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I locked it at 30 fps to target 75, x3 frame gen. quite stable still.
you can have your take on what fps to cap. but the higher native fps should bring better performance.
in fact you cam also change your monitor refresh rate to your target fps
Yes, that would be ideal for the frame pacing.
With the recent update the software can even triple your FPS with the upscaler x3 which means you can cap your frame to 40 FPS in your game and achieve a stable 120 FPS.
If you limit to 40fps and interpolate to 80fps on a monitor that's running at a 120hz fixed refresh rate, your frames will be displayed at uneven time intervals (2x-1x-2x-1x etc.) leading to a juddery presentation that's unlikely to look better than 60fps.
You could see if you can add custom resolutions/refresh rates to your monitor via your GPU's control panel or "Custom Resolution Utility" (CRU for short), and add for example 80hz or 90hz refresh rates.
Alternatively you could see if using LSFG x3 is an option.
But on a fixed refresh rate monitor,you want to interpolate from half refresh rate to full refresh rate and then set graphics settings so you have about 20-25% percent GPU headroom after upscaling/interpolating.
If your display supports Free/Gsync you might be able to interpolate 40 up to 80 smoothly, but i personally have no experience with this.
Nice. Have your come across games/scenarios yet where the base framerate is too varied and it maybe throws LSFG for a bit of a loop?