Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
You have to be sure that LS is running on a dGPU, check preferred GPU settings in Windows 10 or nVidia control panel. But as long as it works or doesn’t lag hard, I guess it’s running on a dGPU. Maybe Intel card used for desktop composition or something.
Didn’t quite understand you. You have some games working with FSR or all games completely black?
1920x1080 monitor
scale factor: auto
fsr does not work in:
xenia
google chrome
Hey
so if I want to enjoy 144hz on 1440p Monitor but can't achieve it I can set the In-Game Resolution to 1080p Windowed and either set it on Auto Scaling or something like 1.33/1.34 or am i wrong ? Should be something like Ultra Quality ?
Good work so far :)
Yes, just set it to auto.
However Gsync doesn't seem to work, even with the enabled for windowed flag selected, I'm going to try Kingdom Come Deliverance (AKA the game that needs it the most) and see if it's just STALKER or the entire thing, brb...
EDIT -> Doesn't work on Kingdom Come sadly, and Gsync doesn't work either (STALKER was running with a Vulkan hack: DXVK, KCD with D3D11)
EDIT 2 -> well... this is kind of getting me a headache, if my ingame resolution is 1440p and I scale using FSR 2x without "force resize", it won't use FSR despite being the correct screen size (my bad, it actually uses it, or does it ? its hard to differentiate), but if I put my game resolution to 5K and scale using FSR 2x this time using the "force resize" flag, then it will use FSR... (but only on stalker, KCD still doesnt work)
EDIT 3 -> if I retrieve the d3d9.dll from DXVK to stalker, switching the game back to DX9, it doesn't work anymore, but that's because FSR doesn't support DX9 (yet?) so it's perfectly fair. With Vulkan though it works and looks absolutely gorgeous. It works differently than I expected though, I was expecting it to upscale from the native resolution and then downsample the result to the native res (when "force resize" wasnt checked), but as far as I understand it, it's more that it hacks the internal rendering res to render from less and then upscale it to the native res (when "force resize" is checked).
The downsample behavior would be amazing if force resize ins't checked (for the moment as a workaround I use Nvidia DSR x4)
EDIT 4 (final) -> well, no way to make it work properly on KCD (DX11), it just lowers the performance and upscale from a lower res, but without applying FSR.
(RTX 3080 gpu)
What do you mean when you say you don't understand it uses FSR or not? You should have a game in window mode smaller than your screen, then you scale and it becomes fullscreen. Then it works for sure.
Any game (graphics API) should be supported, but I see there are problems with image capture in some games. I'm working on it.
"Force resize" does not hack anything, it just resizes the game window. Most modern games also change their render resolution when window resized, so if you want to use 2x scale on 5k monitor, you set "Force resize" flag and it resizes game window to 1440p. If you select 2x scale having a game at 5k resolution it should be scaled twice and rendered twice as big. However I think I can make dowsample feature.
What do you see with Kingdom Come?
Gsync being broken may not be your fault, Nvidia likes to break things with driver updates. As for FSR, for example if my game is set to 720p, and I use FSR in auto mode to upscale, it will work very well and upscale to my native res (which is 1440p).
But if my game is set to 1440p, it will not upscale to 5K and then downsample to 1440p, you can obtain the downsampled result if instead of auto you use force rescale, and then it will render from 720p to 1440p even if the game was set to 1440p initially (so basically what an actual FSR ingame implementation would be)
Same with using DSR 4x, my desktop will be in 2880p, then I can either tell my game to be in 1440p and then use the auto FSR upscale to upscale to 2880p using FSR, or put my game in 2880p and use a manual 2x FSR with "resize output".
-> Using DSR seems to be more complicated though, I'll drop the idea, for now. It seems like the supersampling trick only works well in manual with forced resize (which is great though!)
Yeah... thats a little bit tricky! maybe I should just use the auto mode and upscale from a lower resolution everytime and stop loosing myself in weird experiments!
EDIT: Upscaling is the wrong word, more like resizing.