Lossless Scaling

Lossless Scaling

(ノ°□°)ノ  [developer] May 23, 2024 @ 4:40pm
2.8.2 beta
- LSFG 2.0 shaders have been reworked to take into account the new behavior of the Nvidia R555 driver.
- Some low-power GPUs may get a small performance boost when using the non-performance version of LSFG 2.0.
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Showing 1-5 of 5 comments
M May 23, 2024 @ 5:09pm 
thanks a lot, for the quick response! I tested the beta briefly, but it seems to work ok now - I tested it in GTA5.
Last edited by M; May 23, 2024 @ 5:10pm
TmatzXzonEv May 23, 2024 @ 6:46pm 
Question, does the LSFG 2.0 work well on WGC capture api?
(ノ°□°)ノ  [developer] May 24, 2024 @ 3:23am 
Originally posted by TmatzXzonEv:
Question, does the LSFG 2.0 work well on WGC capture api?
Yes, but you have to lock the game framerate at screen's half refresh rate.
Last edited by (ノ°□°)ノ; May 24, 2024 @ 5:55am
QuiteBeyond May 24, 2024 @ 3:53am 
Great! To be honest - I don't see a big differnce between the LSFG 2.0 Performance/non Performance mode - both look and feel great - while non performance mode has less frames than performance mode. Can you tell me what the difference is?
kripcision May 24, 2024 @ 3:55am 
Originally posted by QuiteBeyond:
Great! To be honest - I don't see a big differnce between the LSFG 2.0 Performance/non Performance mode - both look and feel great - while non performance mode has less frames than performance mode. Can you tell me what the difference is?
there is less ghosting artifacts in the non-performance mode, its more noticeable at low framerate.
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Date Posted: May 23, 2024 @ 4:40pm
Posts: 5