Lossless Scaling

Lossless Scaling

polowag Jan 20, 2024 @ 10:01pm
RIFE Interpolation for Frame Gen
Not sure how any of this comes together, but while the in house interpolation algorithms built into the program for frame gen are good, it would be amazing with RIFE 4.6.
If this is something that is possible, that would be a great thing to take into consideration with your low input lag frame gen.
< >
Showing 1-4 of 4 comments
ogioto Jan 21, 2024 @ 10:27am 
That was discussed in the discord server, rife requires a beefy cards a both calculating power and vram to be able to work at a "ok" level, so it is not that good of a solution for everyone
polowag Jan 21, 2024 @ 2:56pm 
Yes, but if you could have a way to select between different interpolation algorithms, those with stronger systems could take advantage of that. RIFE is very good at the moment, and this is the only thing stopping me from using this method of frame generation to play 30fps locked games. The artifacts are just too plenty, especially on CRT where everything is 1ms mprt and motion is clear. I very much like this tool though and I am glad it is being worked on.
polowag Jan 21, 2024 @ 3:02pm 
I also believe most of the people using the program are using RTX 3000, RTX 4000 series cards anyway. If RIFE was added in a separate version if not as an alternate option, everyone complaining or downplaying the tool's frame generation would not have much to say due to how clean RIFE is.
michoko Jan 22, 2024 @ 12:12am 
I second that. I have an RTX 4070 and I use frame generation on emulated games capped at 30 fps. Having a more demanding, high quality option would definitely be awesome!
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jan 20, 2024 @ 10:01pm
Posts: 4