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Sure, it may seem more convenient and easier to keep track of than individual profiles at first, but then you have something like this happen and it's a huge pain to debug.
Funny enough my problems haven't ended there.
Now Lossless Scaling ''overrules'' Riva Tuner frame cap when I activate it and just increases the FPS without the restriction.
Any ideas what might be going on? I'm out of ideas here.
Edit: It seems to have something to do with the "Capture API" options. When I change it to WGC it shows the fps draw by lossless scaling shows 72/144. However when changing to the DXGI API, I get 217/144 or the like.
Edit2: I've read about Windows 11 24H2 requiring to be updated for the DXGI API to work properly and I'm updating it right now. I'll post after updates.
Appreciate your time.