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"In exclusive fullscreen mode, the game takes full control of the display and directly manages the rendering pipeline, bypassing the desktop compositor. This allows the game to potentially run more efficiently, but it also means that other applications (like Lossless Scaling) can’t interact with the game’s rendering process.
On the other hand, in windowed or borderless fullscreen mode, the game’s output is sent to the desktop compositor (like the DWM in Windows), which then combines it with the outputs of other applications and sends the final image to the display. This allows other applications to modify the game’s output before it’s sent to the display, which is how Lossless Scaling works."