Lossless Scaling

Lossless Scaling

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Hybred 10/jan./2024 às 4:52
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LSFG Guide & Tips
LSFG Guide

1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

DXGI Steps (Default)

3 - Cap your in game FPS to half your max refresh rate. If your hertz isn't evenly dividable like 165 just round down (ex 82)

WGC & GDI Steps

3 - Lock your in game framerate to a value you know you can always hit, these capture methods require a stable locked framerate to work. Interpolation has overhead so make sure your cap accounts for the slight FPS loss you get by using Lossless Scaling

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Capture Method

DXGI (Default): Dynamically adjusts output framerate to be double the internal, making it have the best frame pacing and some VRR support.

WGC: Does not dynamically adjust the output framerate based on the in game framerate, as a result it requires a locked stable FPS and can have worse frame pacing. However it has less latency than the DXGI method and a 6-9% less overhead

GDI: Provides no benefits over WGC, its just there incase your windows version does not support any other method

Latency

- Enabling Allow Tearing will lower the latency but screen tearing will occur. This may be worth it though at high framerates

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LSFG Tips

Tip 1: Overlays can interfere with Lossless Scaling, it is recommended to disable them (Game launchers, GPU software, etc).

Tip 2: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them

Tip 3: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive

Tip 4: Enhanced Sync, Fast Sync & Adaptive Sync do not work

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"

Tip 6: Due to the fact LSFG has a performance overhead if you really want to hit a particular base framerate you can't quite get anymore or you want to claw some of that back either use LS's upscaling feature or lower in game setting

Tip 7: For systems with multiple graphics cards, it’s important to configure Windows correctly. Windows should use the same GPU to which the monitor is connected. Therefore:
1 - If the monitor is connected to the dedicated GPU (dGPU), configure the “losslessscaling.exe” application to use the “high performance” option.
2 - If the monitor is connected to the integrated GPU (iGPU), configure the “losslessscaling.exe” application to use the “power saving” option.

Tip 8: Turn off your second monitor. It can interfere with Lossless Scaling.

Tip 9: Use tools like RivaTuner to limit the FPS, especially in demanding games. Ideally, you’ll want to limit FPS to half (if 2x) or one-third (if 3x) of your monitor’s refresh rate. For example, if your monitor is 120Hz, lock the FPS at 60 (2x) or 40 (3x).

Tip 10: You can scaling off if you’re running the game at the same resolution as your monitor (native resolution). However, one of the advantages of the program is the ability to run games at lower resolutions than the native monitor resolution, improving performance without sacrificing too much visual quality.

Tip 11: Lossless Scaling can be used not only for games but also for other applications, such as watching videos in the browser, increasing the frame rate of low-quality videos.

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LSFG Additional Info

Minimum Supported: 30fps to 60hz+
Minimum Advised: 45fps to 90hz+
Recommended: 60fps to 120hz+
Enthusiast: 90fps+ to 180hz+

If you liked this guide there's a complete video guide for everything the Lossless Scaling program can do that you can find here: https://youtu.be/7SgA7M_XhQw
Última edição por Hybred; 18/jun./2024 às 17:33
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Exibindo comentários 3145 de 204
notNSANE 17/jan./2024 às 8:19 
someone knows if this works with AMD? Polaris cards?
Redz 17/jan./2024 às 8:30 
Escrito originalmente por notNSANE:
someone knows if this works with AMD? Polaris cards?

don't know about Polaris card but it work with Igpu (mine is Vega 10) tho not smooth it work well.
Shrewd 18/jan./2024 às 7:18 
Its not working very well game looks like ai generated and blury
... 18/jan./2024 às 12:03 
the new version dont require aditional configuration.

Is just open, set in the app the refresh for maximum, run the game on window and its done.
Hybred 18/jan./2024 às 12:29 
Escrito originalmente por stream.gov/kimimorgam:
the new version dont require aditional configuration.

Is just open, set in the app the refresh for maximum, run the game on window and its done.

You can still have to change refresh rate it if refresh rate is not evenly divided by your FPS
Escrito originalmente por stream.gov/kimimorgam:
Still droping fps, not gaining.
I tried everthing =/
I`ve done everything possible still losing FPS, not gainning aswell.......
Hybred 18/jan./2024 às 13:26 
Escrito originalmente por Jukes:
Escrito originalmente por stream.gov/kimimorgam:
Still droping fps, not gaining.
I tried everthing =/
I`ve done everything possible still losing FPS, not gainning aswell.......

I updated the guide. Please read it
donn [BRA] 19/jan./2024 às 16:01 
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.
Última edição por donn [BRA]; 19/jan./2024 às 16:06
Redz 19/jan./2024 às 19:42 
Escrito originalmente por Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.


