Lossless Scaling

Lossless Scaling

Hybred Jun 13, 2022 @ 7:31am
Auto vs Custom Scaling [Test]
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Showing 1-9 of 9 comments
AlvaroZ Jun 20, 2022 @ 8:16pm 
what is better?
Originally posted by 𝘃𝗮𝗿𝟬𝘇:
what is better?

I don't know if it's a game-issue or not but notice that structure at the far end of the road ahead? It's structure is more pronounced on 'Auto'. I'd assume Auto is better in this scenario compared to whatever custom setting OP used
Hybred Jun 22, 2022 @ 1:37pm 
Originally posted by ✘GreedoShotFirst✘:
Originally posted by 𝘃𝗮𝗿𝟬𝘇:
what is better?

I don't know if it's a game-issue or not but notice that structure at the far end of the road ahead? It's structure is more pronounced on 'Auto'. I'd assume Auto is better in this scenario compared to whatever custom setting OP used

They were both at the same internal resolution, 1080p to 4k. I noticed very big differences in Warzone with different configurations
From the looks of it, Auto seems to have less ansiotropic-adjacent artifacts, shadows at a distance seem clearer. as well as AO-related graphics seem better preserved.
(ノ°□°)ノ  [developer] Jun 27, 2022 @ 12:37am 
There is no magic in Auto, it simply calculates the required scale factor based on the screen and game resolution. This is a simple formula scale factor = screen resolution / game resolution.
If there is any difference in quality, it is caused by other options like "Resize before scaling".
Hybred Jun 27, 2022 @ 4:32am 
Originally posted by (ノ°□°)ノ:
There is no magic in Auto, it simply calculates the required scale factor based on the screen and game resolution. This is a simple formula scale factor = screen resolution / game resolution.
If there is any difference in quality, it is caused by other options like "Resize before scaling".

You're right, ik it doesnt make a difference its just a random series of tests I wanted to do. Warzone did have a noticible difference to me where one of the options appeared clearer, but I can't explain it
Magic Tofu Cat Jun 29, 2022 @ 6:23am 
Originally posted by Alvaroz:
what is better?
custom is always best.. it might just take.. a while too get right.. if your pc blows up its your own fault doe just saying
TumTum Jul 3, 2022 @ 6:46am 
Originally posted by (ノ°□°)ノ:
There is no magic in Auto, it simply calculates the required scale factor based on the screen and game resolution. This is a simple formula scale factor = screen resolution / game resolution.
If there is any difference in quality, it is caused by other options like "Resize before scaling".

Is it possible to scale up by 5 times to make textures sharper & keep the current resolution?
Part of it is out of my view with fullscreen mode.
Saint Miller Jul 29, 2022 @ 7:33am 
Originally posted by TumTum:
Originally posted by (ノ°□°)ノ:
There is no magic in Auto, it simply calculates the required scale factor based on the screen and game resolution. This is a simple formula scale factor = screen resolution / game resolution.
If there is any difference in quality, it is caused by other options like "Resize before scaling".

Is it possible to scale up by 5 times to make textures sharper & keep the current resolution?
Part of it is out of my view with fullscreen mode.
This application does not do supersampling, to my knowledge. If you want more detail, you'll need a beefier card and a supersampling solution like NVIDIA DSR. It will render the application in a higher resolution and intelligently scale it down to your native resolution.

If you just want to sharpen the image, set to Auto or Custom mode with scale factor 1, then use FSR/NIS and crank up the sharpness setting. Scale factors are best used with auto-resizing, and a higher scale factor will use a smaller, less detailed window (for example, 2160p is 1080p@2x or 1440p@1.5x).
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Date Posted: Jun 13, 2022 @ 7:31am
Posts: 9