Lossless Scaling

Lossless Scaling

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Hybred 2024 年 1 月 10 日 上午 4:52
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LSFG Guide & Tips
LSFG Guide

1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

DXGI Steps (Default)

3 - Cap your in game FPS to half your max refresh rate. If your hertz isn't evenly dividable like 165 just round down (ex 82)

WGC & GDI Steps

3 - Lock your in game framerate to a value you know you can always hit, these capture methods require a stable locked framerate to work. Interpolation has overhead so make sure your cap accounts for the slight FPS loss you get by using Lossless Scaling

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Capture Method

DXGI (Default): Dynamically adjusts output framerate to be double the internal, making it have the best frame pacing and some VRR support.

WGC: Does not dynamically adjust the output framerate based on the in game framerate, as a result it requires a locked stable FPS and can have worse frame pacing. However it has less latency than the DXGI method and a 6-9% less overhead

GDI: Provides no benefits over WGC, its just there incase your windows version does not support any other method

Latency

- Enabling Allow Tearing will lower the latency but screen tearing will occur. This may be worth it though at high framerates

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LSFG Tips

Tip 1: Overlays can interfere with Lossless Scaling, it is recommended to disable them (Game launchers, GPU software, etc).

Tip 2: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them

Tip 3: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive

Tip 4: Enhanced Sync, Fast Sync & Adaptive Sync do not work

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"

Tip 6: Due to the fact LSFG has a performance overhead if you really want to hit a particular base framerate you can't quite get anymore or you want to claw some of that back either use LS's upscaling feature or lower in game setting

Tip 7: For systems with multiple graphics cards, it’s important to configure Windows correctly. Windows should use the same GPU to which the monitor is connected. Therefore:
1 - If the monitor is connected to the dedicated GPU (dGPU), configure the “losslessscaling.exe” application to use the “high performance” option.
2 - If the monitor is connected to the integrated GPU (iGPU), configure the “losslessscaling.exe” application to use the “power saving” option.

Tip 8: Turn off your second monitor. It can interfere with Lossless Scaling.

Tip 9: Use tools like RivaTuner to limit the FPS, especially in demanding games. Ideally, you’ll want to limit FPS to half (if 2x) or one-third (if 3x) of your monitor’s refresh rate. For example, if your monitor is 120Hz, lock the FPS at 60 (2x) or 40 (3x).

Tip 10: You can scaling off if you’re running the game at the same resolution as your monitor (native resolution). However, one of the advantages of the program is the ability to run games at lower resolutions than the native monitor resolution, improving performance without sacrificing too much visual quality.

Tip 11: Lossless Scaling can be used not only for games but also for other applications, such as watching videos in the browser, increasing the frame rate of low-quality videos.

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LSFG Additional Info

Minimum Supported: 30fps to 60hz+
Minimum Advised: 45fps to 90hz+
Recommended: 60fps to 120hz+
Enthusiast: 90fps+ to 180hz+

If you liked this guide there's a complete video guide for everything the Lossless Scaling program can do that you can find here: https://youtu.be/7SgA7M_XhQw
最后由 Hybred 编辑于; 2024 年 6 月 18 日 下午 5:33
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正在显示第 91 - 105 条,共 204 条留言
Umpa Lumpa 2024 年 6 月 8 日 上午 10:39 
引用自 Gauss
引用自 Gizzmoe

Have you read and followed the guide and tips in the first post of this thread?

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app
Because the app requires some resources in order to work!
最后由 Umpa Lumpa 编辑于; 2024 年 6 月 8 日 上午 10:40
Gizzmoe 2024 年 6 月 8 日 上午 10:44 
引用自 Gauss
引用自 Gizzmoe

Have you read and followed the guide and tips in the first post of this thread?

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app

Lol, you are really wondering why the base framerate drops while you get 110-120 with FG???? ;) Frame Generation in LS isn't free, it uses GPU power.
Gauss 2024 年 6 月 8 日 上午 10:50 
引用自 Umpa Lumpa
引用自 Gauss

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app
Because the app requires some resources in order to work!

