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-LSFG not working on Monster Hunter World DX12 API
-Gsync
-Use DX11 API (not recommended if you have a DX12 capable card as the game has been optimized for DX12 use) or disable Gsync.
Edit:
If using Gsync another fix is to Use RTSS 7.35 beta 6, add frame limiter to max refresh rate -3, go to Setup, scroll down to Enable Framerate Limiter and Select Nvidia Reflex.
-The user interface in the game doubles when frame generation (LSFG) is enabled. The technology does not work correctly.
-In some games, there is a significant decrease in fps (drops to an unplayable 15-20 fps in game) when scaling is enabled. For example, in Avatars Frontiers
-GPU Tweak II
-Turn off OSD
- Game Cocoon runs at 50% the real in-game speed with any kind of LS overlay, scaling only, FG only, the config does not matter, it happens also on other devices I own. 3500U Laptop, 1060 6GB Laptop, and a 1050 Laptop. All different devices, the game still runs at 50% speed no matter what.
Make sure other overlays are off as well.
Set Vsync on via Graphics Control Panel
Set Max Frame Rate to monitor rate via Graphics Control Panel
No need for half refresh rate for frame generation. Just run it like normal.
I also use the LS1 upscaling method that comes in the app. I set my game to Windowed (very important) and set to scale it to Fullscreen. Then using my method stated above with Frame gen on, I just do the scaling via the default Alt+s shortcut, and I am good to go.
Also, I keep the capture API to WGC and set it to run on my dedicated graphics.
- VRAM usage keep increasing after updating the GPU drive to 24.2.1
- LS crashes itself after "scale" button and not scaling windowed appa
- Culprit
- Solution