Lossless Scaling

Lossless Scaling

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Hybred 2024년 1월 10일 오전 4시 52분
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LSFG Guide & Tips
LSFG Guide

1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

DXGI Steps (Default)

3 - Cap your in game FPS to half your max refresh rate. If your hertz isn't evenly dividable like 165 just round down (ex 82)

WGC & GDI Steps

3 - Lock your in game framerate to a value you know you can always hit, these capture methods require a stable locked framerate to work. Interpolation has overhead so make sure your cap accounts for the slight FPS loss you get by using Lossless Scaling

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Capture Method

DXGI (Default): Dynamically adjusts output framerate to be double the internal, making it have the best frame pacing and some VRR support.

WGC: Does not dynamically adjust the output framerate based on the in game framerate, as a result it requires a locked stable FPS and can have worse frame pacing. However it has less latency than the DXGI method and a 6-9% less overhead

GDI: Provides no benefits over WGC, its just there incase your windows version does not support any other method

Latency

- Enabling Allow Tearing will lower the latency but screen tearing will occur. This may be worth it though at high framerates

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LSFG Tips

Tip 1: Overlays can interfere with Lossless Scaling, it is recommended to disable them (Game launchers, GPU software, etc).

Tip 2: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them

Tip 3: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive

Tip 4: Enhanced Sync, Fast Sync & Adaptive Sync do not work

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"

Tip 6: Due to the fact LSFG has a performance overhead if you really want to hit a particular base framerate you can't quite get anymore or you want to claw some of that back either use LS's upscaling feature or lower in game setting

Tip 7: For systems with multiple graphics cards, it’s important to configure Windows correctly. Windows should use the same GPU to which the monitor is connected. Therefore:
1 - If the monitor is connected to the dedicated GPU (dGPU), configure the “losslessscaling.exe” application to use the “high performance” option.
2 - If the monitor is connected to the integrated GPU (iGPU), configure the “losslessscaling.exe” application to use the “power saving” option.

Tip 8: Turn off your second monitor. It can interfere with Lossless Scaling.

Tip 9: Use tools like RivaTuner to limit the FPS, especially in demanding games. Ideally, you’ll want to limit FPS to half (if 2x) or one-third (if 3x) of your monitor’s refresh rate. For example, if your monitor is 120Hz, lock the FPS at 60 (2x) or 40 (3x).

Tip 10: You can scaling off if you’re running the game at the same resolution as your monitor (native resolution). However, one of the advantages of the program is the ability to run games at lower resolutions than the native monitor resolution, improving performance without sacrificing too much visual quality.

Tip 11: Lossless Scaling can be used not only for games but also for other applications, such as watching videos in the browser, increasing the frame rate of low-quality videos.

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LSFG Additional Info

Minimum Supported: 30fps to 60hz+
Minimum Advised: 45fps to 90hz+
Recommended: 60fps to 120hz+
Enthusiast: 90fps+ to 180hz+

If you liked this guide there's a complete video guide for everything the Lossless Scaling program can do that you can find here: https://youtu.be/7SgA7M_XhQw
Hybred 님이 마지막으로 수정; 2024년 6월 18일 오후 5시 33분
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PattyForReally 2024년 4월 20일 오후 3시 06분 
LayBeforeTheDead님이 먼저 게시:
i can't seem to get this app to work right, it looks like it might be scaling somewhat, but when i alt tab to check the status it says it's scaling 1.0 1920x1080 -> 1920x1080 even though i set in game res to 1280x720. i'm attempting to use amd fsr and have all other scaling applications disabled. i also cannot get frame gen to work, capped in game fps to half my monitor's refresh rate and it's staying at 30fps whether i enable lsfg or not. the game is set to full screen (not exclusive full screen)

i'm attempting to use this with 7 days to die if that matters at all.

Try a different scaling option. Try using LS1 and see the result
Umpa Lumpa 2024년 4월 20일 오후 4시 24분 
LayBeforeTheDead님이 먼저 게시:
i can't seem to get this app to work right, it looks like it might be scaling somewhat, but when i alt tab to check the status it says it's scaling 1.0 1920x1080 -> 1920x1080 even though i set in game res to 1280x720. i'm attempting to use amd fsr and have all other scaling applications disabled. i also cannot get frame gen to work, capped in game fps to half my monitor's refresh rate and it's staying at 30fps whether i enable lsfg or not. the game is set to full screen (not exclusive full screen)