I don't think the guide is wrong I believe entirely every set up have there own way of use and from my experienced vsync help with the minor tearing but not whole lot and when you using the app run differently on every game best to find you own way like you do now.
all and whole some game get better results with x/2 the fps to refresh rate some like you suggest KF2, risk of rain 2 and other perform better have the fps not caps.
Hybred 21/jan./2024 às 19:20 
Escrito originalmente por Donnovan:
I play Arma 3 and i'm happy i not followed this tutorial or i would refund the app.
If i limit the frame rate to 30 or 60 on the Nvidia panel and set the monitor refresh rate acordingly (60Hz and 120Hz), i get horrible results.
So i just play Arma 3 with no FPS limit set on Nvidia Panel and monitor refresh rate set to 144Hz and all is good: the app double the FPS whatever it is, and everything is fluid and beautifull.
I'm still not sure what is better, vsync on or off (results are very similar i believe)...
But limit the FPS on Nvidia Panel is a total no go and people insisting on it will believe the app is broken, at last for Arma 3, the reason game for me to buy this app.

If you set a global cap you cap LS to the same framerate of the game, which means you're not boosting your framerate. That's most likely why it didn't work, it needs to be a per game cap
nullus 22/jan./2024 às 4:38 
I've found out that sometimes it's useful to set the scaling value on odd values, like 1.875. For example: I've tried everything in the guide but nothing worked to stop tearing and stuttering, after tinkering a bit with the value I noticed that the only thing that fixed the issues was setting odd scaling value. My setup is 60hz monitor horizon zero dawn capped at 30 fps and a gtx1650 maxq. Idk what is the process behind this, I hope it is useful to know.
Última edição por nullus; 22/jan./2024 às 4:52
LO_JI 30/jan./2024 às 10:46 
Escrito originalmente por Imhotep do Brazil:
Still droping fps, not gaining.
I tried everthing =/
Try this: 1 open task manager 2 click on "always on top" option 3 move the task manager to the bottom of the screen and thats it, it just works for some reason
PattyForReally 31/jan./2024 às 13:53 
Hi all

I just use the Lossless Scaling in-built proprietary scaling (LS1) and the frame generation (LSFG). I set my games to 720p windowed, and upscaled from there to 1080p. No refresh rate capping or any of that. Also, using Lossless Scaling's in-app FPS counter to see the gained FPS. It works smoothly.

Also, noticed something strange (in a good way) I set Lossless Scaling to launch minimized with Windows, then was playing Tomb Raider (Part 1) via the Epic Games Store, using the method I mentioned. I was getting about 115 FPS. But, as I was messing around in the graphics settings (resolution settings), the Lossless Scaling app crashed. When I relaunched it from Steam, and then upscaled again, I was getting a solid 144FPS (shown in the -in-app counter). I could tell too as the gameplay was much smoother, and I familiar with the feel of 144hz.

So, I recommend trying out my steps and telling me what you think, y'all
PattyForReally 31/jan./2024 às 15:40 
Escrito originalmente por PattyForReally:
Hi all

I just use the Lossless Scaling in-built proprietary scaling (LS1) and the frame generation (LSFG). I set my games to 720p windowed, and upscaled from there to 1080p. No refresh rate capping or any of that. Also, using Lossless Scaling's in-app FPS counter to see the gained FPS. It works smoothly.

Also, noticed something strange (in a good way) I set Lossless Scaling to launch minimized with Windows, then was playing Tomb Raider (Part 1) via the Epic Games Store, using the method I mentioned. I was getting about 115 FPS. But, as I was messing around in the graphics settings (resolution settings), the Lossless Scaling app crashed. When I relaunched it from Steam, and then upscaled again, I was getting a solid 144FPS (shown in the -in-app counter). I could tell too as the gameplay was much smoother, and I familiar with the feel of 144hz.

So, I recommend trying out my steps and telling me what you think, y'all

Edit: "Tested it out even more in Rise of Industry. When I scaled it and applied Frame Generation at 720p in Borderless, I was getting max of 112 FPS in the main menu. But when Windowed, I was getting stable 144FPS.

Hoping the dev sees this and it helps create a good guide, Thank you for this amazing app."
ogioto 31/jan./2024 às 17:42 
Escrito originalmente por PattyForReally:
Escrito originalmente por PattyForReally:
Hi all

I just use the Lossless Scaling in-built proprietary scaling (LS1) and the frame generation (LSFG). I set my games to 720p windowed, and upscaled from there to 1080p. No refresh rate capping or any of that. Also, using Lossless Scaling's in-app FPS counter to see the gained FPS. It works smoothly.

Also, noticed something strange (in a good way) I set Lossless Scaling to launch minimized with Windows, then was playing Tomb Raider (Part 1) via the Epic Games Store, using the method I mentioned. I was getting about 115 FPS. But, as I was messing around in the graphics settings (resolution settings), the Lossless Scaling app crashed. When I relaunched it from Steam, and then upscaled again, I was getting a solid 144FPS (shown in the -in-app counter). I could tell too as the gameplay was much smoother, and I familiar with the feel of 144hz.

So, I recommend trying out my steps and telling me what you think, y'all

Edit: "Tested it out even more in Rise of Industry. When I scaled it and applied Frame Generation at 720p in Borderless, I was getting max of 112 FPS in the main menu. But when Windowed, I was getting stable 144FPS.

Hoping the dev sees this and it helps create a good guide, Thank you for this amazing app."
That is because the app was meant to be used with windowed mode, using bordeless is possible but not considered the official way
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Publicado em: 10/jan./2024 às 4:52
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