Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
framegen tho can be a miracle worker if there is some underutilised gpu/cpu usage there, but i cant imagine it ever making a computer game that is a literal slide show into a functional game. But even then it doesn't actually increase the game performance (it slightly makes it worse) and just makes the image on screen smoother and more pleasing to the eyes. it has it's place its place tho, i love this app.
Tested this on the deck with games like last of us, max settings with a few tweaks, fsr quality(need fsr on to use its frame generation in that game), at 800p, frame generation on, lsfg 1.1, no fps lock though since input latency with both frame generation would be noticable even in a slow game like that, even without fsr frame generation, fps generated was high, and x3 and x4 still increased fps, more than x2(or lsfg1.1 in that test) it just also lowered the base fps more
And even at 6 watts(at lower settings and fsr performance), it still works well
how did you run it on the deck?