Lossless Scaling

Lossless Scaling

PAULO May 14, 2024 @ 5:21pm
days gone?
I still haven't been able to get days gone to work
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Showing 1-15 of 35 comments
Skylers Meth May 14, 2024 @ 9:34pm 
Tried LS with a few dozen games in the past week and haven't found one, except Forspoken, that it didn't work well with...and you are correct, Days Gone as well. Weird.
ogioto May 15, 2024 @ 12:41am 
Days Gone works with LS once you apply dxvk to Days Gone.
That also fixes the game microstutter issue.
Darb Yelur May 15, 2024 @ 2:06am 
Originally posted by ogioto:
Days Gone works with LS once you apply dxvk to Days Gone.
That also fixes the game microstutter issue.

I just tried using DXVK with LS just now and it didn't work. Still getting just 2 fps.
ogioto May 15, 2024 @ 2:42am 
Originally posted by Darb:
Originally posted by ogioto:
Days Gone works with LS once you apply dxvk to Days Gone.
That also fixes the game microstutter issue.

I just tried using DXVK with LS just now and it didn't work. Still getting just 2 fps.
Open thread in the discord support server and pos dxdiag export there. But dxvk usually fixes days gone, as long as it is properly implemented.
Darb Yelur May 15, 2024 @ 2:59am 
Originally posted by ogioto:
Originally posted by Darb:

I just tried using DXVK with LS just now and it didn't work. Still getting just 2 fps.
Open thread in the discord support server and pos dxdiag export there. But dxvk usually fixes days gone, as long as it is properly implemented.

Hmmm, well, I did the usual transferring of the appropriate DXVK Async 2.0 files (d3d11.dll, dxgi.dll, and dxvk.conf) into the Days Gone folder where the Days Gone executable is so I know I did that part correctly. But then after I turn on LS is when it goes down to 2 fps. I had the game's max FPS set to 30 btw (so that way I could get it to 60).
ogioto May 15, 2024 @ 3:15am 
Originally posted by Darb:
Originally posted by ogioto:
Open thread in the discord support server and pos dxdiag export there. But dxvk usually fixes days gone, as long as it is properly implemented.

Hmmm, well, I did the usual transferring of the appropriate DXVK Async 2.0 files (d3d11.dll, dxgi.dll, and dxvk.conf) into the Days Gone folder where the Days Gone executable is so I know I did that part correctly. But then after I turn on LS is when it goes down to 2 fps. I had the game's max FPS set to 30 btw (so that way I could get it to 60).
DXVK Async hasn't been updated in a while, try the official one
Darb Yelur May 15, 2024 @ 3:48am 
Originally posted by ogioto:
Originally posted by Darb:

Hmmm, well, I did the usual transferring of the appropriate DXVK Async 2.0 files (d3d11.dll, dxgi.dll, and dxvk.conf) into the Days Gone folder where the Days Gone executable is so I know I did that part correctly. But then after I turn on LS is when it goes down to 2 fps. I had the game's max FPS set to 30 btw (so that way I could get it to 60).
DXVK Async hasn't been updated in a while, try the official one

Oh, where do I get that.
Darb Yelur May 15, 2024 @ 8:29pm 
Originally posted by ogioto:
https://github.com/doitsujin/dxvk/releases

Oh cool, thanks! How do I implement this exactly? The same way I do for DXVK Async?
ogioto May 16, 2024 @ 12:36am 
Originally posted by Darb:
Originally posted by ogioto:
https://github.com/doitsujin/dxvk/releases

Oh cool, thanks! How do I implement this exactly? The same way I do for DXVK Async?
Not sure, never used the Async. For this one you simply need to see the DX version that the game uses, how many bits the game engine is, open the archive, select the correct dx and dxgi files from the correct bits folder, and place them in the same folder as the game .exe file
Darb Yelur May 16, 2024 @ 1:06am 
Originally posted by ogioto:
Originally posted by Darb:

Oh cool, thanks! How do I implement this exactly? The same way I do for DXVK Async?
Not sure, never used the Async. For this one you simply need to see the DX version that the game uses, how many bits the game engine is, open the archive, select the correct dx and dxgi files from the correct bits folder, and place them in the same folder as the game .exe file

Thank you. And when you used this version of DXVK with Lossless Scaling Days Gone worked just fine for you?
ogioto May 16, 2024 @ 1:16am 
No, you apply dxvk to the game, not Lossless Scaling. But yeah, it even fixes the annoying microstutters that the devs never fixed.
Darb Yelur May 16, 2024 @ 1:18am 
Originally posted by ogioto:
No, you apply dxvk to the game, not Lossless Scaling. But yeah, it even fixes the annoying microstutters that the devs never fixed.

But you said earlier that Lossless Scaling will only work with Days Gone once you apply DXVK to the game.
ogioto May 16, 2024 @ 1:22am 
Originally posted by Darb:
Originally posted by ogioto:
No, you apply dxvk to the game, not Lossless Scaling. But yeah, it even fixes the annoying microstutters that the devs never fixed.

But you said earlier that Lossless Scaling will only work with Days Gone once you apply DXVK to the game.
I meant that you need to apply dxvk to the game, and not aplly dxvk to lossless itself (because your previous answer seemed like you are about to apply dxvk to the app instead of the game). You can use Lossless iwth the game once the game has dxv applied, just do not apply dxvk to the slossless itself.
That is why I suggested you to join the doscrod community for the app, the communication there is way easier and faster....
Darb Yelur May 16, 2024 @ 1:37am 
Originally posted by ogioto:
Originally posted by Darb:

But you said earlier that Lossless Scaling will only work with Days Gone once you apply DXVK to the game.
I meant that you need to apply dxvk to the game, and not aplly dxvk to lossless itself (because your previous answer seemed like you are about to apply dxvk to the app instead of the game). You can use Lossless iwth the game once the game has dxv applied, just do not apply dxvk to the slossless itself.
That is why I suggested you to join the doscrod community for the app, the communication there is way easier and faster....

I don't even know how to apply DXVK to Lossless itself lol. I didn't even know you could.

So once you personally applied DXVK to the game, Lossless worked perfectly for you?
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Date Posted: May 14, 2024 @ 5:21pm
Posts: 35