Lossless Scaling

Lossless Scaling

DarkChaoX Jun 8, 2024 @ 4:12am
Whats the reason for the program requiring windowed or borderless? (actually curious)
First off let me say i have been followign the development of this since its very early stages and its a GODSENT. Both since my old 960 and even now with the 3070 this has been such a huge help.

Just curiosity since i dont know how it exactly works but why does it require a windowed or borderless mode? Can the program not properly detect the game on fullscreen?
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Gizzmoe Jun 8, 2024 @ 4:57am 
I asked Bing Copilot that question, here is the reply:

"In exclusive fullscreen mode, the game takes full control of the display and directly manages the rendering pipeline, bypassing the desktop compositor. This allows the game to potentially run more efficiently, but it also means that other applications (like Lossless Scaling) can’t interact with the game’s rendering process.

On the other hand, in windowed or borderless fullscreen mode, the game’s output is sent to the desktop compositor (like the DWM in Windows), which then combines it with the outputs of other applications and sends the final image to the display. This allows other applications to modify the game’s output before it’s sent to the display, which is how Lossless Scaling works."
Last edited by Gizzmoe; Jun 8, 2024 @ 5:00am
DarkChaoX Jun 8, 2024 @ 7:29am 
Originally posted by Gizzmoe:
I asked Bing Copilot that question, here is the reply:

"In exclusive fullscreen mode, the game takes full control of the display and directly manages the rendering pipeline, bypassing the desktop compositor. This allows the game to potentially run more efficiently, but it also means that other applications (like Lossless Scaling) can’t interact with the game’s rendering process.

On the other hand, in windowed or borderless fullscreen mode, the game’s output is sent to the desktop compositor (like the DWM in Windows), which then combines it with the outputs of other applications and sends the final image to the display. This allows other applications to modify the game’s output before it’s sent to the display, which is how Lossless Scaling works."
oh that actually makes perfect sense, thank you! I was curious since it seemed to work with enshrouded but im assuming that its not actually "fullscreen" but borderless instead
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Date Posted: Jun 8, 2024 @ 4:12am
Posts: 2