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Whatever the real percentage is, it doesn't change the fact that LSFG is awesome af, but to be happy with LS requires you to have a basic understanding of the concept of LS and FG, and a halfway decent GPU.
Nah, native 82fps with VRR looks and feels far superior to FG 100 (50fps).
I'm more surprised that a FIFTY PERCENT hit to performance is apparently deemed acceptable by people using this app.
Are you sure? 50% hit at 1440p with x2 framegen performance mode from 60 to 120 and no scaling? I get a around 10 percentage point hit on my 1080ti, and my card isn't that much more powerful than yours. And a 30% hit at x3 40/120 without performance mode, but with LS1 scaling.
LS works best in the cases where you are CPU bound, the game has a low fps cap, or the native rendering is very demanding, making LS much less demanding for a somewhat smoother experience at the cost of some extra input lag.
"somewhat smoother experience" is quite an understatement :) I went from 65fps in CP2077 (was CPU-limited because of high crowd density) to 120... I couldn't be happier.
Lowering settings is obviously a workaround and once it hit 60fps base I was genuinely impressed with the fluidity, but surely this is defeating the object? A higher quality visual profile with true 60hz frames is arguably much more preferable than a flaky looking FG 120fps version. Individual graphics settings are one thing, but there's only so low we're prepared to go with render resolution.
In your OP you mentioned a drop from 82fps max to 54 when you tried x2FG 60/120, that's only a 34% hit, and is to be expected. If your son had a GPU that's just 15% faster than his 1070ti it would work fine with 60/120 and your Quality settings, and you would be raving about how great LS is.
Also there is a bug, at least when I use LSFG and Helldivers 2. If you apply frame generation while game is running, and then turn it off, and then turn it back on, you might notice degraded performance, and it gets worse each time you turn it on and off (as if resources aren't being given back). If that does apply to you as well, just make sure to apply frame generation only once, and if you do need to turn it off, then restart the game.
It's so good to know someone is having the same experience, As an example, in various games, playing on medium settings on an RTX 3060Ti with 4K DLSS PERFORMANCE, I can get 60-80 fps, but when I try to use lossless to go up to “120fps”, it tanks the fps to 40Fps, and then it goes up to “80Fps”, worse than it was before, haha.
I tried toggling on and off almost all settings and the only thing that partially alleviates the problem is performance mode, but by a very small margin and some extra graphical glitches.
Also, I don't believe this is VRAM limited, as I tried with the same results on indie games with low textures (5 out of 8 gb). Also tried HDR on and off, almost the same results.
Also, just to clarify, the GPU usage goes from 50-60% to 100%, as "expected".
You have wrong expectations, you run at 4k which uses lots of GPU power for framegen (you noticed that), you have lows of 60fps to begin with even without framegen and a mediocre GPU. That cannot work, you need a higher base framerate. You could try lowering the screenres to 1440p or even 1080p, at lower res the framegen is much faster.