Lossless Scaling

Lossless Scaling

Screen tearing and watery images.
So quick pc specs. I5 11400f, 3060 rtx 12gb, 36gig ram ddr4. I have a 4k tv 60hrz.
So been doing several test runs. What I do it I play the game in full screen window mode at 4k. Most games I can set to 30 fps. On the lossless scaling I have everything to default or off. So its only the frame gen that starts. Games like Monster Hunter World, Sea of Thieves and Battlefield 2042 and a few others I get some weird mirror watery effect. Almost like I was drunk or something. Only game I seem to have luck in is PSO2. Some say it might be because I am trying to play at 4k? Not sure but any advice that I might be doing wrong?
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Showing 1-10 of 10 comments
Flapples Jan 12, 2024 @ 11:07am 
i think thats just the way it is, first person games have to much screen movement for this to be viable without significant blurring, its been perfect for third person games for me so far
Last edited by Flapples; Jan 12, 2024 @ 11:27am
lellollo Jan 13, 2024 @ 2:45am 
it depends by your screen cuz if you display 200 fps but your monitor hz are lower than 200 you experience screen tearing.
Just v-Sync your screen Hz with your fps and you won't have it.
Your welcome!
clumzylerch3000 Jan 13, 2024 @ 2:47pm 
No its not the same as the v-sync screen tear. This is more like a watery type image. Like its trying to frame gen but its making a weird watery image though. Like games where you drink to much lol. Not as bad though.
ogioto Jan 13, 2024 @ 4:05pm 
Did you follow the official guidelines from the official guide? Like capping the game, and, if needed, the app itself? Did you read how it works? Also, keep in mind that artifacts in 30 FPS mode are expected due to low amount of info. Also, to get stable 30, you can use LS1 Performance and upscale from 1440p with the FG enabled
Last edited by ogioto; Jan 13, 2024 @ 4:07pm
clumzylerch3000 Jan 13, 2024 @ 4:12pm 
I did state I am running games at 30 fps on my post. Ya that's what I am figuring as well with a 60hrz monitor. I can see frame gen being much more of a benefit with a 120. Also I forgot to mention. These effects I am experiencing is on the outer parts of the screen. Like in ffxiv when I am running the ground on the bottom of the screen seems to get it the worse.
Last edited by clumzylerch3000; Jan 13, 2024 @ 4:14pm
ogioto Jan 13, 2024 @ 4:29pm 
Yeah, that is expected for 30
Liam Jan 14, 2024 @ 6:55am 
i got the same watery blocks with my 60hz monitor while doing 30=>60 framegen.
I managed to get a better result visually by not locking the game fps at all, and adding an entry for losslessscaling.exe in nvidia driver => 3d parameters, setting up the v-sync to nvidia fast-sync. This had for effect to allow LSFG to actually framegen up to 120 (and then fastsync is applied i believe, wich is not visually as good as pure vsync but still decent).

I've got better visuals and less artifacts with this method, although of course its not the best for framepacing as i'm not using capped fps, so i got fps variations, depending the game.

So actually fast-sync 'forces' the possibility to do 60=>120 with a 60hz monitor, wich LSFG doesn't accept to do it seems by defaulting to max monitor refresh detected as max framerate boundary.

Even though i'm using a 60hz monitor atm, i'd actually find useful if LSFG would still accept/allow framegen beyond the monitor max refresh as an option, without using this "trick", as i would eventually framegen to 120 and then try to use RTSS scanline-sync as a sync layer after that, wich for now doesn't seem to have any effect with fast-sync enabled.

my setup is 5700x / gtx 1070 / 1080p
Last edited by Liam; Jan 14, 2024 @ 7:11am
(ノ°□°)ノ  [developer] Jan 14, 2024 @ 10:16am 
Originally posted by clumzylerch3000:
So quick pc specs. I5 11400f, 3060 rtx 12gb, 36gig ram ddr4. I have a 4k tv 60hrz.
So been doing several test runs. What I do it I play the game in full screen window mode at 4k. Most games I can set to 30 fps. On the lossless scaling I have everything to default or off. So its only the frame gen that starts. Games like Monster Hunter World, Sea of Thieves and Battlefield 2042 and a few others I get some weird mirror watery effect. Almost like I was drunk or something. Only game I seem to have luck in is PSO2. Some say it might be because I am trying to play at 4k? Not sure but any advice that I might be doing wrong?
Join the LS discord and find the video in the general thread posted today. Can you confirm that the effect looks like yours?
iClaymack Jun 28, 2024 @ 9:58pm 
Sea of thieves has a double buffer option you can't disable?
Eqkhos Jan 21 @ 2:31pm 
Originally posted by Liam:
i got the same watery blocks with my 60hz monitor while doing 30=>60 framegen.
I managed to get a better result visually by not locking the game fps at all, and adding an entry for losslessscaling.exe in nvidia driver => 3d parameters, setting up the v-sync to nvidia fast-sync. This had for effect to allow LSFG to actually framegen up to 120 (and then fastsync is applied i believe, wich is not visually as good as pure vsync but still decent).

I've got better visuals and less artifacts with this method, although of course its not the best for framepacing as i'm not using capped fps, so i got fps variations, depending the game.

So actually fast-sync 'forces' the possibility to do 60=>120 with a 60hz monitor, wich LSFG doesn't accept to do it seems by defaulting to max monitor refresh detected as max framerate boundary.

Even though i'm using a 60hz monitor atm, i'd actually find useful if LSFG would still accept/allow framegen beyond the monitor max refresh as an option, without using this "trick", as i would eventually framegen to 120 and then try to use RTSS scanline-sync as a sync layer after that, wich for now doesn't seem to have any effect with fast-sync enabled.

my setup is 5700x / gtx 1070 / 1080p


Thank you !!!!

- Add Lossless scaling in Nvidia App
- Enable fast sync for Lossless scaling in Nvidia App
- Sync mode disable in Lossless scaling
- run game
- V-sync disable in game parameter
- start with scale button

Everything works perfectly now !

(I7 4770k / rtx 2070 super / 1080p 60hz)
Last edited by Eqkhos; Jan 23 @ 3:48am
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Date Posted: Jan 12, 2024 @ 10:47am
Posts: 10