Lossless Scaling

Lossless Scaling

Raigavin Jun 9, 2024 @ 4:07am
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Last edited by Raigavin; Jul 31, 2024 @ 3:06am
Originally posted by WeaverDuck:
RTX 3060 (6Gb) laptop, 1080p, 144hz. This software is a masterpiece.
New releases that run like ♥♥♥♥ for everyone (lookin at you, dragons dogma) played on high with everything on except RT at 100+ fps. Older games locked to 30/60fps, which look complete ♥♥♥♥♥♥♥ (to me) on 144hz screen, run nicely now.

For ♥♥♥♥♥ and giggles even tested in Lords of the fallen with fsr3 frame gen and then lossless fg x3 on top of that and latency was perfectly fine, still could play and parry attacks no problemo.

Youtube vids at 120fps.

Boy, this ♥♥♥♥ works even when you watch your friend die inside, while playin souls-likes through discord streaming.

No anti cheat will get you for using this.
You are limited by your imagination.
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Showing 1-13 of 13 comments
InYourPeriphery Jun 9, 2024 @ 5:00am 
I also have an RTX 3060 and would like to know if I can use this programme and combine its frame generation with a game native DLSS (i.e. Baldurs Gate 3 DLSS with Lossless's Scaling Frame Generation). Is it possible? Does it work?
Spook Jun 9, 2024 @ 5:00am 
I use it to interpolate from a locked 60fps to 120fps and find it most useful in 3rd person/racing games.
To be useful for me in 1st person games i need a game to be able to allow tearing in order to work with RTSS's Scanline Sync, otherwise latency is a bit to much for my liking.

But i can imagine interpolating 82.5fps to 165fps feels a lot better, and am looking forward to seeing what this program can do for interpolating 120fps to 240/360fps, because from that point latency starts becoming way less of an issue.

As for artifacting, the AI model ironically probably works better (less artifacting) the more frames it has to work with, since it then has to fill in smaller gaps.
And for funny stuff in patterns, this will probably be improved with better time/ better training/weighing techniques. But so far the improvements the Developer/program has shown in a relatively short span of time are impressive.

Also keep in mind that in term of pixels; 2160p is 2x 1440p, 4x 1080p and 9x 720p.
Higher resolutions get more expensive very quickly. So if you're looking to double frames, you'd probably need to step down the game's output resolution and use Lossless scalings own scaling function if possible.
Since i suspect it interpolates before it upscales, which could/should result in performance improvements vs using the games internal upscaling. Plus it will probably look better because this would prevent upscaling an image twice.


For my uses i believe the utility of this program wil become better and better with future hardware.
And for now i use it to get a locked 120fps at slightly higher settings compared to a varying 90-120fps at lower settings.


As for other use-cases;

Interpolating/upscaling lossy internet video content.
Interpolating games that are hopelessly CPU bound.
Interpolating games that have 30fps/60fps etc. engine limitations.
(Control's mouse input for example falls apart past 90fps.)
Rivaldman Jun 9, 2024 @ 5:13am 
I have got nearly the same GPU as yours (RTX 3070). Mostly i play in 1080p and use fg x2.

I played Horizon Forbidden West on 1080p, stable 60 fps, which couldn't be done previously.

I played the heavily modded skyrim, stable 75 fps, not possible before.

Watch online movies, fg to 60 fps, it's like orgasm lol

With LSFG, i won't bother with DLSS or any upscaling because any of those loses quality. But LSFG in stable setting, gives us almost no quality loss, just a little bit of ghosting.
Spook Jun 9, 2024 @ 6:03am 
Originally posted by Raigavin:
Originally posted by Rivaldman:
With LSFG, i won't bother with DLSS or any upscaling because any of those loses quality. But LSFG in stable setting, gives us almost no quality loss, just a little bit of ghosting.

But that is actually grossly incorrect, DLSS is actually superior to than using Frame Generation to achieve better than native res performance. Infact you'd use DLSS to increase visual quality of the game (even compared to native) and the extremely minor ghosting is leaps and bounds better than the artifacts from FrameGen.

Agreed, plus DLSS anti-aliases and fixes temporal instability. Though the ghosting is personal preference and can be quite severe. In The Talos Principle 2 for example groups of birds turn in to groups of diesel powered rocket propelled birds when the camera is stationary.
Last edited by Spook; Jun 9, 2024 @ 6:04am
carl Jun 9, 2024 @ 6:17am 
Originally posted by Raigavin:
RTX 3060 Ti, 1620p resolution, 120Hz.

I am just not find any practical utilisation for this.
  • Cannot use it with latest games, too heavy (GPU, FrameGen cost, etc)
  • Games go unresponsive sometimes
  • Black screen sometimes, but game is still running
  • Possible conflicts with system HDR, Reshade, Special K, etc tools
  • After getting it to work..the FrameGen has Artifacts which make it unusable

Everyone has been praising this, but I am just unable to get it. Especially considering the artifacts due to FrameGen.
welcome to the 2024 where 99% of positive reviews are bots
Spook Jun 9, 2024 @ 6:35am 
Originally posted by carl:
Originally posted by Raigavin:
RTX 3060 Ti, 1620p resolution, 120Hz.

