Lossless Scaling

Lossless Scaling

King Hadu Jun 12, 2024 @ 6:06am
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We really need 4X FPS Frame Gen so we can run fighting games at 240 FPS / 240 HZ Monitors
I like that t hey did 3X but I really wish we could get 4X

4X would be amazing running locked 60 FPS games like Street Fighter 6 or Elden Ring etc at 240 FPS on my 240 HZ monitor

In my humble opinion witnessing 60 FPS games like Street Fighter running at 120 FPS was like going from 30 FPS to 60 FPS all over again the smoothness the improved monitor pixel response time the ability to run backlight strobing at 120 HZ and not worry about flicker which you WILL be noticing at 60 HZ strobing.

It's just incredible what this dev has managed to do with this app

For testing purposes, I have a 120 FPS recording of Street Fighter 6 and I ran it through VLC media player and enabled lossless scaling to get 240 FPS so that's double interpolating

The results was mindbogglingly good you couldn't tell it was interpolation you would swear that SF6 was designed at 240 FPS from the ground up, this is thanks largely to the way fighting games are animated using key frame design. It makes it very easy for this App to create missing frames exactly the way it needs to be.

You would think it's an original artist creating these frames, just brilliant.

A 240 FPS 4X Frame gen would actually allow us to disable backlight strobing and still get the same near perfect perceived motion blur reduction.
Last edited by King Hadu; Jun 12, 2024 @ 10:42am
Originally posted by Spook:
Frame interpolation will become more and more prevalent and needed.

Consumer monitors are able to display ever more frames and industry insiders say manufacturers have 1000hz display working internally. These will likely come to market way before consumers are able to make full use of them in games other than Overwatch 2 and the like.

Logistically, computer hardware might never be get to the point where it can output these fps numbers in more than a handful of competitive games. Realistically, the majority of games will likely never support these framerates. As there will always be gaming consoles and devs developing for them using the newest computationally expensive techniques pushed by GPU manufacturers to sell you newer and more expensive hardware.

And there is a clear benefit to these higher framerates, ask competitive players who've been using 240 and above for some time now. Especially with oled displays becoming a thing.

The pixel response on oled displays is so fast that at lower fps the image can be much more jarring than on lcd displays, seemingly causing your eyes (in my case atleast) to "give up" on making sense of whats going more so than with lcd. Resulting in an image which is ironically less clear than lcd displays at lower refresh rates. If you want to know more about this, look up oled judder/stutter.

All this to say, motion interpolation likely won't ever stop being a thing. x4 Interpolation will likely become a thing. Frame extrapolation will likely be atleast explored.

On SF6 and 60fps; its a highly competitive game and it makes sense to keep it at 60fps so that players with lesser hardware dont have a competetive disadvantage. Though 120fps is becoming more accessible and it would surprise me if Street Fighter wont go 120fps in the next 2 itterations.
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Showing 1-15 of 56 comments
Hans Jun 12, 2024 @ 7:05am 
When only a quarter of your frames are real I expect that's not gonna look great unless there is a massive advancement in these sort of machine learned algorithms
Rivaldman Jun 12, 2024 @ 7:54am 
I would be amazed if a very low native fps can work out a x4 fps.

Maybe leave it to those who run 4k ultra at 60, and still unhappy with 180.
Gizzmoe Jun 12, 2024 @ 8:14am 
Originally posted by Hans:
When only a quarter of your frames are real I expect that's not gonna look great unless there is a massive advancement in these sort of machine learned algorithms

Well, who knows, if you would've asked me two weeks ago what I would think of a possible x3 framegen I would have said : "When only a third of your frames are real I expect that's not gonna look great"... And now, two weeks later, I'm very happy playing with 40/120.
Last edited by Gizzmoe; Jun 12, 2024 @ 8:15am
Spook Jun 12, 2024 @ 9:15am 
Yeah, i don't know why this deserves a jester...

I'd be interested to know why it was awarded.

The added motion clarity could probably help competitively. I know that i am personally better in FPS games at 120fps w/framegen than at 60fps without. If the game is low latency enough to begin with. I feel like motion clarity is really underrated.
Gizzmoe Jun 12, 2024 @ 9:41am 
Originally posted by Spook:
Yeah, i don't know why this deserves a jester...

I'd be interested to know why it was awarded.

Yes, that was undeserved. Lets counter it with some Gotta Have Its:)
Last edited by Gizzmoe; Jun 12, 2024 @ 9:41am
Spook Jun 12, 2024 @ 9:43am 
Originally posted by Gizzmoe:
Originally posted by Spook:
Yeah, i don't know why this deserves a jester...

I'd be interested to know why it was awarded.

Yes, that was undeserved. Lets counter it with some Gotta Have Its:)

Haha, i mean i would like to have it. Elden Ring at 240fps? Yes please!
King Hadu Jun 12, 2024 @ 9:48am 
Awesome thanks for the support guys I honestly didn't even think we would see more than 2X frame gen for locked games.
I was pretty shocked to see 3X I can't wait for 4X that will be an absolute game changer

And the reason I say that, if you look at monitors with backlight strobing they really only support either 120HZ or 240 HZ like that they don't actually have a 180 HZ mode

Another thing if you have a 240 HZ monitor and you actually do a blur buster UFO test you will be completely shocked at how clean everything looks in motion compared to 120 or god forbid 60

being able to run a fighting game at 240 HZ / 240 FPS is absolutely Amazing sure you won't get the benefit of 4ms input delay as a real 240 FPS unlocked game
BUT you will still be able to take advantage of the monitor's 240 HZ refresh rate making everything in motion look clear

