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You can play around with which one works best for you. LSFG 1.1 is the base option that I find works with movies/tv and retro games best. LSFG 2.0 and on are designed to give best frame pacing in a variable frame environments(i.e. modern games) where performance consistency is not guaranteed(i.e. hitching, stuttering, scratching).
In my experience LSFG 1.1 is just perfect for your use case. The differences on linear media is so minor that the nearly free use of 1.1 might ease the juddering of low fps video enough to justify the cost of the app for you if you use it on nothing else but said media. For me this app is a nearly indispensable program that I use every day with 90% of the content I play/watch.
In addition, keep in mind that 3x interpolation feature is being added to LSFG 2.0 in 3 days. So if LSFG 1.1 is not good enough for you. I'm sure that 3x option will be. It will try it's best to smooth out low fps, in your case 24 fps and frame gen it up to 72fps(with a no doubt a substantial performance cost.. on video media I doubt you can't afford it though)
P.S. I really hope he adds a 3x interpolation to 1.1 for this use case.. but we'll see what happens I guess.
I did try Magpie (GUI to some upscalers, including Anime4K), however that does not seem to work well with HDR display, but even with distorted colors I think it was same-ish as the source. Not a big deal, since I don't think that 1080p anime needs to be upscaled, but a bit of a disappointment.
2 issues that I noticed is that if I try to exit fullscreen, it will stretch that window back to fullscreen, but with some weird aspect ratio.
Second is that cursor does not scale (regardless of cursor scaling toggle) and appears to be low frame rate, probably 24 FPS like the source video.
Not a big deal, but hopefully will be fixed in the future.
I'm not sure why you think that frame generation for a video would have a large performance impact, since it doesn't take that much even when used for a game, and those typically hog a lot of resources already, while video playback is barely using any. Anyway, I didn't have any problems with performance, even while using 2.0