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Tested Horizon Zero dawn - 100-110fps without, LSFG x2, I get 70fps
Soulmask - 110 fps without, 70 with.
I don't really see the point, if the FPS loss is so much?
Surely we're doing something wrong?
Have you capped your framerate to half your refresh rate before you run LS? Your GPU has enough headroom, you should easily reach 144 fps If you have a 144hz display, for that set framecap of 72 for x2 FG.
So I tried a few things:
1: Running both games on lowest settings, and hitting stable 140fps+ in HFW (160fps+ for Soulmask)
Then set framerate to 120 (both in game and tried using DLSS and Nvidia control panel)
Once LSFG is on, I can't hit 120fps, so I'm dropping over 40fps on Souulmask
2: I also just tried 80fps (1/3 of 240hz) cap, and doing LSFGx3.
That also introduces lots of losses to my averages too.
As soon as I turn on scaling, I suffer a big hit to my averages.
And I need to also turn off Gsync, which makes panning around in-game even more of a stutter-fest.
I'll keep trying but I'd love to understand why some other comments are calling this software "magical" etc.
Maybe it's my higher refresh rate increasing the overhead much more than for 120/144hz monitors??
* My next plan is to remove the 6600XT from my other PC, run the video signal to the monitor + Lossless Scaling through that GPU, and have the 3080ti running the game exclusively.
Wish me luck!
Of course. Upscaling to 240fps needs ton of GPU power, even more so at high resolutions. I, for example, have a 1080ti and a 2560x1440 monitor, in CP2077 with a render res of 1600x900 and a x3 framegen from 40 to 120 plus LS1 scaling adds around 30 percentage points to my GPU usage. You probably use 50-60% of your GPU power just for framegen alone with that 240fps... Which would be ok, if the GPU can handle it..