....
welcome to the 2024 where 99% of positive reviews are bots

Way to make yourself sound incredulous.
Rivaldman Jun 9, 2024 @ 7:34am 
Originally posted by Raigavin:
Originally posted by Rivaldman:
With LSFG, i won't bother with DLSS or any upscaling because any of those loses quality. But LSFG in stable setting, gives us almost no quality loss, just a little bit of ghosting.

But that is actually grossly incorrect, DLSS is actually superior to than using Frame Generation to achieve better than native res performance. Infact you'd use DLSS to increase visual quality of the game (even compared to native) and FrameGen has artifacts.

I am not sure if people are aware that its doing that.

not in my case, if I put dlss with fg, I see obvious lost quality, but not that with only fg. what comes with fg is the ghosting or tearing only, not the artifacts I hate a lot.
Last edited by Rivaldman; Jun 9, 2024 @ 7:35am
Spook Jun 9, 2024 @ 7:46am 
Originally posted by Raigavin:
Originally posted by Spook:

...

I have put may attempts to find a practical use case, but just unable to do it. The pros of other alternatives beats this tool hands down.

The only use case is where GPU usage isn't 50% and the tool doesn't have lot of conflicts with the game/tool/method. Which is extremely tiny and not applicable to most games at all.

In my experience i wouldn't say the amount of scenarios it's applicable for is "extremely tiny". Though it helps i will happily tinker with settings.

And i agree that most times DLSS and DLSSFG or (FSR3) are prefreable to LS and LSFG.

But there are many many gamers which are locked out of these technologies because their graphics card architecture doesn't support them, which kinda makes LS and LSFG in particular the only option.

You must also not forget that a majority of steam users game at 1080p/1440p. When considering the non-linear scaling of performance requirements for larger resolutions, LS and LSFG probably have less of a performance impact and thus more of a benefit at those lower resolutions.

Plus for handhelds the visual clarity penalty of upscaling is reduced considering the smaller screen.
Last edited by Spook; Jun 9, 2024 @ 7:49am
F4lco Jun 9, 2024 @ 7:57am 
I7-14700k and 3080 (240hz monitor)
I think this is a game changer.
Tarkov: I can play on Street and use scopes at more then 144 Fps,
Flight Simulator: Low ground fly or landings at 120 Fps instead of 50-60 on high settings.
Jedi Survivor, in combination with DLSS it runs at more then 160 Fps, and in combination of LS1 scaling it looks more clear.

Before using this tool I was using DLSS3.5 Frame Gen. Mod, but this works much better, less latency, less ghosting and less artifact.

All of this has a cost: more latency, but using Nvidia Reflex it's hard to notice, and in the last update latency has ben even reduce.
Just don't use this with online games.

Only negative side is that this software take almost 30% of native frames, so it's good when the game runs at more then 60 fps by itself. IMHO
Rivaldman Jun 9, 2024 @ 8:01am 
what really amazes me is how it stands well when it's out of VRAM. The compromise is minimal for my RTX 3070, even using 3 gb shared memory on top of its 8 gb VRAM.
CaramelTurbine Jun 9, 2024 @ 11:12am 
3060 and 165hz, 1440p monitor myself and i never have these issues.
Modded minecraft works great with heavy shaders with FG
Genshin is hard capped at 60 and i can FG this up to 120.
Most emulators are capped at 60. I can now play yuzu, cemu, citra and dolphin at 120hz+.
TurboOverkill drops below 144hz at my monitors native resolution. I fix this with frame gen.
Any game that cant quite reach 60fps can reach at least 90fps and even higher with 3x frame gen.
This program is great and i dont get the hate for it.
KingDoob Jun 9, 2024 @ 11:29am 
i have a 3070ti and a 240hz monitor and now i can actually get 200+fps in pretty much all of my games. lossless scaling is amazing!
The author of this thread has indicated that this post answers the original topic.
WeaverDuck Jun 9, 2024 @ 1:00pm 
RTX 3060 (6Gb) laptop, 1080p, 144hz. This software is a masterpiece.
New releases that run like ♥♥♥♥ for everyone (lookin at you, dragons dogma) played on high with everything on except RT at 100+ fps. Older games locked to 30/60fps, which look complete ♥♥♥♥♥♥♥ (to me) on 144hz screen, run nicely now.

For ♥♥♥♥♥ and giggles even tested in Lords of the fallen with fsr3 frame gen and then lossless fg x3 on top of that and latency was perfectly fine, still could play and parry attacks no problemo.

Youtube vids at 120fps.

Boy, this ♥♥♥♥ works even when you watch your friend die inside, while playin souls-likes through discord streaming.

No anti cheat will get you for using this.
You are limited by your imagination.
< >
Showing 1-13 of 13 comments
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Date Posted: Jun 9, 2024 @ 4:07am
Posts: 13