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Do you also have slowmo effect in these games? I’ve heard a fix for this is turn off vsync in it.
Currently WGC FG causes a small increase in power consumption (expected),
but DXGI with no scaling + no FG causes a very large increase in power consumption + utilisation. Adding scaling / FG obviously increases util even further.
Let me know if you need more info about the screenshots
You should set your gpu into max power mode to properly compare utilisation. You have screenshots with different gpu power states, hence the different utilisation.
edit:
After trying again it's still no good for that game, plus no option to turn off V-sync. I did notice some motion blur in the game at the edges of the screen, but no slow-mo. The fps was 60, but the actual movement was more like 5 to 10 fps.
It's only that one game, so I'm not too concerned about it. Mostly just wanted to share the info. Some old games, at the most, have the water effect going on and some Unity games.