Lossless Scaling
DLSS / FSR 2.0 / XeSS MOD ..!!
https://wccftech.com/resident-evil-2-remake-dlss-fsr-mod/amp/

Screenshots Comparison For RE: Village---> https://imgsli.com/MTMxOTg1/1/2

Is this for real..!!
Отредактировано The_GarlicBread; 31 окт. 2022 г. в 6:34
< >
Сообщения 115 из 17
(ノ°□°)ノ  [Разработчик] 25 окт. 2022 г. в 12:33 
Cool. It looks like they are using REFramework which hooks deep into the RE engines and gets the information they need from there.
Автор сообщения: The_GarlicBread
https://wccftech.com/resident-evil-2-remake-dlss-fsr-mod/amp/

Is this for real..!!


Автор сообщения: (ノ°□°)ノ
Cool. It looks like they are using REFramework which hooks deep into the RE engines and gets the information they need from there.

i said "There is always a workaround..." before
Автор сообщения: (ノ°□°)ノ
Cool. It looks like they are using REFramework which hooks deep into the RE engines and gets the information they need from there.
Oh.. it means.. it's an engine specific mod... and every engine has to be worked upon to get those motion vectors data.
Anyway.. it's an interesting start...!
Автор сообщения: GHOST
Автор сообщения: The_GarlicBread
https://wccftech.com/resident-evil-2-remake-dlss-fsr-mod/amp/

Is this for real..!!


Автор сообщения: (ノ°□°)ノ
Cool. It looks like they are using REFramework which hooks deep into the RE engines and gets the information they need from there.

i said "There is always a workaround..." before
And as said before- it requires a manual process for every game separately. which beats the purpose.... It goes differently for every single game and game engine because the devs use different pipelines and methods. And the LS dev will lose way too much time doing that type of modification alone. As I said in your other thread- it is not impossible but it takes way too much time and effort which could be spent better by polishing the tool and adding new options to it.

PS: They also modded the game files to achieve that and the tool idea is to achieve it without modding the game.
Отредактировано ogioto; 26 окт. 2022 г. в 23:50
Автор сообщения: GHOST
[

i said "There is always a workaround..." before

You keep wanting to believe there's a way to inject DLSS/FSR2/XeSS into any game via a tool like lossless, but everyone keeps telling you you're wrong and you even ignore the fact in this case its a game mod that only works in that specific game. DLSS/FSR2/XeSS has always and will always require far more data that can only be achieved directly within the game engine. Even the more universal DLSS2FSR mod (aka CyberFSR) requires the game to have DLSS support already and in many cases needs a support mod to get around the hardware checks on a per game basis.
Hmm... PotatoOfDoom's DLSS Mod is a completely different thing... In this case ... moders have access to motion vectors and buffer data.. cause game already supports DLSS/FSR 2.0...

About LosslessScaling not supporting DLSS or FSR 2.X... it may be true BUT the recent developments like Marty's or JakobW's Motion Vectors for Ray tracing... as well as accessing Depth Buffers through reshade tells a different story... Things are about to change... although may take a year or two.:steamhappy:.
Отредактировано The_GarlicBread; 30 окт. 2022 г. в 21:16
Its also been done for Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/80343?tab=files and the modder has said when he's finished he will work on a FO4 version. People on here talking like they speak for the lossless dev, saying what he has in mind what he will do etc, you don't speak for anyone but yourselves. The tech is out there...
Автор сообщения: The_GarlicBread
List is increasing...! PureDark is a Madman..!!
https://wccftech.com/skyrim-fallout-4-nvidia-dlss/
Yes PureDark is the guy doing Skyrim atm...
Автор сообщения: I am Groot
Its also been done for Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/80343?tab=files and the modder has said when he's finished he will work on a FO4 version. People on here talking like they speak for the lossless dev, saying what he has in mind what he will do etc, you don't speak for anyone but yourselves. The tech is out there...
We don't speak for the dev, we are just explaining that these methods used for the mods require a game modding that beats the purpose of the app and needs to be performed on a "per game basis" (which requires a team of ppl to happen fast). The idea of the app is simply to offer upscaling methods that don't require modding and tinkering with the game files (which could also lead to bans in some games, so LS saves additional headaches in that case as well).
It's a alot of headache for LS developer but LS1 Scaling method is an AI it's can be improved can as better as FSR 2.0 or DLSS
Отредактировано IamStarky; 2 янв. 2023 г. в 20:54
Автор сообщения: IamStarky
It's a alot of headache for LS developer but LS1 Scaling method is an AI it's can be improved can as better as FSR 2.0 or DLSS
As much as I do believe it can be improved, and I do want to see further improvements. LS1 is custom developed by how many devs? One?
FSR1 is open source being worked on by many, while FSR2 and the upcoming FSR3 is more closed off. DLSS is Nvidia's proprietary in house scaling algo, it can't be copied.
I don't think they are comparable, even so on a level when both FSR and DLSS are being updated annually.
Is this mod still scheduled to be released or is it DOA?
For all RE-Engine games supported with REFramework, this mod can be used. Still in beta though.
Provides DLSS/XeSS for RE2, RE3, RE4, RE7, RE8, DMC5.

You can download this mod and check it yourself.
Автор сообщения: The_GarlicBread
For all RE-Engine games supported with REFramework, this mod can be used. Still in beta though.
Provides DLSS/XeSS for RE2, RE3, RE4, RE7, RE8, DMC5.

You can download this mod and check it yourself.
hey can you help install this mod re2? "upscale" option wont show in the menu. plz help
< >
Сообщения 115 из 17
Показывать на странице: 1530 50

Дата создания: 25 окт. 2022 г. в 10:46
Сообщений: 17