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Additionally try another game and see if its just that game having issues or just your hardware in general. If you can do this I will be able to get to the root of the issue and may assist
Even if i set the scaling all the way to 1.8, I still have a 1-3 fps loss compared to running native 1080p, and about a 5ms increase, while the image looks like ♥♥♥♥♥♥♥.
Frankly, WT is the only game I play on this laptop that gives me an issue, as I dont "need" high FPS to play things like civilization.
Any advice?
Same settings for lossless scaling as war thunder
900p FSR off = 39fps 24ms (medium looking)
900p FSR on = 31fps 40ms (worst looking)
Native 1080p = 35fps 30ms (best looking)
When I use the program I get worse performance and image than if I just ran the game at native 1080p.
Help!
Please try using FSR Lite and see if the issue persists, it is a lighter version of FSR but looks virtually the same. If that doesn't work try NIS, which is an extremely similar tech. Let me know of your findings
Virtually the same results.
Are you sure scaled 1080p looks worse than 900p? If so, I think there is a problem. If not, then most likely this graphics card is not powerful enough for scaling. It consumes more resources for capturing and scaling the image than for rendering the game at higher resolutions.
fairly confident, it (900p FSR) looks worse than native 1080p in some selectively super noticeable ways. It almost looks like its jsut stretching the 900p image to fit, but also decreasing my performance to boot.
My cpu is only hitting like 40-60% utilization, so is this taxing the GPU even worse?
Last option is to make sure your drivers are the latest drivers, and even do a DDU uninstall to be safe and make sure you're getting the best performance possible. AMD made supported cards work better with FSR on a driver level, if you're already up to date you can try a reinstall with DDU if you feel like it but this is the last solution available.
I know FSR is more optimized when used on the GPU, but in the case someone has a good CPU but a bad GPU that can't really handle FSR would it be possible to add a CPU scaling option to Lossless? Where the CPU will do the scaling?
It would be nice to have some type of cpu offload for the workload given my CPU is more powerful than my GPU.
my GPU is the vega 7 chip built into the 5500u APU.
Its one of the top of the line APU chips AMD makes, so i doubt it would not support FSR given that things like gtx480 cards seem to be able to use it.
Is running LS as admin changes anything?
Makes no difference.
Please look into optimizing for APU (or integrated) graphics, especially since next gen ones will have MUCH better GPU components. There will (most likely) be a lot more people trying to game on them given the market for hardware will still most likely be pretty messed up until 2023.
I don't think that there is anything specific in the APU so that I could do optimization. Please try 2.0 beta version with the nearest scaling. Now it captures and processes image the same way as FSR and NIS scalers. We can make sure that the problem is not related to capture, for example. Because nearest neighbor almost does not consume resources for upscaling.