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Сообщить о проблеме с переводом
i said "There is always a workaround..." before
Anyway.. it's an interesting start...!
PS: They also modded the game files to achieve that and the tool idea is to achieve it without modding the game.
You keep wanting to believe there's a way to inject DLSS/FSR2/XeSS into any game via a tool like lossless, but everyone keeps telling you you're wrong and you even ignore the fact in this case its a game mod that only works in that specific game. DLSS/FSR2/XeSS has always and will always require far more data that can only be achieved directly within the game engine. Even the more universal DLSS2FSR mod (aka CyberFSR) requires the game to have DLSS support already and in many cases needs a support mod to get around the hardware checks on a per game basis.
About LosslessScaling not supporting DLSS or FSR 2.X... it may be true BUT the recent developments like Marty's or JakobW's Motion Vectors for Ray tracing... as well as accessing Depth Buffers through reshade tells a different story... Things are about to change... although may take a year or two.
https://wccftech.com/skyrim-fallout-4-nvidia-dlss/
FSR1 is open source being worked on by many, while FSR2 and the upcoming FSR3 is more closed off. DLSS is Nvidia's proprietary in house scaling algo, it can't be copied.
I don't think they are comparable, even so on a level when both FSR and DLSS are being updated annually.
Provides DLSS/XeSS for RE2, RE3, RE4, RE7, RE8, DMC5.
You can download this mod and check it yourself.