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Green Hell is still freezing after many attempts.
I've performed a clean install of the latest driver a week ago. The version I have is 497.29. My GPU is overclocked, but I've tested a few times in OCCT if it causes any errors under stress, and it doesn't. Also what I've noticed, is that some mods are preventing the Lossless Scaling from working normally. A one mod is causing the black screen in a certain game after typing the hotkey. What type of modification might be doing that?
I also note that when not using virtual super resolution everything seems to run smoother if LS is positioned on the same display as the game to be scaled. Moving it to the opther display and I will hear the AMD noises for anti lag toggle off/on or chill and after a lot of fiddling it can be reduced to a small amount of stutter, but just moving the LS program window back to the same display as the game, it clears up and runs silky smooth. Maybe DEV will know what that is about, I have no clue why that would make any difference. They run at different refresh rates so maybe LS is detecting the frame rate of the display it's program window is on and if the refresh rate is not the same it messes up the sync?
When using Vsync (Nvidia fast sync off) it will lock the frame rate to the refresh rate of the monitor, so I find this works better to 'cap' the frame rate than using frame limiter or in game frame rate limiter and plays nice with freesync preventing the game going over the refresh rate, and stops tearing and flashing of brightness etc that will ensue as it flickers in and out of freesync range otherwise.
I see Nvidia has DSR (Dynamic Super Resolution) . Make sure it is disabled. Under 3D settings in Nvidia control panel. This is the same as AMD VSR and what caused my games to freeze when used with LS
Check GPU thermals while playing/freezing, Don't know how old the 1060 is but maybe needs a re-paste, I imagine that would present the freezing when running any highly demanding game and not just when using LS, so may have nothing to do with it.
Turn all game settings to low, make sure any in game features are off, like in game dynamic resolution or resolution scaling, FSR Fidelity FX etc etc Start with everything off, same in Nvidia control panel like aliasing and well just about anything that can be disabled, Lower the refresh rate to as low as it will go in the Windows Display settings , make sure Windows VRR is off,
Windows Settings, System->Display->Graphics->Default Graphics Settings->Variable Refresh Rate
disable windows 'Game Mode' under Windows Settings->Gaming
disable xbox overlay
disable steam overlay
disable nvidia overlay
disable any other overlays.
Nvidia control panel 3d settings
Vertical sync = on or off but not fast
DSR = off
freesync/gsync = off (for now)
pretty much everything else at the default settings I think.
First goal is to stop the freezing, then turn stuff back on until you find which setting causes it. With everything off, then run through LS settings, to see if you can get to a non freezing state.
All this assumes that no amount of hammering the GPU, with way more than it can handle, in any game, does not cause freezing as long as your not using LS. i.e. with LS disabled , turn all your in game settings to full, max res, max refresh rate, etc and try to get 99 or 100% GPU, it may become a stutter fest etc, but should not 'freeze'
Once we are sure it is not a power/thermal etc issue and the card is stable at 100% usage in any game, then turn it all off/down/lower res etc and start testing with LS on.
Oh yeh, sorry, but no overclock allowed either (that should be the first thing you disable)
I already have the 60hz refresh rate cap, and Vsync is turned on globally in Nvidia settings. It helps with tearing in games and Windows apps.
DSR disabled, I'm using my native display resolution, which is 1080p, and games are scaled from 720p (not that I have much of a choice).
My GPU is from 2018. As I've mentioned, it's overclocked in Afterburner (no errors) so the temperature is higher than normal. I don't think a demanding games are the issue here. Green Hell unscaled, with every setting maxed out, runs at FPS higher than 30. Hell, even CP77 without scaling runs nice at around 30 with maxed out settings (besides the SSR).
I haven't tested any game with a dynamic resolution, scaling or FidelityFX. Cyberpunk isn't on my drive anymore, and GH doesn't have any setting like that. The game's graphic settings shouldn't affect the scaling, otherwise what's the point of it? I want to turn on and up all the visual effects and still have a decent framerate without a loss in quality. And Nvidia's control panel is too slow to test every setting, it takes about a minute to apply a 1 change, so trying all the setings there is out of question. And I don't have the VRR setting.
I've read in some optimisation article that the Win 10's Game Mode actually improves performance in some demanding games I'm playing (like RDR 2), so I'd rather leave that on. All overlays were already disabled/unused by me
With Vsync off, adaptive and fast I'm geting tearing in some applications. Though that might be related to other setting? DSR off, no freesync.
I haven't tried turning off the OC yet. I may try the scaling with the overclocking disabled, but if it's only gonna work without it, most likely I'll lose/gain a few fps, so it might be not worth it. I'll let you know.
Like I've said, I'm getting no errors in OCCT GPU tests at maximum usage. Correct me if I'm wrong, but I think it's the same as with the game. The things you mention have more to do with a performance/stability in gaming, rather than scaling process. I've had a few DirectX/GPU CTD errors in the past after overclocking too much, so I think I know what issues you're talking about. I haven't had any in months though. All games are running fine at 100% with different performance results (without scaling).