Lossless Scaling

Lossless Scaling

isolated1 19 JUN 2024 a las 19:52
Lossless scaling frame generation in fighting games.
This program is brilliant for running Tekken 7 and 8 at 180 fps . Makes the fighting super smooth, because the games are capped at 60 fps.
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wagoo☆wagoo 20 JUN 2024 a las 1:05 
Im using it with Guilty Gear Strive too. Sometimes i think im cheating because the frame is too smooth. I use it to unlock the game from 60 to 165
Necropants 20 JUN 2024 a las 1:37 
Are you sure? You do realise frame generation typically adds input latency right? Basically one of the worst things to have to large in a fighting game and ONE of the reasons they typically cap them at 60.

You might want to check that you might actually be inadvertently handicapping yourself.
Spook 20 JUN 2024 a las 9:25 
See if you can get the game window to tear before applying LSFG. That way you know the game is not buffering more frames than needed. Tearing does not seem to interfere with LSFG functioning properly when framecapped to half your refresh rate. (Game's limiter is preferred if available without vsync. Possibly lower latency and there's no chance you are freaking the game out with an external limiter.)

Setting Ultra Low Latency mode with Nvidia Profile Inspector has done the trick for me in the past. (May also need to force vsync off.) ULLM if set in Nvidia's own control panel will sometimes get ignored, purposefully.
Ser_Chonks 20 JUN 2024 a las 10:12 
Publicado originalmente por wagoo☆wagoo:
Im using it with Guilty Gear Strive too. Sometimes i think im cheating because the frame is too smooth. I use it to unlock the game from 60 to 165

Why feel like cheating though?

The program doesn't "unlock" anything in the game, it just holds a frame back then inserts a mix of past and present frames between them from then on.

In fact at 60FPS you are always seeing 17 milliseconds + LS processing time behind an opponent. As Necropants points out, it's more like a handicap than a cheat :steamhappy:
Spook 20 JUN 2024 a las 10:49 
Publicado originalmente por Ser_Chonks:
Publicado originalmente por wagoo☆wagoo:
Im using it with Guilty [...] 60 to 165

Why feel like [...] handicap than a cheat :steamhappy:

This won't ever properly get settled without multiple pros trying their hand at framegen.

It might be that once past the initial penalty of seeing the start of the animation delayed by 1-2 frames, the increased motion resolution makes it easier for your brain to interpret whats going on. Possibly lowering your reaction time. This ofcourse would be of bigger benefit with bigger more telegraphy attacks than with a jab or a low kick.

I know that i can much better comprehend whats going on on the screen in FPSs with BFI enabled, which reduces persistence. Higher framerates also reduce persistence. To the point of being of benefit in fighting games? I dont personally know. But if you're skeptical, you can always give it a try yourself.
Última edición por Spook; 20 JUN 2024 a las 11:03
Ser_Chonks 20 JUN 2024 a las 11:43 
Publicado originalmente por Spook:
This won't ever properly get settled without multiple pros trying their hand at framegen.

Not really, 20ms is so long your brain will be fooled into believing two out of phase copies of the same signal come from separate objects, that's how long that time frame is.

Between two people with equal reflex and skill that gap is absolutely an input/response handicap.

But if you're sceptical, you can always research it yourself ;P

edit: last line is not meant as snark, think of it as a Batchall to look into the very curious subject of neurological i/o :)
Última edición por Ser_Chonks; 20 JUN 2024 a las 12:13
Spook 20 JUN 2024 a las 12:39 
Publicado originalmente por Ser_Chonks:
Publicado originalmente por Spook:
This won't ever properly get settled without multiple pros trying their hand at framegen.
Not really, 20ms is [...] of neurological i/o :)

Nowhere did i state 1-2 frames of latency is not an input/response handicap. 1-2 frames latency is per definition an input/response handicap. I'm wondering if that handicap can be overcome by Framegen. I stated why i think it possibly might, in some scenarios.
Gizzmoe 20 JUN 2024 a las 12:48 
Publicado originalmente por Spook:
I'm wondering if that handicap can be overcome by Framegen.

Dito. My gut feeling is that, with equal reflex and skill, the one having 165fps with framegen has an advantage to the player with 60fps native in a fast-paced shooter.
Spook 20 JUN 2024 a las 13:38 
Publicado originalmente por Gizzmoe:
Dito. My gut feeling is that, with equal reflex and skill, the one having 165fps with framegen has an advantage to the player with 60fps native in a fast-paced shooter..

Would be interesting to have these things tested in a controlled setting.
Última edición por Spook; 20 JUN 2024 a las 13:38
Gizzmoe 20 JUN 2024 a las 13:43 
Publicado originalmente por Spook:
Publicado originalmente por Gizzmoe:
Dito. My gut feeling is that, with equal reflex and skill, the one having 165fps with framegen has an advantage to the player with 60fps native in a fast-paced shooter..

Would be interesting to have these things tested in a controlled setting.

Yup, we'll probably see that soon on Linus Tech Tips
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Publicado el: 19 JUN 2024 a las 19:52
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