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Just v-Sync your screen Hz with your fps and you won't have it.
Your welcome!
I managed to get a better result visually by not locking the game fps at all, and adding an entry for losslessscaling.exe in nvidia driver => 3d parameters, setting up the v-sync to nvidia fast-sync. This had for effect to allow LSFG to actually framegen up to 120 (and then fastsync is applied i believe, wich is not visually as good as pure vsync but still decent).
I've got better visuals and less artifacts with this method, although of course its not the best for framepacing as i'm not using capped fps, so i got fps variations, depending the game.
So actually fast-sync 'forces' the possibility to do 60=>120 with a 60hz monitor, wich LSFG doesn't accept to do it seems by defaulting to max monitor refresh detected as max framerate boundary.
Even though i'm using a 60hz monitor atm, i'd actually find useful if LSFG would still accept/allow framegen beyond the monitor max refresh as an option, without using this "trick", as i would eventually framegen to 120 and then try to use RTSS scanline-sync as a sync layer after that, wich for now doesn't seem to have any effect with fast-sync enabled.
my setup is 5700x / gtx 1070 / 1080p
Thank you !!!!
- Add Lossless scaling in Nvidia App
- Enable fast sync for Lossless scaling in Nvidia App
- Sync mode disable in Lossless scaling
- run game
- V-sync disable in game parameter
- start with scale button
Everything works perfectly now !
(I7 4770k / rtx 2070 super / 1080p 60hz)