used it so I'm not familiar with it) - if vrchat has an option for editing the number of pre-rendered frames, try messing around with that setting, and/or disable vsync entirely, and see what happens.
That's the only thing I can think of atm, with the info I have at my disposal currently.
PS. if you're using an Nvidia GPU, check as well the setting for the number of pre-rendered frames in your Nvidia Control Panel. The same goes for Vsync as well. Try forcing it off completely.
EDIT: sadly, it still didn't fix the issue with Valheim and changed pre-rendered frames for me. So it looks like it's a different issue.
I had the same issue as you, fixed it, and it was working really well up until last week.
Now when I activate scaling, the screen goes black, valheim doesnt get any bigger through, and the mouse cursor vanishes.
Have you already tried disabling Vsync both in-game and in the GPU control panel?