Lossless Scaling
Is there a way to make it work in retroarch?
Even if I set retroarch to windowed fullscreen, lsfg doesn't work at all
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yes it does make sure you are in windowed mode and pay close attention... it is not always that evident mainly because some animations in old games consist of only 2 frames and no interpolation will fix that, but in-game 15/30 fps animations on 60hz will look smoother, sadly some old games will have more notorious interpolation artifacts mainly from the simpler graphics. i set lossless scaling to use integer scaling + lSFG 2.0 and set vsync in lossless scaling to max refreshrate and make sure to turn vsync off in retroarch and in nvidia control panel somehow lossless scaling seem to deal better with vsync at leas with M.A.M.E.
Αναρτήθηκε αρχικά από startower:
yes it does make sure you are in windowed mode and pay close attention... it is not always that evident mainly because some animations in old games consist of only 2 frames and no interpolation will fix that, but in-game 15/30 fps animations on 60hz will look smoother, sadly some old games will have more notorious interpolation artifacts mainly from the simpler graphics. i set lossless scaling to use integer scaling + lSFG 2.0 and set vsync in lossless scaling to max refreshrate and make sure to turn vsync off in retroarch and in nvidia control panel somehow lossless scaling seem to deal better with vsync at leas with M.A.M.E.

Disabling vsync on retroarch finally made it work, thanks
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Ημ/νία ανάρτησης: 25 Μαϊ 2024, 9:38
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