Lossless Scaling
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Hybred 10 ม.ค. 2024 @ 4: 52am
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LSFG Guide & Tips
LSFG Guide

1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

DXGI Steps (Default)

3 - Cap your in game FPS to half your max refresh rate. If your hertz isn't evenly dividable like 165 just round down (ex 82)

WGC & GDI Steps

3 - Lock your in game framerate to a value you know you can always hit, these capture methods require a stable locked framerate to work. Interpolation has overhead so make sure your cap accounts for the slight FPS loss you get by using Lossless Scaling

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Capture Method

DXGI (Default): Dynamically adjusts output framerate to be double the internal, making it have the best frame pacing and some VRR support.

WGC: Does not dynamically adjust the output framerate based on the in game framerate, as a result it requires a locked stable FPS and can have worse frame pacing. However it has less latency than the DXGI method and a 6-9% less overhead

GDI: Provides no benefits over WGC, its just there incase your windows version does not support any other method

Latency

- Enabling Allow Tearing will lower the latency but screen tearing will occur. This may be worth it though at high framerates

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LSFG Tips

Tip 1: Overlays can interfere with Lossless Scaling, it is recommended to disable them (Game launchers, GPU software, etc).

Tip 2: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them

Tip 3: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive

Tip 4: Enhanced Sync, Fast Sync & Adaptive Sync do not work

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"

Tip 6: Due to the fact LSFG has a performance overhead if you really want to hit a particular base framerate you can't quite get anymore or you want to claw some of that back either use LS's upscaling feature or lower in game setting

Tip 7: For systems with multiple graphics cards, it’s important to configure Windows correctly. Windows should use the same GPU to which the monitor is connected. Therefore:
1 - If the monitor is connected to the dedicated GPU (dGPU), configure the “losslessscaling.exe” application to use the “high performance” option.
2 - If the monitor is connected to the integrated GPU (iGPU), configure the “losslessscaling.exe” application to use the “power saving” option.

Tip 8: Turn off your second monitor. It can interfere with Lossless Scaling.

Tip 9: Use tools like RivaTuner to limit the FPS, especially in demanding games. Ideally, you’ll want to limit FPS to half (if 2x) or one-third (if 3x) of your monitor’s refresh rate. For example, if your monitor is 120Hz, lock the FPS at 60 (2x) or 40 (3x).

Tip 10: You can scaling off if you’re running the game at the same resolution as your monitor (native resolution). However, one of the advantages of the program is the ability to run games at lower resolutions than the native monitor resolution, improving performance without sacrificing too much visual quality.

Tip 11: Lossless Scaling can be used not only for games but also for other applications, such as watching videos in the browser, increasing the frame rate of low-quality videos.

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LSFG Additional Info

Minimum Supported: 30fps to 60hz+
Minimum Advised: 45fps to 90hz+
Recommended: 60fps to 120hz+
Enthusiast: 90fps+ to 180hz+

If you liked this guide there's a complete video guide for everything the Lossless Scaling program can do that you can find here: https://youtu.be/7SgA7M_XhQw
แก้ไขล่าสุดโดย Hybred; 18 มิ.ย. 2024 @ 5: 33pm
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กำลังแสดง 46-60 จาก 204 ความเห็น
โพสต์ดั้งเดิมโดย ogioto:
โพสต์ดั้งเดิมโดย PattyForReally:

Edit: "Tested it out even more in Rise of Industry. When I scaled it and applied Frame Generation at 720p in Borderless, I was getting max of 112 FPS in the main menu. But when Windowed, I was getting stable 144FPS.

Hoping the dev sees this and it helps create a good guide, Thank you for this amazing app."
That is because the app was meant to be used with windowed mode, using bordeless is possible but not considered the official way

Good good
Good for isolating the problems at least.
โพสต์ดั้งเดิมโดย Hybred:
Universal LSFG Requirements

Requirement 1: Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

Requirement 2: Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

Note so if a game only offers Windowed because Fullscreen is the only other choice I must have to run the game as the same resolution set in Windows to not have the black bars right? Otherwise I have to turn on Scaling. If I have to turn on scaling in this case what is the absolutely cheapest generic option for LSFG?
โพสต์ดั้งเดิมโดย Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.

Bro you're 100% right. I did everything in the guide and it never worked. Even made sure to limit FPS PER GAME, and not global in nvidia control panel. Didn't make a difference, just got choppier FPS and no gain.

I touched and changed nothing and it now works. You're right, people will probably refund this if they follow the guide. I almost did.
โพสต์ดั้งเดิมโดย Vovanishe:
when turned on, it takes a lot of initial frames, the fps was 40, when turned on it drops to 26 and in the same way, with a limit of 30, it drops to 26, what should I do about it?.

I noticed this happens when I am looking at my fps from a different source than the one provided by lossless. These other sources cannot take into account interpolations easily so give the wrong fps. Make sure you turn on draw fps in Lossless to see your real fps intead.
I can't get DXGI to work on my laptop, what can help?
โพสต์ดั้งเดิมโดย Мефик:
I can't get DXGI to work on my laptop, what can help?
If you have Nvidia graphics go to the control panel and set the app to only use integrated graphics.
anyone know if hags effects anything hardware accelerated gpu scheduling.
The easiest way is capping through RTSS (Riva Tuner Server Statistics).
You just select the application you want and use the scanline x/2 set to 1.
This will effectively make Riva Tuner cap the game frames while taking in consideration your screen Hz refresh rate.
Have tested this with 144, 120 and 75hz monitors with strategy,fps and rpg games and in my worst case scenario i was 100% focused on the screen in order to really see the artifacts.
I'm having a problem where I start the game, and I want to run the program, it leaves the game with a black screen and I can't see anything in the game.
โพสต์ดั้งเดิมโดย Zubu:
I'm having a problem where I start the game, and I want to run the program, it leaves the game with a black screen and I can't see anything in the game.
Change your frame capture API. Should help remedy it
I don't get it. I capped my FPS to 30 since my monitor is 60hz. Went into the game and put all settings on VERY HIGH and got it 40~45fps. Then i uncapped from 30 to 60 and tried again and this time i got 60fps steady...

So, the instructions don't make sense to me. By following i got worse performance...
แก้ไขล่าสุดโดย phosTR; 16 มี.ค. 2024 @ 7: 22am
โพสต์ดั้งเดิมโดย Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.

So this guide is wrong? Can the devs unpin this thing then?
... 16 มี.ค. 2024 @ 7: 19am 
Apenas abra o aplicativo, aperte a tecla de atalho, divirta-se.

โพสต์ดั้งเดิมโดย phosTR:
โพสต์ดั้งเดิมโดย Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.

So this guide is wrong? Can the devs unpin this thing then?
first try unlocking everything and see if you get bluring or ghosting then you know it does work and twaek it from there. no one has a set correct yet
แก้ไขล่าสุดโดย Magic Tofu Cat; 16 มี.ค. 2024 @ 7: 23am
โพสต์ดั้งเดิมโดย phosTR:
โพสต์ดั้งเดิมโดย Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.

So this guide is wrong? Can the devs unpin this thing then?
The guy is nor wrong but some games work in different way with the app. DXGI doesn't require mandatory FPS but it is recommended to lock the game to half of the monitor rate (example if 144Hz monitor- 72 FPS lock). There are games that are a ultra small amount of games that experience strange issues but the guide is still correct.
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วันที่โพสต์: 10 ม.ค. 2024 @ 4: 52am
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