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EDIT: Missed the DLSS part, maybe turn off DLSS and rely solely on LS1 for upscaling from 1080p or so. It looks better than FSR1 to most people, if you're worried about that. The interpolation's gonna hit your GPU way harder than DLSS can make up for, and you may even see an improvement to both visual quality and performance.
If your game supports window resizing in windowed mode, you can set "Scaling mode" to "Custom" and raise the scaling factor until you've got GPU headroom.
Thanks for the tips guys! I'm trying some new combinations from resolutions/upscalers/LSFG. Maybe I'll try making a new post with the results.
The difference is 5-10%, excluding outliers. Probably not enough to make a significant difference LSFG GPU utilization.
I got the 4060 to upscale/interpolate 1440p60 to 4k120 fluently at a mix of medium to ultra settings in FH5.
What you don't want to try is interpolating a 4k input with these kinds of cards. At that resolution you have to sacrifice too much in terms of quality settings.
You could, probably. But on something like a 32inch 4k display it would be silly not to scale 1440p to 4k, given the pixel density.