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It really only works with resolutions lower than native. Not higher. FSR wasn't meant to be used w/ supersampled images. All though it would be interesting to see what i does with them.
One issue with that is that DSR and VSR both use a gaussian filter, amongst other things, which adds blur and slight distortions. DSR apparently has options to allow a "sharper" image versus a more accurate one. Did you try enabling that or looking for such an option in the control panel? Perhaps running it w/ the sharper option might help make a difference.
HOWEVER....
In any event, enabling DSR and then using FSR isn't the same as using FSR on a native 4k monitor. So effectively what you're doing is supersampling the image, then (probably) letting the driver downscale it, grabbing the result, then using FSR on that (pointless as the image is all ready supersampled). It wont really produce much difference unless you can supersample the image, run fsr on it, and then downscale it. And im not sure lossless grabs the frame in the right spot to do this.
I think i know why it wont work for you.
For me VSR also only works in exclusive fullscreen mode ( i have amd). If i set it to 4k, then run in windowed mode, it plays the game in native 1440p. Thats why nothing looks different. For me the FPS is the same 1440p in full screen as 4k is in windowed, which means VSR isn't activated at all. DSR might do the same, which may be why you see no difference.
Lossless only works in windowed mode.
In case it doesn't you can try fullscreen not exclusive fullscreen but fullscreen which is basically borderless windowed i tested it and it work with LS and accept VSR resolution in some games.
Also the reason we need it in FSR is SS will always beat the best AA there is, heavy on performance but if your rig can do it i don't see why not.
Is it possible for this to be implemented into Lossless Scaling?