Lossless Scaling

Lossless Scaling

Frame Interpolation
Like the video frame interpolator svp

It would be nice if the fps interpolation function was added to the game as well. Many custom games support 60fps. 120fps,240fps feature required
< >
Showing 1-5 of 5 comments
crimsontheking Nov 1, 2022 @ 11:14am 
I wonder how it would look like if you take frame-1 and frame-2 like DLSS-3 and interlace them to put in between. Would the image look stable?
ogioto Nov 1, 2022 @ 3:34pm 
Originally posted by crimsontheking:
I wonder how it would look like if you take frame-1 and frame-2 like DLSS-3 and interlace them to put in between. Would the image look stable?
For that nvidia uses a hardware (optical flow accelerator) besides the AI. Without hardware/AI combo, the latency of generating a proper frame is way too big and if you lower the quality of the generated frame to negate it-the game will become a visual mess... So at the moment there isn't a solution that is as good as DLSS3 for that purpose.
Ajalon Nov 1, 2022 @ 4:43pm 
yes this should be added a lot of smart TV's have this so i do not get why LS could not do it
crimsontheking Nov 1, 2022 @ 10:24pm 
Originally posted by ogioto:
Originally posted by crimsontheking:
I wonder how it would look like if you take frame-1 and frame-2 like DLSS-3 and interlace them to put in between. Would the image look stable?
For that nvidia uses a hardware (optical flow accelerator) besides the AI. Without hardware/AI combo, the latency of generating a proper frame is way too big and if you lower the quality of the generated frame to negate it-the game will become a visual mess... So at the moment there isn't a solution that is as good as DLSS3 for that purpose.
Interpolating is not easy, yes. What I meant was 'interlacing', the technique used by old TVs to save bandwidth. Checkerboarding is more similar to this, than Nvidia's current tech.
I know neither would be as near good as DLSS-3, but they could see some use if the image is not so much unstable. I asked this because I don't know how it would look like to see one progressive and one interlaced/checkerboarded frame. Not to mention, both interlacing and checkerboarding should need very little GPU time.
Last edited by crimsontheking; Nov 1, 2022 @ 10:25pm
ogioto Nov 2, 2022 @ 12:49am 
Originally posted by crimsontheking:
Originally posted by ogioto:
For that nvidia uses a hardware (optical flow accelerator) besides the AI. Without hardware/AI combo, the latency of generating a proper frame is way too big and if you lower the quality of the generated frame to negate it-the game will become a visual mess... So at the moment there isn't a solution that is as good as DLSS3 for that purpose.
Interpolating is not easy, yes. What I meant was 'interlacing', the technique used by old TVs to save bandwidth. Checkerboarding is more similar to this, than Nvidia's current tech.
I know neither would be as near good as DLSS-3, but they could see some use if the image is not so much unstable. I asked this because I don't know how it would look like to see one progressive and one interlaced/checkerboarded frame. Not to mention, both interlacing and checkerboarding should need very little GPU time.
That is a fact but must be done from the engine side, otherwise, an outside program like LS will do way worse calculations by just using the window data (because the engine recognizes other things like the in-game models, materials, etc.) and by thus the results should be worse. There might be some tricks about it but I think the dev needs to give his opinion on it as well.
PS: I was using the checkerboard rendering for example
Last edited by ogioto; Nov 2, 2022 @ 3:02am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 1, 2022 @ 1:45am
Posts: 5