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You can try a few things though. First, don't bother with scaling. The performance hit is only worth it in games with poor anti aliasing.
Besides the obvious graphics settings, the setting that seem to effect performance most (at least on my machine) is render scale and async compute.
In Display settings, for render scale, try "native", "ultra quality", or even "quality". The game defaults to supersampling(?) which dumps FPS for minimal graphical improvement. "Ultra Quality" seems to be a nice middle ground in my opinion.
In Graphics settings, async compute offloads some processing from your GPU to your CPU. Basically turn it off if your GPU is higher spec than your CPU, or turn it on if your CPU is higher spec than your GPU. If they're balanced, turn it off.
Next thing you need to do is find out what your lowest average frame rate is in game, and cap your FPS to that. The simplest way to do that is play a game and keep an eye on your FPS. You can use something like SpecialK if you want to get technical of course.
If you still get stuttering, there's not much else you can do until the game is optimised better.
For frame doubling to be effective, you need to cap your FPS to at most half your maximum refresh rate. With your PC spec however, 100 fps at max graphic settings should be possible in any game.
I think the issue then is your system configuration. I'm assuming you're on Windows 11, so check these settings:
In the Start Menu, search "graphics" and open the settings. In here, click "Default Graphic Settings", and enable everything.
In the Nvidia Control Panel:
G-Sync > enabled in full screen
Low Latency Mode > Ultra
Max Frame Rate > 98 (G-Sync needs (max refresh rate - 2) to work optimally)
Vertical Sync > On
In every game, turn off the frame cap, and disable VSYNC in settings. This will optimise your system for latency and frame pacing.
Put simply, you would only use frame doubling in games (or even videos) that are hard capped at 60 or below. In that case, you would need to cap your FPS in game to 49 (half max frame rate) to get stable frame doubling.