Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
You might want to check that you might actually be inadvertently handicapping yourself.
Setting Ultra Low Latency mode with Nvidia Profile Inspector has done the trick for me in the past. (May also need to force vsync off.) ULLM if set in Nvidia's own control panel will sometimes get ignored, purposefully.
Why feel like cheating though?
The program doesn't "unlock" anything in the game, it just holds a frame back then inserts a mix of past and present frames between them from then on.
In fact at 60FPS you are always seeing 17 milliseconds + LS processing time behind an opponent. As Necropants points out, it's more like a handicap than a cheat
This won't ever properly get settled without multiple pros trying their hand at framegen.
It might be that once past the initial penalty of seeing the start of the animation delayed by 1-2 frames, the increased motion resolution makes it easier for your brain to interpret whats going on. Possibly lowering your reaction time. This ofcourse would be of bigger benefit with bigger more telegraphy attacks than with a jab or a low kick.
I know that i can much better comprehend whats going on on the screen in FPSs with BFI enabled, which reduces persistence. Higher framerates also reduce persistence. To the point of being of benefit in fighting games? I dont personally know. But if you're skeptical, you can always give it a try yourself.
Not really, 20ms is so long your brain will be fooled into believing two out of phase copies of the same signal come from separate objects, that's how long that time frame is.
Between two people with equal reflex and skill that gap is absolutely an input/response handicap.
But if you're sceptical, you can always research it yourself ;P
edit: last line is not meant as snark, think of it as a Batchall to look into the very curious subject of neurological i/o :)
Nowhere did i state 1-2 frames of latency is not an input/response handicap. 1-2 frames latency is per definition an input/response handicap. I'm wondering if that handicap can be overcome by Framegen. I stated why i think it possibly might, in some scenarios.
Dito. My gut feeling is that, with equal reflex and skill, the one having 165fps with framegen has an advantage to the player with 60fps native in a fast-paced shooter.
Would be interesting to have these things tested in a controlled setting.
Yup, we'll probably see that soon on Linus Tech Tips