Lossless Scaling

Lossless Scaling

PartePollas Jan 10, 2024 @ 4:03pm
how does this work on a gtx 1050ti
i want to know if works well de frame generation with a 1050ti
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Showing 1-9 of 9 comments
kalirion Jan 10, 2024 @ 5:10pm 
I just tried a couple older games (Overload and AvP 2010) at 4k using 4x DSR, locked fps down to 30 using RTSS, and ... LSFG just made them run much worse.

I don't know if it's due to the games, or RTSS, or the 1050ti, or the DSR, or some combination. I'll need to decide what more demanding game I can install quickly which wouldn't reach 60fps at 1080p... Preferably one with its own FPS lock.

Edit: Just tried Metro Last Light Redux, 1080p Very High (Tesselation on just High) with SSAAx2. That put the FPS in the starting area to just over 30, I locked it to 30 with RTSS and turned on LSFG which, again, just made it worse (though not as bad as with 4k tests above).
Last edited by kalirion; Jan 10, 2024 @ 5:50pm
WillGamer95 Jan 10, 2024 @ 5:49pm 
To make it work, you have to lock your game at 30 fps and your monitor at 60hz, beyond that you have to put your game in window or bordeless mode. Other alternative is lock your game at 60 fps and your monitor at 120hz. Doing one of these you will feel the smoothnes,
kalirion Jan 10, 2024 @ 5:51pm 
Originally posted by WillGamer95:
To make it work, you have to lock your game at 30 fps and your monitor at 60hz, beyond that you have to put your game in window or bordeless mode.

That's what I've been doing. It only makes the framerate drop to the mid to low 20s when I turn it on.

I also see my CPU usage spike, as seen when I have RTSS OSD up. I didn't check it with the earlier 4k tests, but Metro Last Light Redux at 1080p the CPU usage spikes from around 30% to around 45%, meanwhile the framerate drops from around 30 to 25 or so.

I know the OSD may "make the framegen not work", but thinks don't feel any smoother when I have it off either.

I thought RTSS locking may simply not be compatible with the feature, but one of the guide posts explicitly said to use it.... Perhaps the issue is my old CPU - i7-920 at stock 2.66GHz. But whatever the case is, the new feature just doesn't work on my system.
Last edited by kalirion; Jan 10, 2024 @ 5:55pm
kalirion Jan 10, 2024 @ 6:33pm 
Ok, Metro Last Light had been a bad choice because it seems it doesn't actually support bordlerless full screen. I tried using PC Gaming WIki's approach but it didn't work.

So I tried Beyond a Steel Sky now. It does have Bordlerless Full Screen option, and even its own fps lock so I didn't need to do it through RTSS! Plus, at max settings it chugs somewhere in the 30s and 40s on my system, just what's needed.

Locked down to 30, spun the camera around a few times, and turned on LSFG. LS's own framerate counter showed in the 50s. Running forward seemed smooth enough, but spinning the camera around was rather input laggy. The input lag made it hard to tell whether it was smooth or not, but it's just not worth it for me.
ogioto Jan 11, 2024 @ 6:37am 
Sounds like possible issue due to low VRAM ammount
kalirion Jan 11, 2024 @ 5:44pm 
OK, more testing has determined that, at least with a 1050 ti, this should only be used for old games which are locked to 30fps. Viking: Battle for Asgard, and Gurumin: A Monstrous Adventure, both run far smoother with this frame gen on, albeit with noticeable shimmering around the player character and UI elements.

Turning on the frame gen also raises GPU and CPU usage. In fact, with Gurumin at 1080p max settings, I just observed CPU usage jump from 4-8% to 6-11%, and GPU usage from 14 to 36%. This means that Lossless Scaling's frame gen, at least on old/weak GPUs like the 1050ti, is only good for "unlocking" framerates of games the card can run well and not for enhancing performance in games it struggles with.

I was going to make a video, but using the WIN+ALT+R for recording breaks the framegen, and that's the only way I record videos.
Last edited by kalirion; Jan 11, 2024 @ 5:47pm
Drakne Aug 30, 2024 @ 11:15pm 
i got 2nd pc i5-6600 8gb ddr4 ram 2133mz gtx1050ti without powerconnector. and i can say on fullhd 60fps / 60hz screens lossless scaling works fine. like Dying light2 runs mostly mediums with add on effects 45-60fps all the time without any microlags.
without LS buff same settings fps drops to 35-40 and get random microlags sometimes.

so for fullhd with gtx1050 it give small buff making smoother gaming feeling
dampf.l Aug 31, 2024 @ 2:47am 
The point is that the app needs some overhead performance of your GPU to generate frames.

To double frames from 60 to 120 FPS in WQHD I estimate 10 to 20 % of the performance of my 3060 Ti. I cannot use it or wouldn't recommend it in 4K as this uses likely 20 to 40 % of the power, only for FG.

So, if you use a slower GPU, you even need more overhead in such "high" resolutions and if the GPU already struggles with the game itself, the experience will be much worse.

If you are only running at 30 FPS and 1080p, it might be easy for a 1050 Ti.
HappyDeath Aug 31, 2024 @ 8:32am 
Originally posted by WillGamer95:
To make it work, you have to lock your game at 30 fps and your monitor at 60hz, beyond that you have to put your game in window or bordeless mode. Other alternative is lock your game at 60 fps and your monitor at 120hz. Doing one of these you will feel the smoothnes,
I completely disagree with this. I use a program to play on a TV and connect a laptop. My TV has only 60Hz. And if you set a limit of 30 fps, then it feels like the games don't work very smoothly. If you don't set any limits, then I have something like 35-45/60 and the games look much nicer + the higher the standard frame rate, the less visual bugs when you enable frame generation. My advice, if in native 4K only with frame generation enabled, you get standard 30 or less fps, then a much better idea would be to do scaling from 2K to 4K and enable frame generation. The picture will look the same as in native 4K and the game will feel smoother.
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Date Posted: Jan 10, 2024 @ 4:03pm
Posts: 9