240 HZ LCD and OLED can often look close to a CRT especially in 2D style slower games like street fighter 6
King Hadu Jun 12, 2024 @ 9:50am 
Originally posted by Hans:
When only a quarter of your frames are real I expect that's not gonna look great unless there is a massive advancement in these sort of machine learned algorithms

It looks fantastic, I have a Street Fighter 6 match in 120 FPS recording footage and I ran it through lossless scaling on VLC media player and I enabled lossless_Scaling to double the 120 FPS to 240 FPS

And it looks just like 120 FPS but smoother and way clearer with way less perceived motion blur because 240 FPS is half the blur of 120

You can even see Cammy's abs in motion you would think it's a CRT monitor its Amazing
Spook Jun 12, 2024 @ 9:59am 
Originally posted by King Hadu:
...
And the reason I say that, if you look at monitors with backlight strobing they really only support either 120HZ or 240 HZ like that they don't actually have a 180 HZ mode

Another thing if you have a 240 HZ monitor and you actually do a blur buster UFO test you will be completely shocked at how clean everything looks in motion compared to 120 or god forbid 60

Yup, i'm eyeing a ViewSonic XG2431 to use with Lossless Scaling for this reason.

240hz strobed DOOM... or BalisticNG.. Imagine..
Gizzmoe Jun 12, 2024 @ 10:10am 
Originally posted by King Hadu:
Originally posted by Hans:
When only a quarter of your frames are real I expect that's not gonna look great unless there is a massive advancement in these sort of machine learned algorithms

It looks fantastic, I have a Street Fighter 6 match in 120 FPS recording footage and I ran it through lossless scaling on VLC media player and I enabled lossless_Scaling to double the 120 FPS to 240 FPS

That's not Hans point, he is well aware that 240fps is great, he only thinks that x4 framegen in good quality is a bit much to ask for, and he's not wrong.
Last edited by Gizzmoe; Jun 12, 2024 @ 10:10am
Beo Jun 12, 2024 @ 10:11am 
X4, lol like X3 doesn't have bad ghosting artifact, or maybe my eye too sharp to see it.
Gizzmoe Jun 12, 2024 @ 10:16am 
Originally posted by Beo:
X4, lol like X3 doesn't have bad ghosting artifact, or maybe my eye too sharp to see it.

Either that, or you simply focus too much on those artifacts instead of simply playing the game and enjoying the smooth framerate :)
King Hadu Jun 12, 2024 @ 10:31am 
Originally posted by Spook:
Originally posted by King Hadu:
...
And the reason I say that, if you look at monitors with backlight strobing they really only support either 120HZ or 240 HZ like that they don't actually have a 180 HZ mode

Another thing if you have a 240 HZ monitor and you actually do a blur buster UFO test you will be completely shocked at how clean everything looks in motion compared to 120 or god forbid 60

Yup, i'm eyeing a ViewSonic XG2431 to use with Lossless Scaling for this reason.

240hz strobed DOOM... or BalisticNG.. Imagine..

I have the XG 2431 I use 120 HZ Strobing with lossless_scaling in Street Fighter 6 and when you walk with cammy back and forth you can see every defined detailed in her abs in motion, try doing that with any monitor without strobing and it looks like a blury mess, but you must download "CRU" app custom resolution utility.

Then change windows to 120 HZ and in the app change the large vertical total option to 2250 you will see it changing the actual HZ save and go to restart64.exe file to restart the GPU

Then go to Blur Buster viewsonic utility and adjust strobe pulse, leave the top one on max which is 40 this is for max brightness when strobing

Change the bottom one to 75 or so

Change the overdrive gain to 15

You will now have near perfect strobing across the entire screen with only minimal cross talk to the extreme top and bottom

No other monitor comes close, the reason for changing the large vertical totals is because when you use 120 HZ or 60 HZ mode you have a LOT of bandwidth available since the screen is 240HZ capable so it is able to move the cross talk all the way out of the middle where you won't see it

The result is CRT like performance. If you change the brightness strobe slider which is the pulse width, and make it lower the screen is even clearer in motion but you would have to again adjust the slider below that.

If you use 60HZ Strobe it can do 100% cross talk free across the entire screen with 4500 Vertical totals headroom.

The XG2431 with strobing enabled can give you the blur busting equivalent of a OLED 2400 HZ / 2400 FPS futuristic PC which doesn't yet exist.

That is if you are running 240 HZ / 240 FPS with extreme strobing setting which makes the screen too dim if you ask me but the result is 2400 HZ / 2400 FPS effective which is insane.

With that said if we get 4X frame gen FPS we may not even need to use Strobing I can imagine the possibilities.

Can you imagine Dark Souls, Elden Ring etc at 240 FPS? WOW
Last edited by King Hadu; Jun 12, 2024 @ 10:34am
Spook Jun 12, 2024 @ 10:36am 
Lol dude, you're not helping. I can't justify this purchase at the moment.

Looking forward to it though. Though either supply to Europe is very limited/spotty or it's out of production or something..
Gökyüzü Jun 12, 2024 @ 10:42am 
Yea thats not gona work im afraid. Because low base fps means you are gona get the minimum benefit out of frame gen. If you force it to increase the generated frames your screen will be full of glitches and artifacts. And honestly even doubling is to much for now.
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Date Posted: Jun 12, 2024 @ 6:06am
Posts: 56