Thanks, still learning, first time using this
Gauss 2024 年 6 月 8 日 上午 10:51 
引用自 Gizzmoe
引用自 Gauss

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app

Lol, you are really wondering why the base framerate drops while you get 110-120 with FG???? ;) Frame Generation in LS isn't free, it uses GPU power.

Yeah, first time using, it's natural in learning process. Anyway, make sense Lol
TheGershon 2024 年 6 月 8 日 上午 11:36 
Is there a way to have Lossless Gaming present the game in a window? I'd mainly like to only use frame generation then use a different program (Magpie, ShaderGlass, WindowCast via RetroArch) to then scale and apply CRT shaders to some games. Applying frame generation on top of CRT shaders results in a lot of undesirable artifacting & noise. Would also just be nice to keep a game windowed for multitasking.
肉墩墩 2024 年 6 月 8 日 下午 10:28 
这他妈牛逼 我的电脑2060 玩荒野大镖客47帧率 这个软件一开直接给我干到131帧率 卧槽卧槽卧槽卧槽卧槽卧槽卧槽卧槽卧槽卧槽:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Arsoz 2024 年 6 月 9 日 下午 4:35 
really disappointed with the software. It says my frames are 165 but they arent. My game runs a lot smoother at native 45 fps than 165 using LS. Even going from 60 to 120 shows no smoothness at all. Maybe this app is more for 30-60 fps instead of 60+, I am open to any tips.
Gizzmoe 2024 年 6 月 9 日 下午 4:38 
引用自 Arsoz
really disappointed with the software. It says my frames are 165 but they arent. My game runs a lot smoother at native 45 fps than 165 using LS. Even going from 60 to 120 shows no smoothness at all. Maybe this app is more for 30-60 fps instead of 60+, I am open to any tips.

Best is to start a new thread and post your system spec, your LS settings and what framecap you set.
Xavvy 2024 年 6 月 9 日 下午 11:13 
引用自 Gauss
引用自 Gizzmoe

Have you read and followed the guide and tips in the first post of this thread?

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app

This is happening more precisely because your GPU is already at limit. so your GPU is throttling itself to fit in frame gen. So you will lose base frame-rate to fit in performance head room for frame gen.

Your best bet is always to limit settings/resolution(use up-scaling in game or with this app) to cut GPU load and depending on the game, performance mode is very good as well. Because you really don't want your GPU throttling itself to allow LSFG to work(this creates variable refresh rate and a less smooth experience overall, despite LSFG2.1 give a smoother variable frame rate. I still would recommend at least a consistent frame rate for best experience(LSFG 2.1 will try it's best to smooth out any dips but having your game CONSTANTLY dip because of GPU wall will give the overall experience more latency and roughness)
Burns 2024 年 6 月 18 日 下午 8:27 
what exactly does tip #5 do?

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"
StumpsForLimbs 2024 年 6 月 21 日 下午 9:30 
I read from a previous update that there were command line arguments you could use to run this automatically with a game. i tried using them but nothing worked. even with just the -path option only lossless scaling would open but not the game in the path option. was this feature removed?
PattyForReally 2024 年 6 月 24 日 下午 6:27 
引用自 StumpsForLimbs
I read from a previous update that there were command line arguments you could use to run this automatically with a game. i tried using them but nothing worked. even with just the -path option only lossless scaling would open but not the game in the path option. was this feature removed?
You can manually do this by setting up Lossless Scaling to run on Windows, and also to automatically scale for a specified game.
Veinless 2024 年 6 月 27 日 上午 10:04 
How do you interpret the FPS counter? Like if it shows 63 / 114 in the corner, what does that mean? Thanks!
Umpa Lumpa 2024 年 6 月 27 日 上午 10:09 
From the 63 fps you originally do, it makes the game run at 114!
(Without upscalers on, otherwise even that 63 is just thank to the LS app)
Veinless 2024 年 6 月 27 日 下午 12:13 
Thank you!
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发帖日期: 2024 年 1 月 10 日 上午 4:52
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