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For the WGC API, things are a bit different, as it captures at a WDM rate, which can be anything from the game's frame rate to the monitor's refresh rate. This is why it is necessary to lock the game at half LS frame rate (which can be limited by vsync options) when using this API.
In short, you don't need to do anything for DXGI as long as your driver settings or overlays don't interfere.
For WGC and 60 FPS content, change the refresh rate to 120. If your game can output more, lock it to 82.5 FPS (165/2).