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That also fixes the game microstutter issue.
I just tried using DXVK with LS just now and it didn't work. Still getting just 2 fps.
Hmmm, well, I did the usual transferring of the appropriate DXVK Async 2.0 files (d3d11.dll, dxgi.dll, and dxvk.conf) into the Days Gone folder where the Days Gone executable is so I know I did that part correctly. But then after I turn on LS is when it goes down to 2 fps. I had the game's max FPS set to 30 btw (so that way I could get it to 60).
Oh, where do I get that.
Oh cool, thanks! How do I implement this exactly? The same way I do for DXVK Async?
Thank you. And when you used this version of DXVK with Lossless Scaling Days Gone worked just fine for you?
But you said earlier that Lossless Scaling will only work with Days Gone once you apply DXVK to the game.
That is why I suggested you to join the doscrod community for the app, the communication there is way easier and faster....
I don't even know how to apply DXVK to Lossless itself lol. I didn't even know you could.
So once you personally applied DXVK to the game, Lossless worked perfectly for you?