i'm attempting to use this with 7 days to die if that matters at all.
Set the game as windowed fullscreen
N0REGARD4LIFE 2024년 4월 21일 오후 12시 16분 
I guess I’m using this wrong. For most games I run the games resolution at 1920x1200. I set scaling to custom and use scaling set to 2 with NIS and frame generation. In Helldivers 2 on a Legion Go along with a ONEXGPU I get around 100-144 frames a second with some drops into the 90s here and there
Xavvy 2024년 5월 2일 오전 7시 27분 
Quick question.. is it okay to use a scaling type while using LSFG? Like can I use LS1 and LSFG at the same time on games that don't have upscaling methods? or is that not wise? Like I've done it, i'm just curious if it affects frame pacing and I'm just too stupid to notice. Because yeah.. i've been combining scaling type and LSFG since LSFG came out and I haven't noticed any issue but I'm just wondering if it is supposed to be smoother or less input latency with scaling modes off and not being used? If it offers better frame pacing and less latency. I would be interested to know this.
Xavvy 님이 마지막으로 수정; 2024년 5월 2일 오전 7시 31분
ogioto 2024년 5월 2일 오전 7시 42분 
Xavvy님이 먼저 게시:
Quick question.. is it okay to use a scaling type while using LSFG? Like can I use LS1 and LSFG at the same time on games that don't have upscaling methods? or is that not wise? Like I've done it, i'm just curious if it affects frame pacing and I'm just too stupid to notice. Because yeah.. i've been combining scaling type and LSFG since LSFG came out and I haven't noticed any issue but I'm just wondering if it is supposed to be smoother or less input latency with scaling modes off and not being used? If it offers better frame pacing and less latency. I would be interested to know this.
it is perfectly fine to combine upscale and FG to get even bigger boost in the performance and to make it easier for the FG.
Xavvy 2024년 5월 2일 오전 9시 29분 
ogioto님이 먼저 게시:
Xavvy님이 먼저 게시:
Quick question.. is it okay to use a scaling type while using LSFG? Like can I use LS1 and LSFG at the same time on games that don't have upscaling methods? or is that not wise? Like I've done it, i'm just curious if it affects frame pacing and I'm just too stupid to notice. Because yeah.. i've been combining scaling type and LSFG since LSFG came out and I haven't noticed any issue but I'm just wondering if it is supposed to be smoother or less input latency with scaling modes off and not being used? If it offers better frame pacing and less latency. I would be interested to know this.
it is perfectly fine to combine upscale and FG to get even bigger boost in the performance and to make it easier for the FG.

Okay kewl. My other question was does it increase input latency and cause worse frame pacing to do so though? Or does it have no affect because the extra scaling is done at the same time in the pipeline?
Xavvy 님이 마지막으로 수정; 2024년 5월 2일 오전 9시 30분
Xavvy 2024년 5월 8일 오후 7시 51분 
Also.. I know you said that Fast Sync doesn't work on Lossless Scaling.. but as of LSFG 2.0 I enabled it on the added Lossless Scaling in Nvidia profiles and it seems to be working for me.. Like I get really bad tearing on one of my setups with "allow tearing" option enabled and the moment I did this it went away and the latency remained the same. I have done the same but with regular Vsync to remove tearing and the latency was noticeable.. So it seems like it is working now. I dunno maybe my monitor just behaving.. better? I gamed for an hour on this PC that had the issue and no tearing.. and much lower latency.
Kazuma Kiryu 2024년 5월 29일 오후 11시 38분 
do adaptive sync works now in ls ?
ogioto 2024년 5월 30일 오전 12시 06분 
Kazuma Kiryu님이 먼저 게시:
do adaptive sync works now in ls ?
No
anupambhowmik20 2024년 6월 3일 오후 1시 29분 
hey can anyone help me with ghost of tushima...i have nitro 5 with i5 12450h rtx 3050 4gb..in medium settings i am getting 40-45 ish fps...but when i turn on lsfg...the fps dops from the original one(almost 5-10) and because of this...i am getting 50-60 fps in lsfg and it stutters a lot...please help me...what will be the best settings...and got doesn't have borderless window...and when i play it in windowed mode... the game get pixeleted a lot...please help me.
Ellie 2024년 6월 7일 오후 3시 32분 
So far seems it ok i think, i don't know there lots of things missing in this program, anyway there is big the input lag issue that happens in most of games, and its completely ruin the enjoyment of the games, it really needs to be fixed, This problem really needs to be solved so that we gamers can enjoy the games properly.
Gauss 2024년 6월 8일 오전 7시 36분 
Can I face any problem by using FG from GPU (Inside game) + LSFG at same time?
Gauss 2024년 6월 8일 오전 8시 11분 
anupambhowmik20님이 먼저 게시:
hey can anyone help me with ghost of tushima...i have nitro 5 with i5 12450h rtx 3050 4gb..in medium settings i am getting 40-45 ish fps...but when i turn on lsfg...the fps dops from the original one(almost 5-10) and because of this...i am getting 50-60 fps in lsfg and it stutters a lot...please help me...what will be the best settings...and got doesn't have borderless window...and when i play it in windowed mode... the game get pixeleted a lot...please help me.

Man, I'm having the same problem with another game. Normally FPS is around 50~60. Then I turn on the LSFG I lost at least 10 frames... sometimes the FPS drops more than 15 frames... I don't know what to do
Gizzmoe 2024년 6월 8일 오전 8시 15분 
Gauss님이 먼저 게시:
Man, I'm having the same problem with another game. Normally FPS is around 50~60. Then I turn on the LSFG I lost at least 10 frames... sometimes the FPS drops more than 15 frames... I don't know what to do

Have you read and followed the guide and tips in the first post of this thread?
Gizzmoe 님이 마지막으로 수정; 2024년 6월 8일 오전 8시 15분
Gauss 2024년 6월 8일 오전 10시 35분 
Gizzmoe님이 먼저 게시:
Gauss님이 먼저 게시:
Man, I'm having the same problem with another game. Normally FPS is around 50~60. Then I turn on the LSFG I lost at least 10 frames... sometimes the FPS drops more than 15 frames... I don't know what to do

Have you read and followed the guide and tips in the first post of this thread?

Yes, about the configuration, everything is ok.

My problem is.

With the Less Loss app turned off, FPS is betwen 50~60.
With the Less Loss app turned on, FPS is around 37~42 FPS (Then around 110~120 with FG)

I don't understand why the FPS drops like this with de app
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