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Currently, I'm using a 60Hz display, so I capped LS's FPS to 59.987. I also turned "ON" Allow tearing button and used AMD's Enhanced Sync on it. This way it always uses the same limited amount of GPU and has a more flexible V-Sync (normally, it uses Windows's own V-Sync I guess).
You can also limit the game's FPS, too. I use 59.974 cap for the game and disable all the V-Sync there if I want the best possible input latency. Basically,
Monitor Hz > Lossless Scaling FPS > Game's FPS. Because, normally a game's FPS should be kept slightly under the monitor's Hz for the best latency-smoothness balance. LS here acts as a virtual monitor for the game, but also acts just as another program to the actual monitor. So, its FPS is between the game and the monitor.
How do you measure FPS? Also what's your monitor refresh rate?
First, make sure your not limited by CPU. I've checked few YouTube videos of people playing this game on your CPU and it looks like it's running at over 90%.
I have 144hz refresh rate laptop and I measure FPS by MSI Afterburner
Are you resizing window before scaling?
What options you can try are running as administrator and double buffering.
I do use resize window before scaling option.
i tried double buffering. I see a performance improvement but less than the 1080p FPS. Just a bit close to that. FSR was supposed to increase FPS...
i tried it in other game made by community called pixel gun x. I get 144 FPS v-sycned with 30W gpu usage, but after i use FSR it drops to 100-110 FPS even with scale factor of 1 which is FSR 1080p to 1080p and the gpu wattage is 20W even though the cpu usage is 5%. My GTX 1650 laptop gpu has a max wattage of 50W.
I just hope lossless scaling can inject FSR with similar performance to FSR built-in to the game.
Do you have iGPU?
However in your case it seems no GPU is fully loaded. This usually happens when incompatible driver settings are set or there are some limitations by third-party utilities. If this is not the case, then I would look at the power limits.
Also as the workaround you can try connecting an external display and use dGPU only.
Yet the game supports DLSS which means that you can now inject FSR 2.1 in it thru that support tho, so lossless scaling might not be needed in that case.
Anybody using plain-Jane Nvidia Control Panel like myself can still do the same thing here, just add Lossless Scaling to the programs list, set a FPS cap, turn on Vsync here, and then turn on "Allow Tearing" in LS. Perfect! Much smoother now, working as intended. My PC is still a potato, but at least a few of the modes work without a performance hit now. Thanks :)
EDIT: clarity, oops
Anyway, I am only using one Vsync option, which would be the setting I've allowed through Nvidia CP (ON; smooth), and I have Allow Tearing ON in LS
Works very well, thanks for your idea