Lossless Scaling

Lossless Scaling

Bl4ck H4nd Aug 21, 2021 @ 2:20am
Emulation
Just a headsup for anyone wondering. I tested this with Xenia and RPCS3 and it works great. I know in RPCS3 you can increase the resolution and it has FSR support built in. Just thought I'd share in case anyone was wondering.
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Showing 1-7 of 7 comments
Ricsnake Aug 21, 2021 @ 2:42am 
Thanks for testing, i will try with Yuzu :steamhappy:
Bl4ck H4nd Aug 21, 2021 @ 3:06am 
Originally posted by Ricsnake:
Thanks for testing, i will try with Yuzu :steamhappy:
Oh yeah, I haven't tried with Yuzu or Ryujinx, would be interesting to see :)
spajdrex_AMD_ARG Aug 22, 2021 @ 5:15am 
RPCS3 already have FSR integrated.
Bl4ck H4nd Aug 22, 2021 @ 7:25am 
Originally posted by spajdr-AMD-VG:
RPCS3 already have FSR integrated.

Yeah I said that in my initial post. I just mentioned it incase anyone wants to test this and compare it to LosslessScaling
notNSANE Aug 22, 2021 @ 10:39am 
I'm going to guess this highy depends on the renderer used by the emulator, maybe? (OpenGL, DirectX, and other obscure ones).

Would be cool to test with libretro stuff.
Bl4ck H4nd Aug 22, 2021 @ 10:47am 
Originally posted by notNSANE:
I'm going to guess this highy depends on the renderer used by the emulator, maybe? (OpenGL, DirectX, and other obscure ones).

Would be cool to test with libretro stuff.
I would assume so, haven't had much time to test ^^ I got it working on RPCS3 using Vulkan. Haven't tried CEMU but I mean, CEMU does well with its own settings in increasing resolution.
El_this_boy Aug 19, 2023 @ 8:40pm 
Do you recommend it for RPCS3? Is it a significant improvement?
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Date Posted: Aug 21, 2021 @ 2:20am
Posts: 7