Lossless Scaling

Lossless Scaling

Vsync
Should I enable vsync in LossLess Scaling even if it's already enabled in the game?
Origineel geplaatst door QuiteBeyond:
You should disable vsync in game and also disable it IN LosslessScaling, but I guess it depends on the game.

For me it works best to enable VSYNC on LossLess Scaling via AMD/NVIDIA Driver settings, disable it in Game, disable it in LS settings, enable "allow Tearing". But you have to experiment with it a bit to find the best fit.

For FrameGeneration:

You need to set the FPS to half of your monitors refresh rate - for instance with Riva Tuner., sometimes Games also have an option for it. If you have 60hz monitor, cap the game to 30hz if you want to use FrameGeneration
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De auteur van dit onderwerp heeft aangegeven dat dit bericht het oorspronkelijke onderwerp beantwoordt.
You should disable vsync in game and also disable it IN LosslessScaling, but I guess it depends on the game.

For me it works best to enable VSYNC on LossLess Scaling via AMD/NVIDIA Driver settings, disable it in Game, disable it in LS settings, enable "allow Tearing". But you have to experiment with it a bit to find the best fit.

For FrameGeneration:

You need to set the FPS to half of your monitors refresh rate - for instance with Riva Tuner., sometimes Games also have an option for it. If you have 60hz monitor, cap the game to 30hz if you want to use FrameGeneration
I appreciate the response.
In frame generation, I always lock the FPS at 72 because my monitor is 144Hz, using Riva or within the game when it allows me to.
However, I am using Vsync in game and I always have doubts about whether it is producing any effect or not.
You are welcome! IMHO turning off VSYNC ingame leads to better response time. I am using this with Bioshock Infinite and it works flawlessly with very few artifacts and feels very responsive, capping FPS to 30 via RIvaTuner while using a 60hz monitor. I am also turning on low power mode for LS in Windows.
Laatst bewerkt door QuiteBeyond; 29 feb 2024 om 3:46
when I use LSFG in any game, without LS vsync, I get distortion on left and right screen. when I enable LSvsync, its ok. dunno why, but I hope, the distortion gets fixed eventually.

I use Gsync compatibility, with vsync off in game and vsync in nv control panel turned on. Idk why I have to enable it in lossless scaling also, but what do I know.
did you limit the FPS to half of your screen hz via RivaTuner?
yup. LS works, but just with distortion, when vsync in lossless scaling app isnt ticked.
Laatst bewerkt door M; 2 mrt 2024 om 5:34
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Geplaatst op: 27 feb 2024 om 21:19
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