Lossless Scaling

Lossless Scaling

Sethyr Mar 24, 2024 @ 11:59am
GPU usage remains the same. I Don't get it.
I'm using this software and it works great at upscaling the image, but there's something I don't understand. For example when using this app with Last Epoch I set the game to windowed mode at 1080p internal resolution and the game is using about 24% gpu on my 1440p monitor, but when I upscale it using the auto settings the game is now using 34% gpu which is the same usage as if I was running the game natively" What gives? It seems to do the same thing with all other games. Am I doing something wrong? Please help.
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(ノ°□°)ノ  [developer] Mar 24, 2024 @ 2:45pm 
You may be referring to general GPU usage, not the game itself.
Yes, there is no magic here and LS requires GPU power to run. It's worth it or not, decide for yourself. The ratio will be different for each setup as it depends on the resolution and GPU. Someone's LS consumes 50% of the GPU, and someone - 5%.
Sethyr Mar 24, 2024 @ 2:58pm 
Originally posted by (ノ°□°)ノ:
You may be referring to general GPU usage, not the game itself.
Yes, there is no magic here and LS requires GPU power to run. It's worth it or not, decide for yourself. The ratio will be different for each setup as it depends on the resolution and GPU. Someone's LS consumes 50% of the GPU, and someone - 5%.

I just read elsewhere here that the sharpening feature causes gpu usage to spike so I turned it off and now I'm seeing the right gpu usage. Thank you for the answer all the same!
(ノ°□°)ノ  [developer] Mar 24, 2024 @ 3:08pm 
Originally posted by Sethyr - cdkeyit:
I just read elsewhere here that the sharpening feature causes gpu usage to spike so I turned it off and now I'm seeing the right gpu usage. Thank you for the answer all the same!

You mean the driver sharpening?
Sethyr Mar 24, 2024 @ 3:48pm 
Originally posted by (ノ°□°)ノ:
Originally posted by Sethyr - cdkeyit:
I just read elsewhere here that the sharpening feature causes gpu usage to spike so I turned it off and now I'm seeing the right gpu usage. Thank you for the answer all the same!

You mean the driver sharpening?

No, the sharpness slider of Lossless Scaling. I turned it down to 0 or 1 and gpu usage went down to what it should be.
(ノ°□°)ノ  [developer] Mar 25, 2024 @ 2:51am 
Whatever scaling you use, sharpness slider will not reduce the computational complexity.
Jay Rupp Mar 25, 2024 @ 11:57pm 
I'd be careful about using this software with multiplayer games. 99% of them have anti-cheats, and it's very possible you'll get flagged and/or banned. Rule of thumb for multiplayer games: If the software you're using hooks into a game's API, don't use it unless you have confirmation it's ok.
Last edited by Jay Rupp; Mar 26, 2024 @ 12:08am
ogioto Mar 26, 2024 @ 1:00am 
Originally posted by Jay Rupp:
I'd be careful about using this software with multiplayer games. 99% of them have anti-cheats, and it's very possible you'll get flagged and/or banned. Rule of thumb for multiplayer games: If the software you're using hooks into a game's API, don't use it unless you have confirmation it's ok.
LS doesn't interact with the game API or pipelines, so it is totally safe, tested it with many EAC games, nguard games, even the CoD Ricochet. So, yeah, the way the app works makes the anti-cheats to think it is recording app due to it interacting only with tha game window.
Xavvy May 13, 2024 @ 5:08pm 
Originally posted by ogioto:
Originally posted by Jay Rupp:
I'd be careful about using this software with multiplayer games. 99% of them have anti-cheats, and it's very possible you'll get flagged and/or banned. Rule of thumb for multiplayer games: If the software you're using hooks into a game's API, don't use it unless you have confirmation it's ok.
LS doesn't interact with the game API or pipelines, so it is totally safe, tested it with many EAC games, nguard games, even the CoD Ricochet. So, yeah, the way the app works makes the anti-cheats to think it is recording app due to it interacting only with tha game window.

^ This. I have used it in any multiplayer game it's completely safe as it doesn't directly hook into any API
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Date Posted: Mar 24, 2024 @ 11:59am
Posts: 8