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Good good
Good for isolating the problems at least.
Note so if a game only offers Windowed because Fullscreen is the only other choice I must have to run the game as the same resolution set in Windows to not have the black bars right? Otherwise I have to turn on Scaling. If I have to turn on scaling in this case what is the absolutely cheapest generic option for LSFG?
Bro you're 100% right. I did everything in the guide and it never worked. Even made sure to limit FPS PER GAME, and not global in nvidia control panel. Didn't make a difference, just got choppier FPS and no gain.
I touched and changed nothing and it now works. You're right, people will probably refund this if they follow the guide. I almost did.
I noticed this happens when I am looking at my fps from a different source than the one provided by lossless. These other sources cannot take into account interpolations easily so give the wrong fps. Make sure you turn on draw fps in Lossless to see your real fps intead.
You just select the application you want and use the scanline x/2 set to 1.
This will effectively make Riva Tuner cap the game frames while taking in consideration your screen Hz refresh rate.
Have tested this with 144, 120 and 75hz monitors with strategy,fps and rpg games and in my worst case scenario i was 100% focused on the screen in order to really see the artifacts.
So, the instructions don't make sense to me. By following i got worse performance...
So this guide is wrong? Can the devs unpin this thing then?